40K VWMkIV - Battle #10 - Daemonhunters versus Lost and the Damned - Warhammer 40K Fantasy
 

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  1. #1
    Now with STFU flames! Caluin's Avatar
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    40K VWMkIV - Battle #10 - Daemonhunters versus Lost and the Damned

    Please see this thread on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner. All missions have the Infiltration, Deep Strike, and Victory Points special rules.

    Mission Type - Cleanse


    Daemonhunters
    (with Inducted Imperial Guard)


    HQ: 301
    Elites: 205
    Troops: 810
    Fast Attack: 534
    Heavy Support: 0


    6x Grey Knight Terminators
    Storm Bolters & Nemesis Force Weapon
    Brother-Captain with Storm Bolter; Nemesis Force Weapon; Bionics

    Inquisitor:
    Emperor's Tarot, Teleport Homer, Hammerhand

    Inquisitor:
    Teleport Homer, Hammerhand

    Vindicare Temple Assassin
    Exitus Rifle; Exitus Pistol; Spy Mask; Stealth Suit; Marksman

    10x Inquisitorial Stormtroopers
    8x Hellguns; 2x Plasma Guns

    10x Inquisitorial Stormtroopers
    8x Hellguns; 2x Plasma Guns

    10x Inquisitorial Stormtroopers
    8x Hellguns; 2x Plasma Guns

    5x Guardsmen Command Squad:
    3x Lasguns; 1x Autocannon Weapons Team
    Junior Officer with Lasgun

    10x Guardsmen Infantry Squad:
    8x Lasguns; 1x Lascannon Weapons Team
    Sergeant with Lasgun

    10x Guardsmen Infantry Squad:
    8x Lasguns; 1x Lascannon Weapons Team
    Sergeant with Lasgun

    5x Guardsmen Command Squad:
    3x Lasguns; 1x Autocannon Weapons Team
    Junior Officer with Lasgun

    10x Guardsmen Infantry Squad:
    8x Lasguns; 1x Lascannon Weapons Team
    Sergeant with Lasgun

    10x Guardsmen Infantry Squad:
    8x Lasguns; 1x Lascannon Weapons Team
    Sergeant with Lasgun

    10x Grey Knights
    Storm Bolter; Nemesis Force Weapon
    Teleport Attack

    10x Rough Riders
    Hunting Lances

    3x Sentinels:
    1x Sentinel with Heavy Flamer, Smoke Launchers, Improved Comms
    2x Sentinels with Heavy Flamer, Smoke Launchers




    Strategy:
    This is pretty important to read. It's definitely not an ordinary battle plan, and it's not set in stone. Here we go...

    The Inducted Guardsmen will sit far back, shooting lascannons at tanks and anything else that needs to die and autocannons at light tanks or whatever else. The Officers will deploy between their two squads to give them that slight leadership bonus. However, they'll want to get into double-tapping range, and will go forward once their prime targets are destroyed.

    The Stormtroopers, depending on whether they are fighting an shooty or assaulty army, move forward, double-tapping, or stay back with single shots. If they're going to be assaulted, they'll stay back and use the Inducted Guardsmen to add to assault numbers, and bolster their power with the Inquisitors (once the Grey Knights have teleported in, otherwise only one will participate). The Inquisitors follow along be untargetable so the Grey Knights can teleport unhindered.

    The Sentinels and Rough Riders will usually deploy on what looks like the weak flank. They'll both move forward with the Sentinels using their Smoke to hopefully stay alive to shoot Heavy Flamers and tie up S3 or slow S4 enemies. The Rough Riders will charge MEQs or MCs if they have the chance.

    The Teleporters (both the Fast Attack and Terminators) will be held in reserve and teleport down to the Inquisitors, hopefully with the help of Improved Comms. However, against Orks and Dark Eldar (boyz as well as both raiders and warriors die to storm bolters), they'd deploy on the board for extra shooting.

    The Vindicare primarily shoots at Squad Leaders with power weapons who would cause problems for the Grey Knights and Grey Knight Terminators who get in to close combat. Otherwise, he would mostly aim for heavy weapons carriers.


    --------------------------------


    Lost and the Damned
    (Allied with Word Bearers)

    HQ: 132
    Elites: 300
    Troops: 960
    Fast Attack: 0
    Heavy Support: 375


    Arch Heretic:
    Demagogue Ability; Mark of Chaos Undivided; Accursed Crozius; Bolt Pistol; Frag Grenades; Spiky Bits; Daemonic Strength

    10x Daemonettes

    10x Daemonettes

    5x Traitors
    4x Lasgun; 1x Lascannon

    5x Traitors
    4x Lasgun; 1x Lascannon

    5x Traitors
    4x Lasgun; 1x Lascannon

    28x Mutants
    Frag Grenades; Close Combat Weapon; 3x Icon
    Aspiring Champion:
    Bolt Pistol; Power Fist; Frag Grenades; Daemonic Mutation; Daemonic Strength
    Mutant Boss:
    Power Fist

    28x Mutants
    Frag Grenades; Close Combat Weapon; 3x Icon
    Aspiring Champion:
    Bolt Pistol; Power Fist; Frag Grenades; Daemonic Mutation; Daemonic Strength
    Mutant Boss:
    Power Fist

    28x Mutants
    Frag Grenades; Close Combat Weapon; 3x Icon
    Aspiring Champion:
    Bolt Pistol; Power Fist; Frag Grenades; Daemonic Mutation; Daemonic Strength
    Mutant Boss:
    Power Fist

    Basilisk:
    Earthshaker: Heavy Bolter: Indirect Fire

    Basilisk:
    Earthshaker: Heavy Bolter: Indirect Fire

    Basilisk:
    Earthshaker: Heavy Bolter: Indirect Fire



    Strategy:
    Ok this is pretty straightforward. The traitors infiltrate in good firing spots to snipe tanks. The Heretic advances with the mutants making them pass all morale checks. On top of that they are all being lead by an Aspiring Champion so they aren’t going to run.

