Cheesefest Votewar: Round 1, Battle 3 - Imperial Guard versus Iron Warriors. - Warhammer 40K Fantasy
 

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  1. #1
    Son of LO LordLink's Avatar
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    228 (x8)

    Cheesefest Votewar: Round 1, Battle 3 - Imperial Guard versus Iron Warriors.

    Mission: Seek and Destroy

    Special Rules: infiltrate, deep-strike, victory points



    The Cheddar 101st

    Doctrines: independant commisars, close orders drill, conscripts

    HQ-
    junior officer command squad with mortar
    Sentinel with heavy flamer

    Troops-
    junior officer command squad with mortar
    10 guardsmen with lascannon
    10 guardsmen with lascannon

    junior officer command squad with mortar
    10 guardsmen with lascannon
    10 guardsmen with lascannon

    50 conscripts
    Independant Commisar


    Fast Attack-
    Hellhound
    Hellhound
    Hellhound

    Heavy Support
    Basilisk with indirect fire
    Basilisk with indirect fire
    Basilisk with indirect fire

    Tactics: straightforward. mortars and basilisks fire like mad from the back of the field, the six units hugging the edges and spacing as best as possible to deny infiltrators and deep strikers, sentinel does guard duty, the rest is reacting to the enemy.




    Iron Warriors

    HQ:

    Demon Prince, 3 wounds,
    Demonic Speed, Demonic Aura, Dark Blade.
    Bolt Pistol, spiky Bits.
    Frags, Infiltrate.

    ELITES:

    Obliterator, 3 strong,
    Body Weapons.

    Obliterator, 3 strong,
    Body Weapons.

    Obliterator, 3 strong,
    Body Weapons.

    TROOPS:

    Chaos Space Marines, 8 strong,
    2 plasma guns, 5 bolters.
    1 Aspiring Champion, Powerfist, Bolt Pistol, visage.

    Chaos Space Marines, 6 Strong,
    1 Heavy Bolter, 5 Bolters.
    Siege specialists.

    FAST ATTACK:

    NONE.

    HEAVY SUPPORT:

    Defiler
    Battle Cannon, Reaper Auto Cannon, Indirect Fire.

    Defiler
    Battle Cannon, Reaper Auto Cannon, Indirect Fire.

    Basalisk
    Earth Shaker Cannon, Hull Mounted Heavy Bolter.

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  3. #2
    Ghost of LO ForgedInTheFurnaceOfWar's Avatar
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    185 (x8)

    Iron Warriors Win

    The lord will infiltrate for a first turn charge probably on something other then the conscripts, the lord will probably try to get as far away as the conscripts as possible. He might even infiltrate and go tank hunting - 6 auto hits on an 10 AV open topped vehicle seems pretty good.

    30 heavy bolters can probably make a nice little whole in the conscripts or a couple of lascannon squads.

    I think the Iron Warriors have this one.
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  4. #3
    Sadomachiatto Karmoon's Avatar
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    Iron Warriors

    IRON WARRIORS WIN

    Man.. it'll be a nasty game. Both sides have a lot of fire power. But the oblit's ability to deepstrike will be paramount to getting around basilik fire and destroying them.

    Once the guard's basiliks are gone.. regardless of what happens to the iron warrior's tanks.. the Chaos forces can mop up with ease.
    Last edited by Karmoon; March 23rd, 2007 at 15:52.
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  5. #4
    Senior Member lastspartacus's Avatar
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    IG ftw

    ha wow, what a pairing, talk about your artillary war.
    ok lets see, both sides appear to be evenly matched in the fact that they can both lay down three big templates, the question is who can do the most damage with them and who can take out the others.

    is it a typo or does that basilisk really not have indirect fire? if not then that will leave it open to shooting, so it will likely be top priority. i hate to be cliche but alot will depend on who gets first turn. the problem with the guard army is that there really arent any high priority targets to go after. if the guard player is smart he could move the basilisks a few inches left and right each turn, if they are behind cover it wont affect their shooting and will force hits to hit on 4's. i really cant see the unstatured, unruned prince lasting too terribly long, one lascannon shot could potentially kill him. the mortars wont do much besides a doubtful lucky pin. the hellhounds, while still decent against power armor, will be lucky to get a shot in between them before being popped by the obliterators. the ordnance on each side will hurt, but with fewer more expensive targets that will die just as easily to the big bangs, i see the chaos army taking the more hurt.

    edit: as to the oblits deepstriking, the guard army, with all of its units and large numbers, could make the prospect very difficult. with the option of letting the enemy come to them,
    if the oblits wanted to come in behind the line, they would stand just as much a chance of scattering to death as they would hitting dead on, which would kill more points than the tank they were sent in to kill, by the time all the oblits arrived it would already have meant at least a couple turns shooting from the basilisks, which would be very bad for the small chaos army.
    if i were the chaos player i would start them on the board, that way at least they could down the hellhounds, and some conscripts.
    Last edited by lastspartacus; March 23rd, 2007 at 11:47.

