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40K VoteWar MkVI - Round 3 - Battle 35 - Witch Hunters versus Witch Hunters

896 views 4 replies 4 participants last post by  theyak 
#1 ·
Please see this thread on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner.

Mission Type - Recon

Mission Rules -
Infiltration; Deep Strike; Victory Points



Witch Hunters (ALPHA LIST)
Sisters of Battle


Canoness:
Jump Pack; Bolt Pistol; Blessed Weapon; Cloak of St. Aspira; Litanies of Faith; Meltabombs

10x Celestians
7x Bolters; 1x Heavy Flamer; 1x Flamer
Veteran Sister Superior w/ Power Weapon; Plasma Pistol; Book of Saint Lucius
Rhino w/ Smoke Launchers; Extra Armor; Storm Bolter

10x Battle Sisters
7x Bolters; 1x Heavy Flamer; 1x Flamer
Veteran Sister Superior w/ Eviscerator; Book of Saint Lucius
Rhino w/ Smoke Launchers; Extra Armor; Storm Bolter

10x Battle Sisters
7x Bolters; 1x Heavy Flamer; 1x Flamer
Veteran Sister Superior w/ Eviscerator; Book of Saint Lucius
Rhino w/ Smoke Launchers; Extra Armor; Storm Bolter

10x Battle Sisters
7x Bolters; 1x Heavy Flamer; 1x Flamer
Veteran Sister Superior w/ Combi-Flamer; Book of Saint Lucius
Rhino w/ Smoke Launchers; Extra Armor; Storm Bolter

7x Seraphims
Frag Grenades; Krak Grenades
4x Twin Bolt Pistols; 2x Twin Inferno Pistols
Veteran Sister Superior w/ Eviscerator; Meltabombs

6x Dominions
1x Bolter; 4x Meltaguns
Veteran Sister Superior w/ Combi-Plasma; Book of Saint Lucius
Immolator w/ Twin Heavy Flamers; Smoke Launchers; Holy Promethium; Extra Armor

Exorcist:
Exorcist Launcher; Pintle Storm Bolter; Smoke Launchers; Extra Armor

Exorcist:
Exorcist Launcher; Pintle Storm Bolter; Smoke Launchers; Extra Armor


Total Faith: 9



-----------------------



Witch Hunters (BETA LIST)


Canoness:
Blessed Weapon; Cloak of St. Aspira; Frag Grenades; Jump Pack

5x Celestians:
3x Bolters; 2x Melta Guns
Rhino w/ Extra Armour; Smoke Launchers

5x Celestians:
3x Bolters; 2x Melta Guns
Rhino w/ Extra Armour; Smoke Launchers

5x Celestians:
3x Bolters; 1x Melta Gun; 1x Heavy Bolter

10x Battle Sisters:
7x Bolters; 2x Melta Guns
Veteran Superior w/ Bolter
Rhino w/ Extra Armour; Smoke Launchers

10x Battle Sisters:
7x Bolters; 2x Melta Guns
Veteran Superior w/ Bolter
Rhino w/ Extra Armour; Smoke Launchers

10x Battle Sisters:
7x Bolters; 2x Melta Guns
Veteran Superior w/ Bolter
Rhino w/ Extra Armour; Smoke Launchers

10x Seraphim:
7x Twin Linked Bolt Pistols; 2x Twin Inferno Pistols
Veteran Superior w/ Eviscerator & Bolt Pistol

8x Retributors:
3x Bolters; 4x Heavy Bolters
Veteran Superior w/ Bolter

8x Retributors:
3x Bolters; 4x Heavy Bolters
Veteran Superior w/ Bolter

Exorcist:
Exorcist launcher; Extra Armour; Smoke Launchers


Faith Points: 11
Total Models: 78
Total Vehicles: 6
 
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#2 ·
hmm too fairly even matched lists...lemme see if I can summarize some strengths:

ALPHA:
- 2 Exo's means ability to pop Rhinos
- Dominions = good tank hunting/vehicle popping unit
- Cannoness can deal some pain...possibly knock out a tank
-Good AT seraphim
- Immolator

BETA:
- Retirubtors will play significantly in this battle, esp. if they get DG
- Melta line squads give them early advantage in knocking out other vehicles
- More seraphim..can be a bonus

Weaknesses:

ALPHA:
- not a lot of bodies
- no AT ability early on

BETA:
-limited long range AT ability
- over-reliance almost on close range AT

I can see this battle playing out in ways. First is that both send their initial squad rushing at each other ASAP. In which case ALPHA will lose their transpo to the meltas and will effectively be stuck out in the open. Though the upside is if BETA uses the fire points it counts as open topped so those flamers can then unleash some hell. I call this outcome a draw, that slightly favors BETA

Second scenario I see is ALPHA hanging back a little and waiting for BRAVO to get close and disembark...and then flaming them to death. This scenario doesn't seem as likely, but it is possible. This one I give to ALPHA if they get DG.

It really comes down to who has momentum after turn 1. And in either case, if it goes in any of the above scenarios I'd say no one has real momentum. It would then come down to who can get more and better units on the table. In which case I say it'll be a close toss b/c BETA can get the Rets, but ALPHA can get the Exos. And once ALPHA gets the Exos on, it's all but over...unless BETA gets its Exo first. I see there being a brief Exo duel, prolly 1-1, but best case scenario would be 2-1. BETA would surely lose this battle and ALPHA would then have free reign on long range AT on the board. They could pop rhinos with ease and weaken any survivng sisters. The Sisters v. Sisters battles would be darn close....prolly draws most of the time. Immo would come to shine here b/c if it hits a dosmounted squad they're pinned. So those Dommies can roll up and melta anyone.

Tough call. I'm leaning toward ALPHA, but I want to see what other arguments are there I may have missed.
 
#4 ·
Wow I feel stupid cuz I thought they were playing a Patrol and were thus only starting off 1 on the table from the beginning.


Since that's not the case I firmly give this to Sisters of Battle: ALPHA Team

With 2 Exo's on the board right away. BETA's Exo will be hard pressed with will fall quickly. With it out of the way, box of the Exo's can concentrate on the Rhinos. Seraphim can do the same.

W/O Long Range AT support BETA's Sisters will be stuck in the middle of the field once their Rhinos are gone, easy prey to the Exos and ALPHA's Sisters. And the Immo lato will definitely come in handy here, rushing up and unloading holy promethium on anyone. Followed by 4X melta shots from the unloaded Dommies.

The only saving grace I see is the Rets, and if they get DG. But even still, the 2 Exo's are what wins it for ALPHA here. With their transports gone or severly threatened, BETA loses all momentum and ALPHA can pick them off at their leisure (for the most part)
 
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