Cheesefest Votewar: Round 4, Battle 4 Guard versus Iron Warriors - Warhammer 40K Fantasy
 

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  1. #1
    Son of LO LordLink's Avatar
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    228 (x8)

    Cheesefest Votewar: Round 4, Battle 4 Guard versus Iron Warriors

    Mission: Recon

    Special Rules: infiltrate, deep-strike, victory points, dusk

    Note: It will be night-fighting on the last turn of the game.



    The Cheese Rangers

    Doctrines
    - Heavy weapon platoons
    - Close order drill
    - Drop troops
    - Veterans

    Command squad

    1 junior officer with a plasma pistol and close combat weapon
    4 guardsmen with plasma guns


    Heavy bolter support squad
    6 guardsmen
    3 with heavy bolters
    3 with lasguns

    Heavy bolter support squad
    6 guardsmen
    3 with heavy bolters
    3 with lasguns


    Elites

    Veteran squad 1

    1 veteran sergeant with a las-pistol and a close combat weapon
    3 veterans with plasma guns
    1 veteran with a lasgun


    Veteran squad 2

    1 veteran sergeant with a las-pistol and a close combat weapon
    3 veterans with plasma guns
    1 veteran with a lasgun

    Veteran squad 3

    1 veteran sergeant with a las-pistol and a close combat weapon
    3 veterans with plasma guns
    1 veteran with a lasgun



    Troops

    Platoon 1

    Command squad

    1 junior officer with a plasma pistol and close combat weapon
    4 guardsmen with metla guns


    Infantry squad

    10 guardsmen
    8 with lasguns
    1 with a heavy bolter
    1 with a plasma gun


    Infantry squad

    10 guardsmen
    8 with lasguns
    1 with a missile launcher
    1 with a plasma gun


    Platoon 2

    1 junior officer with a plasma pistol and close combat weapon
    4 guardsmen with plasma guns


    Infantry squad

    10 guardsmen
    8 with lasguns
    1 with a missile launcher
    1 with a plasma gun


    Infantry squad

    10 guardsmen
    8 with lasguns
    1 with a missile launcher
    1 with a plasma gun



    Heavy support

    Heavy weapons platoon

    command squad

    1 junior officer with a plasma pistol and close combat weapon
    4 guardsmen with plasma guns


    Heavy bolter support squad
    6 guardsmen
    3 with heavy bolters
    3 with lasguns

    Heavy weapons platoon

    command squad

    1 junior officer with a plasma pistol and close combat weapon
    4 guardsmen with plasma guns


    Heavy bolter support squad
    6 guardsmen
    3 with heavy bolters
    3 with lasguns


    Heavy weapons platoon

    command squad

    1 junior officer with a plasma pistol and close combat weapon
    4 guardsmen with plasma guns


    Heavy bolter support squad
    6 guardsmen
    3 with heavy bolters
    3 with lasguns


    NOTE - All command squads and veterans squads will be deep striking.



    Iron Warriors


    HQ:

    Demon Prince, 3 wounds
    Demonic Speed, Demonic Aura, Dark Blade.
    Bolt Pistol, spiky Bits.
    Frags, Infiltrate, Siege specialst.

    ELITES:

    Obliterator, 3 strong
    Body Weapons.

    Obliterator, 3 strong
    Body Weapons.

    Obliterator, 3 strong
    Body Weapons.

    TROOPS:

    Chaos Space Marines, 8 strong
    2 plasma guns, 5 bolters.
    1 Aspiring Champion, Powerfist, Bolt Pistol, visage.
    Siege specialists.

    Chaos Space Marines, 6 Strong
    1 Heavy Bolter, 5 Bolters.
    Siege specialists.

    FAST ATTACK:

    NONE.

    HEAVY SUPPORT:

    Defiler
    Battle Cannon, Reaper Auto Cannon, Indirect Fire.

    Defiler
    Battle Cannon, Reaper Auto Cannon, Indirect Fire.

    Basalisk
    Earth Shaker Cannon, Hull Mounted Heavy Bolter, Indirect Fire.

