40K VWMkIV - Round #7 - Battle #56 - Witch Hunters versus Alpha Legion - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

Closed Thread
Page 1 of 2 12 LastLast
Results 1 to 10 of 12
  1. #1
    Now with STFU flames! Caluin's Avatar
    Join Date
    Jul 2005
    Age
    36
    Posts
    5,917
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    708 (x8)

    40K VWMkIV - Round #7 - Battle #56 - Witch Hunters versus Alpha Legion

    Please see this thread on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner. All missions have the Infiltration, Deep Strike, and Victory Points special rules.

    Mission Type - Recon


    Sisters of Battle
    Witch-Hunters

    HQ: 246
    Elites: 242
    Troops: 955
    Fast Attack: 0
    Heavy Support: 405


    Canoness:
    Blessed Weapon; Book of St. Lucius; Cloak of St. Aspira; Jump Pack; Litanies of Faith; Mantle of Ophelia; Melta Bombs

    Canoness: (Joins a sister squad)
    Bolt Pistol; Power Weapon; Book of St. Lucius; Cloak of St. Aspira


    Inquisitor:
    Bolt Pistol; Close Combat Weapon; Scourging

    Callidus Assassin:
    C’tan Phase Sword; Neural Shredder; Polymorphine; Poison Blades

    2x Death Cult Assassins:
    Power weapon; Close Combat Weapon

    10x Battle Sisters
    7x Bolters; 1x Meltagun; 1x Flamer; 1x Imagifer
    Veteran Sister Superior:
    Eviscerator; Bolt Pistol

    10x Battle Sisters
    7x Bolters; 1x Meltagun; 1x Flamer; 1x Imagifer
    Veteran Sister Superior:
    Eviscerator; Bolt Pistol

    10x Battle Sisters
    7x Bolters; 1x Meltagun; 1x Flamer; 1x Imagifer
    Veteran Sister Superior:
    Eviscerator; Bolt Pistol

    10x Battle Sisters
    7x Bolters; 1x Meltagun; 1x Flamer; 1x Imagifer
    Veteran Sister Superior:
    Eviscerator; Bolt Pistol

    10x Battle Sisters
    7x Bolters; 1x Meltagun; 1x Flamer; 1x Imagifer
    Veteran Sister Superior:
    Eviscerator; Bolt Pistol

    Exorcist:
    Exorcist Missiles

    Exorcist:
    Exorcist Missiles

    Exorcist:
    Exorcist Missiles



    Faith points:
    9 + Litanies of Faith

    Strategy:
    If you don't understand sisters... well, they're complicated. Don't just think of them as weaker marines. Faith is what keeps this list alive. 10 sister units and imagifers means that the spirit of the martyr tends to be successful especially as squads take casualties. It's usually easy to tell at the beginning of a phase when a unit is in danger of taking huge amounts of casualties, so faith can be employed to protect those squads.

    Sisters set up in front of the exorcists and march towards their enemies. DC Assassins try to slip through cover toward the enemy and tend to get there at about the same time the sisters are at point blank range with their guns. Callidus not only uses a word in your ear to put a valuable enemy tank in the firing range of the exorcists, but also shows up in close combat with one of the enemy's devastator/broadside type squads. Exorcists pound away at the enemy's tanks or other oppurtunistic targets. The inquisitor walks among the sisters, targetting anything that has invulnerable saves, like eldar seers and turboboosting bikes (whose save "becomes" invulnerable, allowing it to be ignored by the scourging, though I've no idea why).

    (Editors note - Used with permission by TheWamp)

    There's 5 abilities, each eats up a faith point. For all you roll 2d6 (3d6 and pick the best two with imagifer) and check vs the squad size. For the first two, you have to roll under the squad size, for the last 3, you have to roll over. In the case of an Independant Character, she simply makes a Leadership check. Whenever you lose a faithful unit (say a veteran sister superior), you gain (a second time) the amount of faith that they originally contributed. Powers are shared among the squad of the faithful unit.

    the abilities are:
    1. +2 strength, strike last for the cc phase
    2. on a 6 to wound, AP1 or power weapon as appropriate for the phase
    3. +2 initiative (can't be used with the first one) for the phase
    4. fearless for a turn
    5. save becomes invulnerable (is activated at the beginning of any cc or the enemy's shooting phase) for a phase



