40K VWMkIV - Round #3 - Battle #34 - Witch Hunters versus Space Wolves - Warhammer 40K Fantasy
 

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  1. #1
    Now with STFU flames! Caluin's Avatar
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    40K VWMkIV - Round #3 - Battle #34 - Witch Hunters versus Space Wolves

    Please see this thread on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner. All missions have the Infiltration, Deep Strike, and Victory Points special rules.

    Mission Type - Take and Hold




    Sisters of Battle
    Witch-Hunters

    HQ: 246
    Elites: 242
    Troops: 955
    Fast Attack: 0
    Heavy Support: 405


    Canoness:
    Blessed Weapon; Book of St. Lucius; Cloak of St. Aspira; Jump Pack; Litanies of Faith; Mantle of Ophelia; Melta Bombs

    Canoness: (Joins a sister squad)
    Bolt Pistol; Power Weapon; Book of St. Lucius; Cloak of St. Aspira


    Inquisitor:
    Bolt Pistol; Close Combat Weapon; Scourging

    Callidus Assassin:
    C’tan Phase Sword; Neural Shredder; Polymorphine; Poison Blades

    2x Death Cult Assassins:
    Power weapon; Close Combat Weapon

    10x Battle Sisters
    7x Bolters; 1x Meltagun; 1x Flamer; 1x Imagifer
    Veteran Sister Superior:
    Eviscerator; Bolt Pistol

    10x Battle Sisters
    7x Bolters; 1x Meltagun; 1x Flamer; 1x Imagifer
    Veteran Sister Superior:
    Eviscerator; Bolt Pistol

    10x Battle Sisters
    7x Bolters; 1x Meltagun; 1x Flamer; 1x Imagifer
    Veteran Sister Superior:
    Eviscerator; Bolt Pistol

    10x Battle Sisters
    7x Bolters; 1x Meltagun; 1x Flamer; 1x Imagifer
    Veteran Sister Superior:
    Eviscerator; Bolt Pistol

    10x Battle Sisters
    7x Bolters; 1x Meltagun; 1x Flamer; 1x Imagifer
    Veteran Sister Superior:
    Eviscerator; Bolt Pistol

    Exorcist:
    Exorcist Missiles

    Exorcist:
    Exorcist Missiles

    Exorcist:
    Exorcist Missiles



    Faith points:
    9 + Litanies of Faith

    Strategy:
    If you don't understand sisters... well, they're complicated. Don't just think of them as weaker marines. Faith is what keeps this list alive. 10 sister units and imagifers means that the spirit of the martyr tends to be successful especially as squads take casualties. It's usually easy to tell at the beginning of a phase when a unit is in danger of taking huge amounts of casualties, so faith can be employed to protect those squads.

    Sisters set up in front of the exorcists and march towards their enemies. DC Assassins try to slip through cover toward the enemy and tend to get there at about the same time the sisters are at point blank range with their guns. Callidus not only uses a word in your ear to put a valuable enemy tank in the firing range of the exorcists, but also shows up in close combat with one of the enemy's devastator/broadside type squads. Exorcists pound away at the enemy's tanks or other oppurtunistic targets. The inquisitor walks among the sisters, targetting anything that has invulnerable saves, like eldar seers and turboboosting bikes (whose save "becomes" invulnerable, allowing it to be ignored by the scourging, though I've no idea why).

    (Editors note - Used with permission by TheWamp)

    There's 5 abilities, each eats up a faith point. For all you roll 2d6 (3d6 and pick the best two with imagifer) and check vs the squad size. For the first two, you have to roll under the squad size, for the last 3, you have to roll over. In the case of an Independant Character, she simply makes a Leadership check. Whenever you lose a faithful unit (say a veteran sister superior), you gain (a second time) the amount of faith that they originally contributed. Powers are shared among the squad of the faithful unit.

    the abilities are:
    1. +2 strength, strike last for the cc phase
    2. on a 6 to hit, AP1 or power weapon as appropriate for the phase
    3. +2 initiative (can't be used with the first one) for the phase
    4. fearless for a turn
    5. save becomes invulnerable (is activated at the beginning of any cc or the enemy's shooting phase) for a phase



    ---------------------------



    Space Wolves

    HQ: 485
    Elites: 0
    Troops: 702
    Fast Attack: 524
    Heavy Support: 138

    Wolf Lord Ofeig Kormakson
    Belt of Russ; Space Marine Bike; Frost Blade; Bolt Pistol; Wolf Tooth Necklace

    Wolf Guard Battle Leader Bjorn Vemundrson
    Space Marine Bike; Frost Blade; Bolt Pistol