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  3. #2
    Mau'Dib
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    53 (x1)

    The iron warriors have 3 pie plates a turn and 9 heavy bolters. The guard have lots of heavy weapons, and lots of men. This will be a bloddy battle, but I think the warriors win it. Neither side is going to get the objective. Both of them function by static shooty out the rear end.

    The gaurd are basically great big targets for the pie plates, and with 3 a turn that's likely to result in a ton of dead guard each turn, couple that with the oblits and the gaurd are losing lots of their number each turn. They can hit the oblits sure, but they don't have any effective ways of dealing with the template throwers. Long story short, the guard will take a lot more losses than I see the IW taking. It'll be bloody, but I think the softy guard will lose a lot more than the bunkered down warriors and oblits.

    *edit: I hadn't noticed the meltagun squad at first since all the others are plasma. In thinking about it again I'm more on the fence on this one, I think the guard are going to take very heavy losses, and have a hard time dropping that meltagun squad on the indirect lobbers, however the point about holding the objective is a good one.

    Vote changed to a null vote for now. I still think it's slightly in favor of the pie plates, but I'm not so certain any more.
    Last edited by paul_Harkonen; April 4th, 2007 at 05:24.
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  4. #3
    Senior Member lastspartacus's Avatar
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    28 (x2)

    guard

    how ironic, my two opponents

    i think that the same argument will be used as the last ordnance heavy list they faught, except in this case instead of mass numbers to soak up meq killing shots, we have meqs in small numbers, not as well able to protect their ordnance.
    im going guard for this one.

  5. #4
    Staying out of trouble KOS-MOS's Avatar
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    101 (x4)

    Guard

    No way to take out the Basalisks and Defilers? Try 9 deep striking guard squads, one of which has 4 metlaguns which should be dropped near a Defiler as there a little harder to take out.

    The Chaos Space Marine squads do not have the numbers to contest the objective unless the whole guard army is wiped out as thats the only way there will still be scoring by the end of the game.

    Now should the Obliterators deep strike? If they don't then there easy targets for the deep striking guard squads and will not be able to fire. The Demon Prince may kill off a squad then die himself to heavy bolter fire or a lucky insta-kill missile hit.

    The guard deep strikers will take out the Basalisks ,Defilers and Obliterators before they can kill off enough of the guard to stop them taking the objective with whatever forces they have left.

    I can't see the pie plates doing much as the heavy bolter squads can all set up on there own, same for the infantry squads.
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  6. #5
    Ghost of LO ForgedInTheFurnaceOfWar's Avatar
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    185 (x8)

    Iron Warriors

    Lets see, their are 12 assault phases, the lord is guaranteed 11 of them. Since the IG have no command squads, they will be at leadership 7. This makes it exceptionally easy for the lord to rampage through the imperial guard. He is base initiative 5, making sweeps very easy for him.

    On first turn, the ordinance shells will probably cause a few squads to fall back - since their is just a giant hoard of Imperial guard, shots should land on something pretty easily.

    Backed up by the oblitz firepower, much of the imperial guard army will be running - especially the 6 man squads, since only 4 need to die for them to be considered under 50%.

    Massed heavy bolter fire will be exceptionally un-effective against massed oblitz, since they hit on 4+, wound on 4+, and need to take off 2 wounds, which only happens on a roll of 1.

    3 HBs, 9 shots, 6.67 hits, 5.6 dead * 3 squads directed at the 4 squads of 10 imperial guard. Through in the other heavy bolter to bolster the total number of wounds.

    This brings each squad below 50% - so thats a leadership 6 test. Thus 2 squads fall back, on will go off the board. Smart consolidation with the lord can ensure he is within 6 inches, thus pushing the squads off the board.

    Likewise, the ordance shells will cause pinning/moral tests.

    As said before, the lord will reap havoc, destroying a squad with glee, then consolidating to central imperial gaurd squads.


    ------------------------------------------------------------------------------------------------------

    Deep striking Imperial gaurd.

    Try 9 deep striking guard squads, one of which has 4 metlaguns which should be dropped near a Defiler as there a little harder to take out.
    But only 5 land on second turn. Then they scatter. Defilers and basilisks are deployed on the rear most edge of the board. Since they have long minimum ranges. They are also deployed behind things which block LOS, such as buildings or forests. This means the Imperial guard would be deep striking in exceptionally dangerous places, basically on the side of the tanks.

