Mixed Votewar: Round 4, Battle 4 IG/Tau vs DE/IW - Warhammer 40K Fantasy
 

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  1. #1
    Son of LO LordLink's Avatar
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    228 (x8)

    Mixed Votewar: Round 4, Battle 4 IG/Tau vs DE/IW

    Mission: Gamma Secure and Control

    Special Rules: infiltrate, deep-strike, victory points



    Imperial Guard and Tau

    HQ

    Command squad
    1 Junior Officer with a power weapon and a las pistol
    4 Guardsmen
    + 3 lasguns
    + Missile Launcher


    Sentinel Squadron
    1 Sentinel with a Auto cannon

    Sentinel Squadron
    1 Sentinel with a Auto cannon

    Troops

    10 Fire warriors
    + pulse rifles
    + Devil Fish

    10 Fire warriors
    + pulse rifles
    + Devil Fish

    10 Fire warriors
    + pulse rifles
    + Devil Fish

    10 Fire warriors
    + pulse rifles
    + Devil Fish


    Fast Attack

    Hellhound
    + Smoke
    + Hull Heavy Bolter

    Hellhound
    + Smoke
    + Hull Heavy Bolter

    Hellhound
    + Smoke
    + Hull Heavy Bolter


    Heavy support

    Hammerhead
    + Railgun
    + Burst Cannons
    + Multitracker
    + Decoy Launchers

    Hammerhead
    + Railgun
    + Burst Cannons
    + Multitracker
    + Decoy Launchers

    Hammerhead
    + Railgun
    + Burst Cannons
    + Multitracker
    + Decoy Launchers




    Dark Eldar and Iron Warriors

    Chaos Lieutenant:
    Kai Gun

    3x Obliterators

    3x Obliterators

    3x Obliterators

    10x Dark EldarWarriors:
    Fleet of Foot
    2x Dark Lances

    10x Dark EldarWarriors:
    Fleet of Foot
    2x Dark Lances

    10x Dark EldarWarriors:
    Fleet of Foot
    2x Dark Lances

    10x Dark EldarWarriors:
    Fleet of Foot
    2x Dark Lances

    10x Dark EldarWarriors:
    Fleet of Foot
    2x Dark Lances

    10x Dark EldarWarriors:
    Fleet of Foot
    2x Dark Lances

    8x Chaos Havocs:
    4x Heavy Bolter

    6x Chaos Havocs:
    3x Heavy Bolter

    6x Chaos Havocs:
    3x Heavy Bolter

    Check out my Codex: Farmyard Animals here!

    If anyone wants any kind of help writing fluff for any kind of GW army just ask.

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  3. #2
    Senior Member xrix1's Avatar
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    62 (x2)

    Iw/de

    Didn't this match already happen?

    Quote Originally Posted by Me
    There is a simple way to deal with the hellhounds vs the DE warriors. Place them only 6 inches on the table. Then on turn 1 they are all out of range of the hellhounds, and turn 2 there shouldn't be any hellhounds left. The havocs and the oblits can be up a bit to take the fire from them without much pain. Also I'm really not sure how much terain there has to be to hide 3 large skimmers from 9 different squads that can bring them down, all while still moving fast.
    Well that's what I said last time, I think it still mostly applies. Ground the skimmers and the Tau/IG lose their mobility. Hellhounds don't have any jucy targets on turn 1. The oblits can move up the board to claim far objectives (with an average roll of 4 say, they move 20 inches over a game which is more then enough to reach objectives), and DE warriors can move and fleet in the last turns to take any close objectives. I think 12 dark lances and 9 las cannons + 10 heavy bolters is just too much for this list to handel.

    Sorry LL, I didn't mean sounds critical, just pointing out that they had faced each other before.
    Last edited by xrix1; July 5th, 2007 at 19:05. Reason: Reponce to LL

  4. #3
    Son of LO LordLink's Avatar
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    228 (x8)

    Rematch's are inevitable in votewar. In the main ones Caluin brings extra troops to make it different. I don't do that for mini's.

    Hopefully the change of mission is enough to give the previous loser a good argument. Secure and Control is very different to Seek and Destroy after all.
    Check out my Codex: Farmyard Animals here!

    If anyone wants any kind of help writing fluff for any kind of GW army just ask.

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  5. #4
    Senior Member lastspartacus's Avatar
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    28 (x2)

    undecided, but the mission does favor the tau/ig pretty well.
    VASSAL record:
    too many, gave up counting. rough estimates of 10% even steven, 25% omg i lostorz! and 65% PWNED NEWBS! ^^

    <Tossy> Crons are freaking invincible!

  6. #5
    Member Loafus's Avatar
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    9 (x1)

    DE/Chaos

    as far as the mission goes, i'd say that the IG/Tau would be able to pull it off better, but just remember that if the opponent is dead then there's nothing to stop the DE/Chaos player from taking anything he wants. and with the oblits dep striking onto the objectives the DE don't need to move. Just destroy the mobility of the opposition on the first turn then you have the freedom to move in at will.
    When life gives you lemons, beat it over the head and take its wallet.


    Army W/L/D
    40K
    Emperors Children: 66/27/19
    Imperial Guard: 71/27/10
    Space Marines: 9/17/2
    Eldar: 41/34/25
    WFB
    Skaven: 79/36/35
    Chaos: 23/20/46
    High Elves: 35/27/6

  7. #6
    Member WorthlessMutt's Avatar
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    2 (x1)

    Dark Eldar and Iron Warriors

    The amount of fire power the DE/IW list puts out is ridiculous. My experience with facing that many tanks would lead me to say that the wreckage from destroyed tanks will cause so many headaches for the Tau/IG that they will be stuck between themselves and scenery. Even if the fire warriors get out front, the havocs are almost purpose built to blow them away. I believe that the tau wont be able to enough damage before its tanks are grounded to really reduce the effectiveness of the DE/IW shooting.

    DE/IW for the win!!!!
    CODEX: Eldar
    Now with maximum pwnage!

    Record with Eldar this summer = 11W-1D-1L yay!

  8. #7
    Resident Mongoose Mongooseo's Avatar
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    44 (x2)

    My vote is for the Iron warriors/ DE as well. There is a blanket at least 36" deep of anti-tank fire power, and with so many such squads, you can potentially deploy all over your zone to deny any enemy tanks a safe place to hide. There are just not enough hiding places with your standard set of terrain (even distribution, not too much more than 25-30% of board terrain). After that, the enemy can do one of two things, they can cower behind the hulks, or they can move. Moving takes them to the havocs, cowering loses the game.
    Even if the other side gets the first turn, they can't possibly kill all six DE squads in a single round of shooting. Even if they did, the oblits could render that action futile.
    Victory to Dark Eldar / Iron Warriors.

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