Mini VW Teams: Round 1, Battle 2: Death Guard & World Eaters VS. Necrons & Necrons - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member Archetype-'s Avatar
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    Mini VW Teams: Round 1, Battle 2: Death Guard & World Eaters VS. Necrons & Necrons

    Please see this thread to find out how to participate in Votewar: Teams. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner. Unless it's Night Fight, Rescue, or Patrol, all missions have the Gamma rules set.


    Mission Type - Rescue


    Death Guard

    HQ
    Chaos Lt.
    The Fourth Horseman
    MoN, Manreaper, CSM Bike, Aura, F. Charge, Rot
    Cost: 145 points

    7x Plague marines.
    Infiltrate, 2x Plasma guns
    Champ
    P. fist, Mutation, Visage, Rot
    Cost: 206 points

    7x Plague marines.
    Infiltrate, 2x Plasma guns
    Champ
    P. fist, Mutation, Visage, Rot
    Cost: 206 points

    7x Plague marines.
    Infiltrate, 2x melta guns
    Champ
    P. fist, Mutation, Visage, Rot
    Cost: 206 points

    7X Havocs
    4x Plasma
    Infiltrate
    Champ w/
    P. Fist, Rot
    Cost: 234 points

    Total: 997 points


    World Eaters

    Bloodthirster

    8 World Eaters
    1 Aspiring Champion w/Axe of Khorne, Bolt Pistol, Demonic Chains
    1 w/ Chaos Icon
    6 w/Bolt Pistols and CCWs
    Cost: 187 points

    8 World Eaters
    Aspiring Champion w/Power Fist
    1 w/ Chaos Icon
    6 w/Bolt Pistols and CCWs
    Cost: 167 points

    8 Bloodletters 208

    8 Hounds of Khorne


    Total: 935 points


    VERSUS


    The Twilight Phantoms

    Necron Lord
    destroyer body, phase shifter, res orb, warscythe

    Warriors
    x11 Warriors
    Warriors
    x12 Warriors

    Necron Wraiths
    x3 Wraiths
    Necron Wraiths
    x3 Wraiths
    Necron Wraiths
    x3 Wraiths

    Phase Out=8

    Total: 993 points


    Necrons

    Necron Lord
    res orb, warscythe

    Necron Immortals
    x9 Immortals

    Necron Warriors
    x10 Warriors
    Necron Warriors
    x10 Warriors

    Monolith

    997 points phase out=7

    signature pending

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  3. #2
    Illustrator Extraordinair Adrian MalSeraph's Avatar
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    192 (x7)

    Hmm...Nurg and Khorne vs. Necrons.

    The way I see this playing out is that the player with the monolith will use it to draw the 'Zerkers away from the objective, effectively taking them out of the game, leaving the Nurgle to deal with all of the rest of the Necrons. Plus, both armies don't have any tank hunting punch to knock out the monolith

    The enhanced toughness will help against all of those shots...

    The Necrons will crumble to the Bloodletters...

    I have to give this one to the Necrons.

    The monolith will play a huge part. Drawing the 'Zerkers just neuters the Chaos' chance at taking the objective.

  4. #3
    Son of LO darkreever's Avatar
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    186 (x8)

    - The chaos team is going to start off with up to five or six units on the board while the necrons can only start with up to four, though once things start coming in (such as the monolith) those berzerkers can find themselves on a wild chaose that will only lead to them getting harmed in the process.
    - The fact that the havocs need to start in reserves really harms their abilities to take down the necrons for a turn or two.

    Im going to go with the Necron team for this fight.

    Take my love, take my land, take me to where I cannot stand; I don't care I'm still free, you can't take the sky from me.

    "The difference between gods and daemons largely depends upon where one is standing at the time."- Lorgar
    Member of the Fluff Masters Clan

  5. #4
    Ghost of LO ForgedInTheFurnaceOfWar's Avatar
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    185 (x8)

    The way i see it, the hounds are by far the fastest unit on the board.

    Followed by the blood thirster and bike mounted HQ.

    None of which must move towards the enemy.

    This to me gives them to advantage of
    A) find the objective
    Kill anyone who happens to find it first

    Both of which they are pretty capable of doing, espeically the blood thirster.

    The way I see this playing out is that the player with the monolith will use it to draw the 'Zerkers away from the objective, effectively taking them out of the game, leaving the Nurgle to deal with all of the rest of the Necrons. Plus, both armies don't have any tank hunting punch to knock out the monolith
    How can the monolith draw the bezekers away from 6 objectives.

    EDIT: whoops rusty on special missions.

    Chaos will be able to look for more objectives before the necrons can.

    This means they should have an advantage in finding it. Therefore they win.

    Combined Powers of Choas win
    Last edited by ForgedInTheFurnaceOfWar; August 29th, 2006 at 21:53.

  6. #5
    Senior Member Archetype-'s Avatar
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    Quote Originally Posted by ForgedInTheFurnaceOfWar
    They havocs cant start in reserves, not legally anyway.
    Actually, in Rescue only Troops choices start on the table. Anything not deployed on the table starts in reserves. His Havocs actually have to start in reserves.
    signature pending

  7. #6
    Son of LO LordLink's Avatar
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    228 (x8)

    well I see the plague marines spreading out to all the different objectives (3 of them anyway) and that gives them a huge advantage if they hit the marker. The necrons don't have the firepower to take out the plague marines, especially with the wraiths in reserve.

    If they fail to find it for some reason the lord and daemons should be able to get to several objectives before the monolith deep-strikes. I don't believe non-rapid firing gauss flayers can take out the force fast enough.

    chaos win. (no longer)
    Last edited by LordLink; September 2nd, 2006 at 04:15.
    Check out my Codex: Farmyard Animals here!

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  8. #7
    Member sephirth's Avatar
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    Being rescue, the necrons will be outnumbered greatly in the beginning. The only thing chaos cannot deploy is the bike HQ and the nurgle havocs. Everything else is either summoned or on the table at the start. With the greater number, plus the speed of the thirster/hounds, they should get the objective first. I dont think the necrons will be able to catch up to chaos and take the objective back before the end of the game.

    Chaos for the win
    Another squad will almost always benefit you more than a few upgrades to all squads. Remember: Troops before Toys.

  9. #8
    Dancing Peanuts? You bet! Robizzle's Avatar
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    106 (x4)

    Chaos

    Having lots of fast (ish) units, they can gain an advantage by getting the Objective early on. Once a unit of death guard have it, they are not going away. They just have to survive...and the Necrons aren't great at killing them.

  10. #9
    Staying out of trouble KOS-MOS's Avatar
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    101 (x4)

    The Plague marines will Infiltrate into cover near the Necrons and it wount take long for the Chaos Lt ,Hounds and the Bloodthirster to move up to support the plague marines and the Wraiths and Warriors are no match for the choas units and there firepower ist much vs power armoured troops with a good toughness.

    The bezekers are useless if the Monolith deep strikes near them as the bezekers cant hurt it but then the Monolith would be out of the fight too.

    CHOAS
    "Hey sarge, this lasgun is heavy. I wish we had something lighter."

    FF7: ABOUT RANDOM BATTLES

  11. #10
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    Yes the chaos do outnumber the necrons which will harm them. The infiltrating squads don't help either. But when the rest of the necron army shoes up, it would be able to take down all of the marines. In the war of attrtion the necrons will win point for point. When/if the marines get in combat the real damage will be done, but they sacrifice the ability to shoot off their plasma which really cripple the necrons.

    My vote goes for the Necrons

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