40K VWMkV - Round #3 - Battle #41 - Necrons versus Dark Angels - Warhammer 40K Fantasy
 

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  1. #1
    Now with STFU flames! Caluin's Avatar
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    40K VWMkV - Round #3 - Battle #41 - Necrons versus Dark Angels

    Please see this thread on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner. All missions have the Infiltration, Deep Strike, and Victory Points special rules.

    Mission Type - Secure and Control


    The Heralds of the Harvest
    Necrons

    HQ: 200
    Elites: 280
    Troops: 612
    Fast Attack: 400
    Heavy Support: 0

    Necron Lord:
    Staff of Light; Resurrection Orb; Veil of Darkness


    10x Immortals:
    Gauss Blasters

    12x Necron Warriors:
    Gauss Flayers

    11x Necron Warriors:
    Gauss Flayers

    11x Necron Warriors:
    Gauss Flayers

    10x Scarab Swarms:
    Disruption Fields

    10x Scarab Swarms


    10x Scarab Swarms

    Phase Out = 11 models

    Tactics:
    warriors advance as a solid core giving each other mutual covering fire, scarabs with DF going after armor, then moving with the others to tie up the most dangerous elements of the opposing force. Lord teleports with immortals to respond to most crucial threats.


    -------------------


    Dark Angels

    HQ: 390
    Elites: 0
    Troops: 860
    Fast Attack: 240
    Heavy Support: 0


    Epistolary Librarian 170
    Veil of time; Terminator Armour; Force weapon; Fear of the Darkness; Stubborn

    4x Command Squad Terminators 220
    2x assault cannons & Powerfist; 2x Storm Bolter & Powerfist; Stubborn

    5x Tactical Squad Marines
    1x Plasma Gun; 4x Bolters
    Drop Pod

    5x Tactical Squad Marines
    1x Plasma Gun; 4x Bolters
    Drop Pod

    9x Tactical Squad Marines
    1x Meltagun; 7x Bolters
    Sergeant w/ Powerfist & bolt pistol; Teleport homer
    Drop Pod

    9x Tactical Squad Marines
    1x Meltagun; 7x Bolters
    Sergeant w/ Powerfist & bolt pistol; Teleport homer
    Drop Pod

    9x Tactical Squad Marines
    1x Meltagun; 7x Bolters
    Sergeant w/ Powerfist & bolt pistol; Teleport homer
    Drop Pod

    3x Ravenwing Land Speeder Tornados
    Assault cannons; Heavy Bolters



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  3. #2
    LO Zealot Ezekiel1990's Avatar
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    104 (x4)

    Well I'm going to have to go with the Dark Angels here... all of their special weapons instakill scarabs. With the main assault portion of the necron list gone, the Dark Angels can outshoot the rest of the army with assault cannons. The powerfist charge will be the real bane, as necrons aren't too great at killing termies in CC.

    The Necrons cant run away from the assault either, as the DA have lots and lots of drop pods.

  4. #3
    Son of LO LordLink's Avatar
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    228 (x8)

    yeah Im going to agree with Ezekial here. Whilst the immortals and lord will never be killed they have the mosfortune of numbering 11 people. Just not enought to save from phase out. All those drop pods on the warriors should be able to see them dead not to mention the termies.

    Also if the lord teleports away the res orb wont be in range and the warriors will just be cut down by power fists.

    Dark Angels win.
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  5. #4
    LO Zealot Gojiratoho's Avatar
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    74 (x4)

    I've got to vote Dark Angels as well. With all the drop pods, they can effectively cover (or even block LoS) to the objectives and just sit there. Scarabs are great in HtH, but they won't be able to route Marines from the objectives (or at least not enough of them at any rate).

    My call would be the Dark Angels controling 80% of the objective markers at the end of this game.
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  6. #5
    Ghost of LO ForgedInTheFurnaceOfWar's Avatar
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    185 (x8)

    The drop pods ensure first strike-

    The landspeeders can rip apart anything, but will be fairly effective at board control, nobody wants to be hit with 3 ACs, even necrons.

    As said before, the scarabs will be iced pretty quickly from the drop pods

    The dark angles are the more mobile force, so the necrons will be forced to kill the dark angles off of objectives, theres a reason dark angles have there own codex...

    They wont budge and inch.

    Dark Angels

  7. #6
    LO Zealot TheWamp's Avatar
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    62 (x4)

    Hmm... I vote DA, too, but I disagree about the scarabs. Even with instakilling, there's no way at least half of those aren't making it into cc. There's just too many of them.

    However, the necron list has little effective armor piercing and no way to save the lord if he's struck down. Furthermore, they are extremely vulnerable to cc, which the drop pods ensure will happen.
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  8. #7
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    11 (x1)

    ok this time im not gonna vote crons as im not sure about this one, but i have some questions and points to put out. you say the scarabs will die due to all the weapons being fired at them, but in the first turn and probably second nothing will be around them, as the DA will probably aim toward the actual necrons when they DP. so all thats shooting at them are the tornadoes and the termy squad. at the most they will get one turn of shooting before the scarabs are apon them, with the DF ones going after the tornadoes and the other two after the termys. then the lord squad can shoot at either group to do some damage, thats before any of the other army comes in. given the slow speed of the termys, after being tied up they should have little effect on the rest of the battle, and ill just say the tornado outcome is undecided. so the DA drop in, how will they outmanouver the crons?
    they can only shoot the first turn they come in, giving the crons some time to adjust.
    and the odds of them all coming in on one turn so as to effectively coordinate a pincer movement or whatever is very small. we assume they are going to come in close to the crons to make the DP worthwhile, which means crons shoot at them too. correct me if im wrong, but isnt that range right where the warriors want to be? and if they go for close combat, besides losing a few to the fist, the warriors are more survivable.
    so what am i missing?

  9. #8
    Son of LO LordLink's Avatar
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    228 (x8)

    The thing your missing is that the immortals will be destroyed very quickly to power fists and plasma guns. They DONT want to be in 12" of so much anti-armour, and weapons tthat there T5 wont save them from. To save the immortals the lord will have to teleport them away but that means no res orb for the warriors. The crons cant kill enough DA in the one round of shooting they will get before cc ensues and the power fists will just kill every single toaster. After that they simply phase out.

    I also like to look at it as a 5 man squad is tying up the scarabs rather than the other way round.
    Check out my Codex: Farmyard Animals here!

    If anyone wants any kind of help writing fluff for any kind of GW army just ask.

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