    ------------------------



    SEED LIST

    Alpha Legion
    Chaos Space Marines

    HQ: 137
    Elite: 210
    Troops: 447
    Fast Attack: 330
    Heavy Support: 726


    Chaos Lord:
    Darkblade & Bolt Pistol; Mark of Chaos Undivided; Daemonic Speed; Daemonic Aura; Spiky Bits; Infiltration; Frag grenades

    3x Obliterator Cult

    5x Chaos Space Marines Marines:
    Infiltration; Mark of Chaos Undivided; 1x Lascannon; 4x Bolt Pistol & CCW

    8x Chaos Space Marines Marines:
    Mark of Chaos Undivided; Infiltration; 2x Meltagun; 5x Bolt Pistol & CCW
    Aspiring Champion:
    Powerfist

    8x Chaos Space Marines Marines:
    Mark of Chaos Undivided; Infiltration; 2x Meltagun; 5x Bolt Pistol & CCW
    Aspiring Champion:
    Powerfist

    8x Raptors
    Infiltration; Furious Charge; Mark of Chaos Undivided; 2x Meltagun; 5x BP/CCW
    Aspiring Champion:
    Power weapon; Bolt Pistol; Daemonic Mutation; Daemonic Strength

    8x Chaos Space Marine Havocs
    Tank Hunters; Infiltration; Mark of Chaos Undivided; 3x Bolters; 4x Missile Launchers
    Aspiring Champion:
    Power weapon; Bolt Pistol

    8x Chaos Space Marine Havocs
    Tank Hunters; Infiltration; Mark of Chaos Undivided; 3x Bolters; 4x Autocannons
    Aspiring Champion:
    Power weapon; Bolt Pistol

    8x Chaos Space Marine Havocs
    Infiltration; Mark of Chaos Undivided; 3x Bolters; 4x Plasma Guns
    Champion
    Powerfist; Bolt Pistol



  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Ghost of LO ForgedInTheFurnaceOfWar's Avatar
    Join Date
    Sep 2005
    Location
    Portland, Oregon
    Age
    30
    Posts
    3,861
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputation
    185 (x8)

    I think the alpha legions got this game.

    They can infiltrate, allowing them to draw lines of sight to the exorstits, and can infiltrate onto cover.

    The raptors and the demon lord can quickly get into asault with the sisters, first turn probably, since infiltrating 12 inches behind cover, then jumping over, and assaulting...

    This would be devastating to the sisters, since they have a tough time fighting MEQs in CC anyway, with there squads large when they charge, it will be hard for them to pass there most vauable faith point tests, allowing further destution by the chaos dudes.

    The assains flamer isnt very good against chaos marines, needs 5+ to wound, base LD 9.

    Nore is CC very safe, almost every squad has a powerfist.

    The mission is recon, so i believe getting into the enemies deployment zone is important.

    The raptors do a great job of that, and since the two chaos marine troop squads look like they are geared for CC they will probably be spending most of there time in the enemy deployment zone.

    alpha legion
    Last edited by ForgedInTheFurnaceOfWar; May 4th, 2006 at 02:46.

  4. #3
    LO Zealot TheWamp's Avatar
    Join Date
    Mar 2005
    Location
    Lost, as usual
    Posts
    1,503
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputation
    62 (x4)

    I vote Witch Hunters

    The canoness and the callidus can easily hold up 2 squads, probably defeat them, and that'll slow and split the army. Or, alternately, the callidus can murder the obliterators

    The shooting of the AL isn't very effective with the exception of the obliterators and that third squad of havocs. The obliterators will DIE, very fast, to exorcists, and the other 2 squads can easily be tied up in cc.

    After that, it's a struggle, but I think faith, death cult assassins (who do nothing on their own, but AMAZING amount of damage, swaying fights).

    Plus, the sisters have this nice little advantage with all those meltaguns that the AL carry. Either the AL can fire them, allowing the sisters almost definite invulnerable saves in cc, or, well, not shoot them allowing the meltaguns to be entire useless. Either way, a plus for the sisters.

    Finally, the sisters can feint. They can put (random example) the death cult assassins at the front of the deployment zone and then move them back turn one (or rush them forward on their own, whatever. That forces the enemy to deploy farther back, and allows the sisters a good 2-3 turns of shooting before the enemy's on top of them.

