Mixed Votewar: round 1, battle 4 Tau/Orks vs Eldar/Chaos - Warhammer 40K Fantasy
 

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  1. #1
    Son of LO LordLink's Avatar
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    228 (x8)

    Mixed Votewar: round 1, battle 4 Tau/Orks vs Eldar/Chaos

    Mission: Gamma Secure and Control

    Special Rules: infiltrate, deep-strike, victory points, dusk




    Tau/Orks

    HQ

    Shas’O

    Burst Cannon
    Missle Pod
    Targetting Array
    Hard Wired Multiracker
    Hardwired Blacksun Filter


    Troops –

    1st Firewarrior Squad
    12 Fire Warriors

    Devilfish Transport
    Decoy launchers
    Targetting Array


    2nd Firewarrior Squad
    12 Fire Warriors

    Devilfish Transport
    Decoy launchers
    Targetting Array


    1st Trukk Boyz Squad

    10 Trukk Boyz
    3 Burnas
    Nob
    PK
    Iron Gob
    Kustom Job – More Shootier


    Trukk
    Big Shoota
    Grot Riggers
    Red paint
    Armor plates


    2nd Trukk Boyz Squad

    10 Trukk Boyz
    3 Burnas
    Nob
    PK
    Iron Gob
    Kustom Job – More Shootier

    Trukk
    Big Shoota
    Grot Riggers
    Red paint
    Armor plates


    Burna Boyz Squad

    10 Boyz
    4 Burnas
    Mek Boy
    Kustom Force Field
    Power Klaw
    Supa Stikkbomb

    Trukk
    Big Shoota
    Grot Riggers
    Red paint
    Armor plates


    Fast Attack

    1st Pathfinders team – 8 Pathfinders
    - 3 Railrife and Target lock


    Devilfish Transport
    Decoy launchers


    2nd Pathfinders team – 8 Pathfinders
    - 3 Railrife and Target lock


    Devilfish Transport
    Decoy launchers


    Ork Fighta Bomba Raid


    Heavy Support

    Hammerhead gunship
    Railgun
    Smart Missles
    Decoy Launchers
    Target lock



    Chaos/Eldar

    Chaos Lord:
    Bike; Frags; Furious Charge; Mark of Slaanesh
    Master-crafted L-Claw; Spiky Bits
    Daemonic Strength; Aura; Mutation; Combat Drugs


    Eldrad:

    5x Warlocks:
    Jetbikes; Witchblades & CCW
    1x Enhance


    6x Chaos Marines:
    4x Bolt Pistols & CCW
    Lascannon; Plasmagun

    6x Chaos Marines:
    Mark of Slaanesh
    4x Bolt Pistols & CCW; 2x Meltaguns
    Champion w/ Power Weapon & Pistol; Mutation; Spiky Bits; Doom Siren

    Falcon:
    Pulse Laser; Star Cannon; Shuriken Cannon
    Vectored Engines; Holo-fields; Spirit Stones


    Defiler:
    Battle Cannon; IDF

    Defiler:
    Battle Cannon; IDF

    Tactics:
    Eldrad holds back, fortunes the Jetbikes on first turn and then Guides the Defilers. The Defilers pound the enemy with increased accuracy. The Falcon transports the dual Meltagun group, while the Lord joins up with the Warlocks. They'll rely upon a 3++ rerollable invulnerable save, turboboosting their target then attacking. The Lord boasts a WS7 at a possible Init 8.

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  3. #2
    Son of LO LordLink's Avatar
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    228 (x8)

    Wow this ones hard... I'm not sure if the bikes should charge or not. That railgun is also forcing the defilers to stay hidden until it dies.

    Mission is also hard as the orks/tau have many squads to hold the objectives...but these are going to get shot up.

    And theres always the risk of guided defilers blowing up the hammerhead 1st turn before it can move. This would let 2 defilers get into cc and kill some orks.

    Not sure at the moment.
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  4. #3
    Member spictacular's Avatar
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    6 (x1)

    Chaos/Eldar

    The Hammerhead has little chance of surviving going toe-to-toe with a Falcon and 2 Defilers.
    The Shas'O is probably dead before he even gets in striking range. I can's see the Trukk Boyz doing anymore that piling out of wreckage just in enough time to be taken out by the Chaos Lord and his Warlock cronies.

    The Tau/Ork's only chance lies in being able to control so many Loot counters. But can they survive long enough to take them all? I doubt it.

    The Warlock's do lower the Chaos Lord's Toughness, and the Fire Warriors could combine enough Pulse Rifle fire to cause even this squad to go down. And watch out for those Burna Boyz.

    This one is hard to call, but I don't think the Tau/Ork side has the resiliency to take this one.

    Chaos/Eldar-Solid Victory, but it will be close.

  5. #4
    Member Bigs180's Avatar
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    34 (x1)

    Orks/Tau

    Im going with the Orks and Tau on this one.

    The Hammerhead can just keep moving (remember, skimmer, only glances) and just pop the Defilers with its Railgun. common sense would dictate that with all the Upgrades the Falcon has, its obviously not going to be shooting at it.

    The Defilers also have a few obstacles to face when firing there cannons, The Devilfish/Hammer head moving fast, and the Mek boy who offers Hull downs to any vehicles within 6 inches. not only that, with the speed the army is moving (pretty much everything moves a minimum 12'')
    The army will be very quickly within the 36'' minimum range for the Defilers and there Indirect fire.

    As for combat, the Firepower of a Fish of Furying Firewarrior squads are 48 Str 5/AP 5 shots at BS 5(thanks to the pathfinders). thats going to be alot of saving throws for those pesky Warlocks, even with there 3++ rerollable. And as for combat, the Trukk boyz get 33 Attacks on the charge, 9 of which are power weapon attacks (although it wont matter for the Warlocks, it will destroy any Marine squad they assault), and 5 PK attacks.

    and not only this, the superior mobility of the Ork/Tau army means that it can easily grab loot counters left and right.

  6. #5
    Senior Member Xiahou Dun's Avatar
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    54 (x2)

    Tau/Orks

    If this were a pitched battle it owuld be an interesting one, and I'd probably have to vote for the eldar/chaos.

    But thanks to the mission I'm giving it to Tau/orks. As... somebody said, the tau/orks will be grabbing loot counters left and right and I believe that they will be able to survive. Sure they'll take some pain from the falcon and the defilers. But they can also dish out pain if anyone gets too close. Those bikers for instance...
    "You challenge me knowing that I am Xiahou Dun!?"
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  7. #6
    0!=1jumpin'punch'swing jONESIE's Avatar
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    103 (x3)

    Ork/Tau

    Those Trukk Boys will be the end of the Slaanesh Prince, via Instant kill, even if it comes mid game.

    That leaves a battery of Defilers, with Fortune and Eldarad, and Las/Plas + double Melta CCW marines, of small unit size. Tau/Orks will have the numbers to whether the storm, I feel.If not, then they have the Speed to get where they need to be to really get hteir selected jobs done.

    Ork/Tau all the way
    Quote Originally Posted by Jaffar_Hasad
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