  6. #5
    Staying out of trouble KOS-MOS's Avatar
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    101 (x4)

    Guard

    The guard list should have deep striked that Sentinel in and why no special weapons?

    The conscripts can be deployed in a line to block the Demon Prince so he can charge into them or waste a turn trying to get past. The 3 Basilisk will win the artillery war so the chaos Obliterators will have to deep strike in order for chaos to stand a chance at winning this.
    The guard infantry will deploy around the Basilisks and deny the Obliterators a safe landing so at least one of the Basilisks will make it and then there are a lot of lascannons to intsa-kill those Obliterators.

    Unless the demon prince gos for the Hellhounds the chaos force will have nothing to stop them from flaming the 5 man marines squads apart from the basilisks who should be shelling the guard infantry and if the prince gos for them the lascannons can nail him when the hellhound moves back away from him.
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  7. #6
    Son of LO darkreever's Avatar
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    186 (x8)

    Imperial Guard

    That iron warrior list wouldn't happen to be yours by chance would it Forged?

    The conscripts can be deployed in a line to block the Demon Prince, or anything else that want to charge the rest of the guard army, and because of the commissar even if they lose combat he could end up keeping them there again and again unless he is killed off first.

    That just leaves fifty five guardsmen, three hellhounds, and three basalisks to face off with fourteen space marines, two defilers, one basalisk, and nine oblits who either have to fire from their side or take the risky route of deepstriking.

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  8. #7
    Mau'Dib
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    53 (x1)

    IW for now...

    I see this being heavily luck\first turn dependent. If the IW get first turn they can fire their 3 indirect weapons straight at the bassies. (assuming the IW bassie is supposed to have indirect fire, if it isn't, well then IG win IMHO). If the IG get first turn, same thing on the other side. Basically in the end, one side is going to be losing some, if not all of their heavy hitters on turn 1, and in my opinion whichever side that is likely is going to lose.


    I'm leaning slightly towards the IW right now, I think that the 9 oblits are going to be enough to deal some hefty dmg to anything on the IG side, and other than the bassies (which likely won't get too many shots off at them) I don't see anything capable of really eliminating them before that happens. At least one unit of oblits deepstrike inside 36 of the bassie, but outside 12 of the units in front of them (shouldn't be too hard to pull off). They unload either lascannons on hellhounds\bassies or lascannon toting guardsmen (target of oportunity). I see them doing this for roughly 3 turns before anything really hurts them enough to make it stop, by which point I see the IG being heavily injured.

    I will however wait for the clarification on the IW bassie, and for a few more ideas. I think it would be close (and amazingly bloody) but right now I see the IW on top slightly, just because the obliterators will be able to position themselves to focus fire in the greatest threats.
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  9. #8
    Senior Member lastspartacus's Avatar
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    ah but the basy does NOT have indirect fire mr paul. for the record the probability of all direct hits is very small in the first turn on either side.

  10. #9
    Now with STFU flames! Caluin's Avatar
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    708 (x8)

    Iron Warriors

    I did the math, and if the Basilisk has Indirect Fire, then the IW list is illegal. So I assume that it does not.

    Which is a shame, because without the IDF, the IW list is 1479 points. Only four points were needed to get the Bassy IDF, which could've easily been pulled from the second CSM group. They didn't really need that sixth member.

    That being said, I think the Iron Warriors will pull this off. Defilers are actually good to combat Basilisks with, since they're not Open-Topped and have better armour. They basically play the same game as Bassies, but are better at it. So the IG bassies are left with either shooting at throw-away CSM squads, or trying to hammer out two Defilers that can't be stunned/shaken.

    The Oblits can Deep Strike and block LoS to the Lascannons as best they can. Then they can pick the squads off one by one with move/shot. The Lord looks sacrificial, so can either attack Conscripts until he dies, or perhaps might claim a Lascannon squad.

    The Hellhounds will likely be mostly ineffectual.


  11. #10
    Senior Member lastspartacus's Avatar
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    what exactly will the deepstriking oblits, assuming they do it successfully, be blocking sight to? do they count as monstrous creatures? the basilisks actually will be about on par with the defilers, as with rolling two dice for being ordnance shots, and rolling on the ordnance table, and being one higher point of strength, either vehicles hitting will likely result in a penetrating roll on the ordnance chart.
    if the hellhound are not dealt with, they could take out the marines by themselves,
    as with wounding on 2's, thats alot of armor saves to pass from three shots a turn minus the heavy bolters. the prince isnt a scary one, the conscripts could easily make their points back tying him up, and he couldnt get them to fifty percent.

    the guard even have the advantage of better artillary because of the lack of indirect fire on the chaos basilisk. the only real edge the chaos army has is the obliterators, and its a tall order to ask them to deal with so many targets in six turns.

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