    Plus, with army's this slow, you get to see the benifit of flamers that pierce armor 1/6 of the time, backed up by rapid firing bolters that do the same...
    You have just recieved the Amish Computer Virus. Since the Amish don't have computers, it is based on the honor system. So please delete all the files from your computer. Thank you for you cooperation.

    Votewar 40k Mk1- 2nd Place
    Votewar FB 1- 1st Place
    Votewar 40k Mk5- 1st Place

  5. #4
    Ghost of LO ForgedInTheFurnaceOfWar's Avatar
    Join Date
    Sep 2005
    Location
    Portland, Oregon
    Age
    30
    Posts
    3,861
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputation
    185 (x8)

    Or, alternately, the callidus can murder the obliterators
    I dont think the calidus has enough attacks to do that, if she even could. She hits on 3s, but wounds on 5s, with a 5+ invunerable save.

    flamer VS LD 9 obilt, 3 hits, 1 wound. (does it chaos instant death? also does it ignore invunerable saves?) Well it can only kill a maxium of one, then in CC. The assain charges, 4 attacks, 2.67 hits, .88 wounds, .59 wounded. So that still leaves two obilterators to strike.

    My understanding of the calidus is she uses the hit and run speical rules, so the obilterators would murder her before she could get away.

    I could be wrong on all this, but i dont think shes as powerful as some say.

    Plus, the sisters have this nice little advantage with all those meltaguns that the AL carry. Either the AL can fire them, allowing the sisters almost definite invulnerable saves in cc, or, well, not shoot them allowing the meltaguns to be entire useless. Either way, a plus for the sisters.
    I think the sisters must test before the shooting phase starts, so a 10 man squad would have poor odds of getting the power.

  6. #5
    Now with STFU flames! Caluin's Avatar
    Join Date
    Jul 2005
    Age
    36
    Posts
    5,917
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    708 (x8)

    Quote Originally Posted by TheWamp
    The obliterators will DIE, very fast, to exorcists, and the other 2 squads can easily be tied up in cc.
    In a mission like this, the Obliterators would Deep Strike. The Exorcists would be dead long before they arrived to Tank Hunting Autocannons, 4x Meltas, 4x Tank Hunting Missile Launchers, and a Lascannon to boot. They'll be lucky to survive even a single round.

    Quote Originally Posted by TheWamp
    Plus, with army's this slow, you get to see the benifit of flamers that pierce armor 1/6 of the time, backed up by rapid firing bolters that do the same...
    And if they're blowing faith on trying to get the psuedo-rending effect, then they'll be out of faith fast. All five units pulling that off on the same turn blows half of their faith in one go. Not to mention how much of a faith sink the Cannoness is.

    Faith is a huge benefit, I'll grant you - but relying upon it to carry your army is destined to get you killed.

    Quote Originally Posted by ForgedInTheFurnaceOfWar
    flamer VS LD 9 obilt, 3 hits, 1 wound. (does it chaos instant death? also does it ignore invunerable saves?)
    Not sure about the Instant Death. Can go both ways. The profile for the weapon is 'X', but the description states it fires at Strength eight. And it does not ignore Invulnerable saves.


  7. #6
    LO Zealot TheWamp's Avatar
    Join Date
    Mar 2005
    Location
    Lost, as usual
    Posts
    1,503
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputation
    62 (x4)

    Quote Originally Posted by Caluin
    In a mission like this, the Obliterators would Deep Strike. The Exorcists would be dead long before they arrived to Tank Hunting Autocannons, 4x Meltas, 4x Tank Hunting Missile Launchers, and a Lascannon to boot. They'll be lucky to survive even a single round.

    And if they're blowing faith on trying to get the psuedo-rending effect, then they'll be out of faith fast. All five units pulling that off on the same turn blows half of their faith in one go. Not to mention how much of a faith sink the Cannoness is.

    Faith is a huge benefit, I'll grant you - but relying upon it to carry your army is destined to get you killed.[/COLOR]
    Honestly, if they are going to be deepstriking, they're going to want to be in cc, since in this battle, cc is going to be huge. Now, if all of those weapons have los and range, there's an okay chance the exorcists will bite it:

    Autocannons, meltas (not going to be in melta range, almost certainly):
    12 shots
    8 hits
    12/9 glancing
    12/9 penetrating

    Missile launchers, lascannon
    5 shots
    10/3 hits
    5/9 glancing
    10/9 penetrating

    So with all those weapons firing, 17/9 glancing (1/3 killed, 1/3 weapon destroyed)
    and 22/9 penetrating (about 1 killed and about 1/3 weapon destroyed)

    Keep in mind, this is perfect circumstances, and the assumption that LoS has no issues. Even assuming all that, 1 exorcist dies and 1 has a weapon destroyed or dies, on average.
    Since they start in cover, this means that on the turn immediately after they take this damage, the callidus has a 1/2 chance of arriving, and either of those shooty squads could be charged by the canoness.