    The mutants are going to kill anything that gets into combat with them. Between the 3 squads they will be dishing out 252 mutant attacks, and 24 powerfist attacks on the charge!

    The Basilisks will be bombing the hell out of the enemy while the mutants advance, 3 pie plates a turn will put holes in any army. They all have indirect fire, and will be set up behind cover, making it difficult to target them.

    When they get close enough the Daemonetts will be summoned. With 2 Squads of 10, these babes will be dishing out 60 rending attacks on the charge!

    I seriously doubt any army being able to kill enough guys to stem the charge. Once the army hits the enemy lines it's over.




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  3. #2
    LO Zealot Ezekiel1990's Avatar
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    104 (x4)

    Lost and the Damned

    The IG force doesn't have enough anti-infantry firepower to stop 84 mutant traitors with a bunch of powerfists. Add 3 basilisks. Yeah, 3 of them. Basically, the LatD list has more anti-infantry in general.

  4. #3
    LO Zealot numberofthebeastxxx's Avatar
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    60 (x3)

    Nothing the hunters have can even come close to taking those mutants down...

    Powerfists and daemonetts = dead grey knights, and termies.

    The 3 bassies just add to the mahem.

    Nuff said.

    Lost and the Damned
    "My father is the jailhouse. My father is your system....
    I am only what you made me. I am only a reflection of you"
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  5. #4
    Son of LO Silver Wings's Avatar
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    99 (x5)

    Lost and the Damned

    I believe I am correct in assuming that Daemons get the "Sustained Assault" special rule playing against Daemon Hunters?

    If so the DH have 20 models in two scoring units who are going to keep coming back. Kill them off and they'll return closer to your table quarter claiming the flank ones.

    I dont see the Hellhound lasting under 3 Basalisk's and 3 Lascannon, once thats gone the Muties are in for an OK time.

    Charge 10 R.Riders into 28 Mutants, 20 Attacks, 10 hit. Only 8.33 dead. That leaves 20 including 2 powerfists with multiple attacks hittingon a 3+. The Sentinals could toast afew but Flamers on Move 6" models tend to get charged before they become lethal. Once in combat a S9 Powerfist ought to work as a can opener.
    Every time you read this sig: a fairie dies!

  6. #5
    Dawn Under Heaven Triumph Of Man's Avatar
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    -170 (x0)

    THe mutie squads are really good, their high number of attacks will slaughter weaker infantry and the powerfist will can openener the bigger grey knights. Bye bye termies.

    And three basilisks, that's just more bad news for the IG/Greyknights

    I vote LatD


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  7. #6
    señor brushman! brushman's Avatar
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    77 (x3)

    Lost and the Damned

    The DH don't have enough anti-infantry firepower to take down all those mutants, and with the firepower and hoard elements of the LatD they will take the win.

  8. #7
    heretical thoughts? ShadowZora13's Avatar
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    231 (x4)

    too much mass, too much ord, to much daemonsfor the daemon hunters to handle. Though the vindicare assassin is nice and will help loads, I don't see one model winning the game..There is just maaaay too many muties for the guard and very small marine force to cope with.

    I vote Lost and the Damned


    "...lest we perish without ever recognizing our peril"
    -Inquisitor Hoth

  9. #8
    Ghost of LO ForgedInTheFurnaceOfWar's Avatar
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    185 (x8)

    Unfortantly the DH simply dont have enough Anti tank.

    I cant see the DH destorying enough units to prevent them from scoring.

    However, the termintors will do well.

    However i think the victory would probably go to the LATD list.

  10. #9
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    11 (x1)

    hmmm two lists with allies, though the former looks more like IG with some grey knights mixed in rather than the other way around. random battles eh? hmmm:ninja:
    those basys will take their toll before the DH find their way into rapid fire range...splat.
    LATD, though i think the DH list is cool, rough riders with DH? awesome.

  11. #10
    Dancing Peanuts? You bet! Robizzle's Avatar
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    106 (x4)

    I'm gonna go against the flow, and say Daemonhunters

    Remember guys, its a Cleanse mission. The majority of the LatD firepower is static, and they gain nothing for holding their own table quarter. The forward force is 3 squads of Mutants, and some daemonettes. the daemonettes can kill a squad each, then will most likely get completely kicked in.

    Meanwhile, the Vindicare can pick off the Boss Mutants and Aspiring Champions with relative ease, meaning that there is a combat between 81 mutants, and 2 grand masters, 6 grey knight termies, 30 stormtroopers, 10 rough riders, 10 grey knights and 3 sentinels. Personally I think I know who will win that.

    The basilisks *could* cause some damage, but when it comes down to it they will not be able to cause enough. The static firepower of the Daemonhunters will outperform that of the Traitors, meaning they have no efficient way of killing anything any more.

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