    Venerable Dreadnought Ulfrregin Steinsson
    Assault Cannon; Heavy Flamer; Dreadnought CCW; Smoke Launchers; Extra Armor; Drop Pod

    10x Grey Hunter Marines:
    7x Bolter & CCW; 2x Bolter & Powerfist; 1x Meltagun
    Drop Pod

    10x Grey Hunter Marines:
    7x Bolter & CCW; 2x Bolter & Powerfist; 1x Meltagun
    Drop Pod

    10x Blood Claw Marines:
    Frag Grenades; 7x Bolt Pistol & CCW; 2x Bolt Pistol & Powerfist; 1x Meltagun
    Drop Pod

    5x Blood Claw Bikers:
    Twin Linked Bolters; 2x CCW; 2x Powerfists; 1x Meltagun

    5x Blood Claw Bikers:
    Twin Linked Bolters; 2x CCW; 2x Powerfists; 1x Meltagun

    2x Land Speeder Tornados:
    Heavy Bolter; Assault Cannon

    Vindicator:
    Extra Armor, Smoke Launchers, Dozer Blade

    Last edited by Caluin; April 20th, 2006 at 00:00.


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  3. #2
    Dancing Peanuts? You bet! Robizzle's Avatar
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    106 (x4)

    Sisters

    The turn the Wolvies Deep Strike will be the turn that some serious damage will be done, but the fact is, there will be 50 3+ saves sitting on the objective, and I really can't see the Wolvies moving that. They'll take some serious damage from the sisters after they arrive, and because they're coming piece-meal, the Sisters can focus their fire, and dispatch them in pockets.

  4. #3
    Ghost of LO ForgedInTheFurnaceOfWar's Avatar
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    185 (x8)

    The Exorists will annhilate the vindi and the dreadnought.

    The sisters can hold there own in CC, and the assain will devastate a bike squad, or grey hunters squad. The Gh deploying via drop pod could find themselves basicaly removed from play by a quick AP 3 flamer, and a few more powerweapon attacks.

    This leaves the wolves super out numbered in CC, where the sisters are very durable, i think they sisters can take it.

    Sisters win.

  5. #4
    heretical thoughts? ShadowZora13's Avatar
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    231 (x4)

    not enough marines, not as good in cc as regular marines (blood claws anyways), and lowvehicle count means bad news for the SW. The Hunters will most likely drop, shoot, then die, as close range fire is the sisters specialty. The bikers will get exorsist bombed, and when they are gone or cripples, the vindi will get it, or at the begining of the game anks to the assassins free tank move, hehe. The dread will do even worse than the vindi, as it will have to cope with meltas too. The speeders are the only thing really safe, but once the exorsists run out of targets, they will get hit hard.

    I vote WH


    "...lest we perish without ever recognizing our peril"
    -Inquisitor Hoth

  6. #5
    Senior Member tiaxrulesall's Avatar
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    15 (x2)

    witch hunters

    -the exorcists counter the bikers and tanks.

    -the sisters are a hard force to get off of an objective.

    -the drop pod troops are ineffective as sisters get a shooting phase before CC.

    -in CC the supierior number of eviserator armed sisters, will win the day.
    Procrastination- hard work often pays off over time, but laziness always pays off now.
    Indifference- it takes 43 muscles to frown, and 17 to smile, but none to just sit there with a dumb look on your face.

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  7. #6
    Senior Member JORMAGI's Avatar
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    50 (x2)

    Sisters

    There are too many sisters that are going to be sitting on the objective for the wolves to disloge them. Massed divine guidanced bolter fire will just shred the Wolves as they approach the objective a few units at a time, then in CC they don't slouch and can handle the remaning wolves without too much problem.
    Votewar MKV 2nd place. . .

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  8. #7
    Slave to the flesh The_Outsider's Avatar
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    251 (x8)

    Space Wolves

    Sure the excorcists give the sisters and edge in shooting but SW are CC monsters, they would rip the squads if sisters apart, power armour or not.

    Even if the sisters wanted their armour to be invulnerable they would die by sheer number of attacks.

    Sure the excorcists will murder the dreadnaught and vindicator but when you have that many marines podding in you need somethingspecial.

    Since its take and hold those drop pods are going to be the icing on the cake.

  9. #8
    LO Zealot TheWamp's Avatar
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    Witch Hunters

    The vindicator, speeders and dread will be exorcist fodder

    Space wolves will arrive piece meal trying (ineffectually) to kill 50 sisters who by that point will be right on top of the objectives.

    Callidus has a flamer which wounds on a 4+ and allows no save. Against models that have just come out of a drop pod, and will be reasonably packed... deadly to be sure. Plus, the canonesses and death cult assassins will finish the wolves in cc with the help of faithed sisters, alot of preliminary shooting and the callidus.
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