Mixed Votewar: Round 3, Battle 5 Tau/Eldar vs Tzeentch/Eldar - Warhammer 40K Fantasy
 

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  1. #1
    Son of LO LordLink's Avatar
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    Mixed Votewar: Round 3, Battle 5 Tau/Eldar vs Tzeentch/Eldar

    Mission: Alpha Recon



    Tau/Eldar

    Tau

    HQ:
    Commander Farsight
    Bonding Knife, Hard-wired Target Lock, Plasma Rifle, Shield Generator, Dawn Blade

    Farsight's Retinue
    X2 Shas'vre Crisis Suits
    Fusion Blaster, Plasma Rifle, Shield Generator, Hard-wired Target Lock, Hard-wired Multi-tracker
    X2 Shas'vre Crisis Suits
    Missile Pod, Plasma Rifle, Shield Generator, Hard-wired Target Lock, Hard-wired Multi-tracker
    X3 Shas'vre Crisis Suits
    Missile Pod, Plasma Rifle, Target Lock, Hard-wired Multi-tracker

    Troops:
    x6 Fire Warriors
    x5 Shas'la-Pulse Rifles
    x1 Shas'ui-Pulse Rifle and markerlight

    x6 Fire Warriors
    x5 Shas'la-Pulse Rifles
    x1 Shas'ui-Pulse Rifle and markerlight

    Heavy Support:
    Hammerhead Gunship
    Railgun, Targeting Array, Multi-Tracker, Decoy Launchers, Disruption Pod, Smart Missile System

    Eldar

    HQ:
    Eldrad Ulthran

    Elites:
    x10 Harlequins
    X9 Harlequins-Shuriken Pistol/Harlequin's Kiss
    X1 Shadowseer-Shuiken Pistol/Harlequin's Kiss

    Heavy Support:
    Fire Prism
    Spirit Stones, Holo-Field

    Basically Eldrad Fortunes Farsight and his retinue, Guides either the Hammerhead, Fire Prism, or Farsight's squad.
    Harlies pounce on anything that gets too close.
    The Fire Warriors try to stay out of the way and Markerlight something.
    The Fire Prism and Hammerhead need no explanation.



    Eldar/Tzeentch

    HQ

    Farseer
    Fortune, Singing Spear

    Farseer
    Fortune, Singing Spear


    Elites

    9 Rubric Terminators
    Free Aspiring Champion with Bolt of Change and Power Fist
    2 Thrall wizards


    9 Rubric Terminators
    Free Aspiring Champion with Bolt of Change and Power Fist
    2 Thrall wizards


    Troops

    3 Eldar Jetbikes
    Shuriken Cannon

    3 Eldar Jetbikes
    Shuriken Cannon


    Heavy Support

    Falcon
    Scatter Laser, Shuriken Cannon, Spirit Stones, Holo-field

    Falcon
    Scatter Laser, Shuriken Cannon, Spirit Stones, Holo-field

    Falcon
    Scatter Laser, Shuriken Cannon, Spirit Stones, Holo-field

    Tactics: Generally just play defensively. Terminators get fortuned by the farseers. Jetbikes try to be annoying, hitting and running back out of range and generally try not to die. Falcons are there to survive and lay down firepower.

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  3. #2
    Member spictacular's Avatar
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    6 (x1)

    Tau/Eldar

    The Rubric Terminators will be hard pressed to reach the enemy deployment zones. This will leave the Hammerhead, Fire Prism, and Farsight's retinue to concentrate fire on the notoriously tough Falcons. The Falcons would have a better shot of wearing down Farsight's unit if it had Starcannons instead of Scatter Lasers. The jetbikes should make short work of the Fire Warriors, but their low numbers could mean that this would insure their demise. Once the Falcons are dispatched and the Rubric Terminators closer Eldrad should be able to use a combination of Doom and Guide that will ease the burden needed to take them out. Eldrad's Runes of Warding could also spell doom for enemy Farseers' constant use of Fortune. Lack of enemy CC squads will also allow the Harlequins to leave Farsight's squad behind and their speed could see them catch an ill placed Falcon or jetbike squadron. With such a high number of rending attacks even the normally resilient Falcon could be taken out by the killer clowns of the webway.

  4. #3
    Mau'Dib
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    53 (x1)

    Tzeentch\Eldar win (by running around like mad)

    "Mission is everything"

    In this battle it is especially important. The Tzeentch\Eldar have 5 scoring units that can jump from practically anywhere on the board to the enemy deployment zone, that means that all the player has to do in order to win is hide those five units the entire game (easy enough to do when the enemy only has two units to really hide from (the bikes\falcons can keep everything but the enemy skimmers out of range all game with no problem). Then, on turn six, they gun it for the opposite table edge. 5 easy scoring units in the deployment zone.

    By contrast, what can the Tau\Eldar ensure will be in the enemy deployment zone? Fire warriors? nope, if they try to march across the board they'll be wiped out by all the shuriken cannons easily. Farsight? well, I'm no expert on him, but I think that he suffers the same problem, especially if the rubric termies decide to focus on him as he attempts to close the gap. The hammerhead and fire prism can almost certainly make it across, if they haven't been hit enough to keep them in place (aka I'll call them certain to get in). Eldrad isn't scoring (independent character) so he doesn't matter. The harlies can likely get across the board, but once they do it'll give the super terminators (oh god the fortuned 2+ saves of dhoom) a good chance to either get a shot or two off, or to try and drop them below half str before letting them walk into the deployment zone.

    That means that while the tzeench have a promise of 5 units in the target zone the Tau have 3 units that will be in the deployment zone (at best). In Alpha that's all that matters. if they had to fight each other the tau would wipe the floor with the tzeench, but since all the TzE player has to do is hide everything and try to snipe at anything advancing (like say 6 measly firewarriors) until turn 6 when he can jump 2/3 of his\her army in the target area that player will almost certainly be able to pull out a win.
    ~2k of genestealery goodness
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    Dovie'andi se tovya sagain

    more witty remarks to come.

  5. #4
    Senior Member xrix1's Avatar
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    62 (x2)

    Tzeetch/Eldar

    Alpha mission for the win.

    Too many points in 1 scoring unit (farsight's squad) for this alpha mission.
    It doesn't matter who kills what, but that the eldar portion of the 1Ksons/Eldar can just hide then score, while the Tzeench can walk up, trade shotsand bring as many things below 1/2 as they can all while not really careing about their own casualties (which wont be that much while fortuned as there arn't many str 8/Ap2 guns in the eldar/tau list).

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