Mission: Secure and Control
Special Rules: infiltrate, deep-strike, victory points, dawn
Notes: 1st turn will be night fighting. Uber tau squad will be deep-striking.
Tau Empire
Commander Farsight
Plasma Rifle; Dawn Blade; Shield Generator; HW Target Lock; Bonding Knife
Shas'vre Bodyguard
5x Crisis Suits w/
Plasma Rifles; Missile Pods; Targetting Array; HW Target Lock; HW Multi-tracker; HW Drone Controller; 2x Shield Drones
2x Crisis Suits w/
Twin Linked Fusion Blasters; Missile Pods; HW Target Lock; HW Multi-tracker; HW Drone Controller; 2x Shield Drones
Shas'O Commander
Plasma Rifle; Missile Pod; Positional Relay; HW Multi-tracker
1x Crisis Suit
Airbursting Fragmentation Projector; Flamer; Multi-tracker
6x Firewarriors
Pulse Carbines
6x Firewarriors
Pulse Carbines
8x Pathfinders
Pulse Carbines; Markerlights; Scouts
Shas'ui w/
Bonding Knife; HW Target Lock
Devilfish w/
Smart Missile System; Burst Cannon; Decoy Launchers; Multi-tracker; Targetting Array
Kroot Mercs
HQ:
Master Shaper:
Wings, Eviscerator, Blood of the Stalker, Kroothawk Totem
Troops:
Carnivore Kindred
19 Kroot: Kroot Rifle
1 Shaper: Eviscerator, Blood of the Stalker, Auspex
Carnivore Kindred
19 Kroot: Kroot Rifle
1 Shaper: Eviscerator, Blood of the Stalker, Auspex
Fast Attack:
Kroot Hound Pack
9 Kroot: Kroot Rifle, Hyperactive Nymune Organ, Frag Grenades
1 Shaper: Eviscerator, Hyperactive Nymune Organ, Frag Grenades, Blood of the Stalker, Surefoot Charm
20 Kroot Hounds
Kroot Hound Pack
9 Kroot: Kroot Rifle, Hyperactive Nymune Organ, Frag Grenades
1 Shaper: Eviscerator, Hyperactive Nymune Organ, Frag Grenades, Blood of the Stalker, Surefoot Charm
20 Kroot Hounds
Kroot Hound Pack
9 Kroot: Kroot Rifle, Hyperactive Nymune Organ, Frag Grenades
1 Shaper: Eviscerator, Hyperactive Nymune Organ, Frag Grenades, Blood of the Stalker, Surefoot Charm
20 Kroot Hounds
Army Notes:
Everything can infiltrate.
Surefoot charm lets fleet rolls be re-rolled.
Blood of the Stalker Allows everything to infiltrate D6" closer than normal, meaning the Master Shapers are guaranteed and the Hounds are pretty much guaranteed a first turn charge.
Kroot rifle give +1 A in CC and is an AP6 Bolter.
Kroothawk Totem allows for a reroll for first turn.
Special Rules: infiltrate, deep-strike, victory points, dawn
Notes: 1st turn will be night fighting. Uber tau squad will be deep-striking.
Tau Empire
Commander Farsight
Plasma Rifle; Dawn Blade; Shield Generator; HW Target Lock; Bonding Knife
Shas'vre Bodyguard
5x Crisis Suits w/
Plasma Rifles; Missile Pods; Targetting Array; HW Target Lock; HW Multi-tracker; HW Drone Controller; 2x Shield Drones
2x Crisis Suits w/
Twin Linked Fusion Blasters; Missile Pods; HW Target Lock; HW Multi-tracker; HW Drone Controller; 2x Shield Drones
Shas'O Commander
Plasma Rifle; Missile Pod; Positional Relay; HW Multi-tracker
1x Crisis Suit
Airbursting Fragmentation Projector; Flamer; Multi-tracker
6x Firewarriors
Pulse Carbines
6x Firewarriors
Pulse Carbines
8x Pathfinders
Pulse Carbines; Markerlights; Scouts
Shas'ui w/
Bonding Knife; HW Target Lock
Devilfish w/
Smart Missile System; Burst Cannon; Decoy Launchers; Multi-tracker; Targetting Array
Kroot Mercs
HQ:
Master Shaper:
Wings, Eviscerator, Blood of the Stalker, Kroothawk Totem
Troops:
Carnivore Kindred
19 Kroot: Kroot Rifle
1 Shaper: Eviscerator, Blood of the Stalker, Auspex
Carnivore Kindred
19 Kroot: Kroot Rifle
1 Shaper: Eviscerator, Blood of the Stalker, Auspex
Fast Attack:
Kroot Hound Pack
9 Kroot: Kroot Rifle, Hyperactive Nymune Organ, Frag Grenades
1 Shaper: Eviscerator, Hyperactive Nymune Organ, Frag Grenades, Blood of the Stalker, Surefoot Charm
20 Kroot Hounds
Kroot Hound Pack
9 Kroot: Kroot Rifle, Hyperactive Nymune Organ, Frag Grenades
1 Shaper: Eviscerator, Hyperactive Nymune Organ, Frag Grenades, Blood of the Stalker, Surefoot Charm
20 Kroot Hounds
Kroot Hound Pack
9 Kroot: Kroot Rifle, Hyperactive Nymune Organ, Frag Grenades
1 Shaper: Eviscerator, Hyperactive Nymune Organ, Frag Grenades, Blood of the Stalker, Surefoot Charm
20 Kroot Hounds
Army Notes:
Everything can infiltrate.
Surefoot charm lets fleet rolls be re-rolled.
Blood of the Stalker Allows everything to infiltrate D6" closer than normal, meaning the Master Shapers are guaranteed and the Hounds are pretty much guaranteed a first turn charge.
Kroot rifle give +1 A in CC and is an AP6 Bolter.
Kroothawk Totem allows for a reroll for first turn.