    If they scatter away from the board edge, they are probably 7 inches away from where they needed to be, short range/LOS issues make seeing the target doubtful. If they scatter towards the board edge they are likely destoryed. Scattering away from the tank means they are out of range. Scattering into the tank risks being to close and again dying. And realistically getting the melta guns in half range this close to the board edge is exceptionally lucky.

    5 Squads would mean 2 squads land where they wanted, but three would scatter. One should die, due to the exceptional risk of this maneuver. The other two should be out of LOS.

    So melta-guns versus defiler, but at full range:

    4 shots, 2 hits, 1 penetrating hit, destoryed.

    Plasma versus basilisk.

    9 shots, we can just agree its dead, but so are 2 Imperial guard plasma guns.

    The two choas marine squads can probably take out the imperial guard squads which deep striked, with perhaps the assistance of one of the oblitz units.

    No doubt this battle will be bloody, but by the end, i think the lord, and the two tactical squads will remain alive, while almost nothing for the imperail guard survives.

    Victory to Iron warriors.
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  7. #6
    Senior Member lastspartacus's Avatar
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    28 (x2)

    i think the lord wouldn't massacre quite so badly, as he will average like, what, three guardsmen a combat phase? say he kills four, even the remaining guardsmen have a chance of wounding him.

    wouldnt the basilisk cause pinning and not falling back?

  8. #7
    Ghost of LO ForgedInTheFurnaceOfWar's Avatar
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    185 (x8)

    wouldnt the basilisk cause pinning and not falling back?
    Both probably, if the pass the pinning they are certainly fall back - assuming 2 die, in a 6 man squad.

    The lord kills 4 on the charge, three on the consolidate.

    So for 6 man squads, remember their only four 10 man squads, he kills most of the squad.
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  9. #8
    Son of LO darkreever's Avatar
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    186 (x8)

    Iron Warriors

    (Great defence Forged)

    The Iron Warriors may have fewer squads and more open space for deep strikers, but the places models want to go are harder to get to and more risky.

    Remember that this is recon, if the iron warriors get to deploy first then they can push the guard deployment since you cannot deploy closer than 24" to your opponent (prior to infiltrate anyway) and the fifteen inch deployment means that anyone deploying at thaqt range pushes the other back six inches. Thats will make things much harder for the 64 guard starting on the field because that drastically reduces line of sight against the remainder of the IW army.

    If the guard were to do the same then that would be bad for them because then they are throwing units away. (Since that HQ wants those guardsmen to be close anyway.)

    The guard do have the tankbusting firepower, but its not enough given where they have to go and the risk they face in getting there. The IW's can easily keep one of their two squads back with the defilers to make deepstriking in range even more suicidal it doesn't really hurt them since its keeping victory points away from the guardsmen.

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  10. #9
    Senior Member aussiedave's Avatar
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    140 (x3)

    Quote Originally Posted by darkreever View Post
    (Great defence Forged)

    The guard do have the tankbusting firepower, but its not enough given where they have to go and the risk they face in getting there. The IW's can easily keep one of their two squads back with the defilers to make deepstriking in range even more suicidal it doesn't really hurt them since its keeping victory points away from the guardsmen.

    I agree completely.

    The indirect fire weapons of the Iron Warriors are going to (IMO) decimate the Guard here.
    Iron warrior can park the bassilisk and Defilers behind cover and out of sight of the guard. Which should keep em relatively safe, even with deep striking meltas i only see one of the three units getting fried, leaving a couple of pie plates to do some serious damage.

    Iron Warriors

    Dave
    I don't care what you say. I found a lightsaber in my garage and that makes me a Jedi

  11. #10
    Son of LO darkreever's Avatar
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    186 (x8)

    Dave you do realise your vote has to be in your post title to count?

    (and damn, just got a wii today and had no idea they were internet capable...)

    Take my love, take my land, take me to where I cannot stand; I don't care I'm still free, you can't take the sky from me.

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