    Then, the surviving exorcist might have to take a turn to recover from being shaken or something, but soon afterward, it's back in the fight and can quite easily hurt those obliterators, though that certainly isn't as effective as 3 exorcists. Oh and that exorcist that probably lost its gun but survived? If the AL don't waste fire on it, it'd make a great roadblock.

    As far as faith goes, you're right. However, I was merely outlining ways in which it could be used, not saying that every squad should use it every turn. And with 18 possible uses of faith, this army could use quite a bit of it.

    I dont think the calidus has enough attacks to do that, if she even could. She hits on 3s, but wounds on 5s, with a 5+ invunerable save.
    She ignores invulnerable saves, in cc. Just so you know.

    Sorry for the lengthy post. I'm bored so I write too much.
    You have just recieved the Amish Computer Virus. Since the Amish don't have computers, it is based on the honor system. So please delete all the files from your computer. Thank you for you cooperation.

    Votewar 40k Mk1- 2nd Place
    Votewar FB 1- 1st Place
    Votewar 40k Mk5- 1st Place

  8. #7
    Now with STFU flames! Caluin's Avatar
    Join Date
    Jul 2005
    Age
    36
    Posts
    5,917
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    708 (x8)

    Quote Originally Posted by TheWamp
    Sorry for the lengthy post. I'm bored so I write too much.
    If we had to apologize for long posts, I'd have to spend a few days typing and Forged would need more forgiveness than a man on Death Row. Long posts are encouraged here.


  9. #8
    Ghost of LO ForgedInTheFurnaceOfWar's Avatar
    Join Date
    Sep 2005
    Location
    Portland, Oregon
    Age
    30
    Posts
    3,861
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputation
    185 (x8)

    Why does everyone gotta take a cheap shot at me. :sleep:

    stupid caluin

    There now we are even.

    Im somewhat leaning back towards the sisters, they could probably use the caladus assain to kill more basic infantry, such as the raptors, which without them, they are basically overwhemed in assault.

    All that the sister play would have to do is keep her infantry away from the infiltrate raptors, this could be done through smart tank deployment, or those death cult asssains as said.

    Once that was done, the sisters could A) send the asssain after them annihlate them with an overhwelming barrage of faithed bolter shots...

    If that unit feel, the alpha legion is sure to follow, and i think they sisters, even without the tanks might be able to do it.

  10. #9
    Senior Member tiaxrulesall's Avatar
    Join Date
    Mar 2005
    Age
    27
    Posts
    656
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    15 (x2)

    alpha legion

    -on a recon mission the infiltrating alpha legion have a big advantage in getting into the enemy's deployment zone.

    -the alpha legion possess enough anti-tank to destroy the exorcists quite quickly.

    -they beat the witch hunters in CC with their better stats and abundance of powerfists/weapons, as well as their eccelent lord.
    Procrastination- hard work often pays off over time, but laziness always pays off now.
    Indifference- it takes 43 muscles to frown, and 17 to smile, but none to just sit there with a dumb look on your face.

    -Votewar 40K III= 1st place
    -Votewar 40k mini= 2nd place
    -Votewar fantasy 2= 2nd place

  11. #10
    Dancing Peanuts? You bet! Robizzle's Avatar
    Join Date
    Oct 2004
    Location
    Plymouth
    Posts
    1,350
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputation
    106 (x4)

    I'm gonna go with Tiax.

    The fact that the mission calls for an advance helps the alpha legion insurmountably. The obliterators can sit back and fire into the oncomers, or can nail the Excorcists very quickly.

    The Which Hunters can use that crazy AP1 in combat thing when they get there, but ultimately thats not gonna be enough. They need a much greater prayer than that to bring down the number of Space Marines in combat with them.

    I think the assasin won't do as good as it needs to in order to sway the battle.

    Alpha Legion

Closed Thread
Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts