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| | #21 (permalink) |
| resident iconoclast ![]() Join Date: Dec 2007 Location: Indiana
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Rep Power: 47 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | But, really, it was just an example. The principle holds true against any army, basically. Necrons are one of the notable exceptions to the rule of tank/infantry overloading, since every gun in the army works fairly well against both infantry and tanks. Still, you can overload against a Necron army, too. A Deathwing army, with lots of 2+ saves (against which the Necrons aren't so effective) is overloaded against a particular weakness of Necrons. Ultimately, yes--overloading is always a form of tailoring, since not all armies respond the same to an overloaded army--some responding better and some responding worse. However, the metagame should never be overlooked. Every army, even the 'all comers' army presumes a certain metagame environment necessarily, and an army can be overloaded for advantage against any particular metagame environment. That is, it is tailoring in a way, but that doesn't make it any less viable or important.
__________________ I thought what I'd do was, I'd pretend I was one of those deaf-mutes. Last edited by Left of West; April 11th, 2008 at 22:31. |
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| | #22 (permalink) | ||||||
| RAWR! KROXIGOR!! ![]() Join Date: Nov 2006 Location: Brisbane, Australia Age: 3
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If you could find a unit that kills MEQs, TEQs, tanks, GEQs, skimmers etc with equal effect and made up your entire army from that unit you would nullify the advantage granted by my style of army list building. Unfortunately there is no such unit and even if it did exist it would cost to many points to be a viable choice.
__________________ My 'Abusing army threat management thresholds' Tactica | ||||||
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| | #23 (permalink) |
| Member Join Date: Jun 2006 Age: 18
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This is a great tactica and can be applied to most armies Anouther army this could work for is Space Marines in drop pods. Because of the overload in deepstrike, enemies with long range guns will be wasting the points invested in the long range of those guns. An overloaded army doesnt rely on any one one unit to achieve a goal. "Yes I killed a squad of genestealers, only 6 more squads to go. :ninja: Also because all the units in the army will all be moving at almost the same speed they support eachother more easily then an army with some bikes, a havoc squad, terminators etc. Good stuff |
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| | #24 (permalink) |
| Member Join Date: Jan 2008
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I think this tactica is great. But I've been thinking about it and I can't think of another threat that one would leave out of one's army besides Tanks/Armor. In other words, If I leave tanks out of my list then it makes my opponents anti-tank stuff less valuable/worthless; but what other "anti" squads are there? Is there anti-speed? Anti-elites? I guess I'm looking for more examples. Thanks |
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| | #25 (permalink) | ||
| RAWR! KROXIGOR!! ![]() Join Date: Nov 2006 Location: Brisbane, Australia Age: 3
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| | #26 (permalink) | |||||
| Senior Member ![]() Join Date: May 2006
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Yes, some armies can overload and others can't. I have a mechanised IG list and I must say, I don't care about my passengers as long as I kill all their AT before they kill all my tanks (which so far, has always happened). Its sometimes nice to have 2-3 infantry units left to claim objectives but a lone hellhound does the job just as well. Quote:
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As for Assault Marines, I've never seen them--ever--been used against a 'close combat' army such as Orks or Tyranids (especially old Orks with the special choppa rules). After all, why would you want to run into the large ork boy squad with the hidden powerklaw Nob. Or, really, why would any Marine player ever want to advance when they can just shoot? Only against armies that shoot better than them but suck in CC (Necrons, Tau). Just for the record, DE Wyches and Harlequins pretty much laugh at any other CC specialist unit (Wyches especially).Quote:
Also, many weapons can 'double' as a different type of killers. For example, heavy bolters are great against light and medium infantry. However, in a pinch, they can be used decently against MEQs and even some MCs. Likewise, lascannons are anti-tank, but can just as easily shred bikes, MEQs, and MCs. It's not their purpose, but they can do it, and the law of averages, while cruel, does tend to help. In fact, really, the only two types of 'overloading' you could probably do effectively are vehicles (since they're effectively immune to most forms of small fire) and terminator equivalents. Most vehicles can't be spammed, and most of the ones who can, like transports, aren't a huge threat (though if we're counting the IG again with their chimeras...). Terminators are expensive (an 80 point IST squad can take out a 5-man squad of termies), and most vehicles can be 'sectioned' off by long range fire--rhinos won't help you if your predators, landraiders, then landspeeders are wiped out... Quote:
At any rate, your unit selections are there for a reason. Threat overloading only works because some armies can't adequately deal with it because of their age or concept. Taking advantage of this concept is listhammering, plain and simple, despite its fancy names. Lastly, if your battle tactics revolve around sitting in your corner or table edge and shooting to death armies that have short ranged weapons that FORCE them to come to you, your choices are already simple. Likewise, if two gunlining armies fight each other, their army choices become fairly irrelevant as well--the game goes to the one with the most luck and the most high strength, long range weaponry. After a certain point, if all you do is listhammer, sit in your deployment zone, your movement phases take less than thirty seconds, and your greatest tactical choice is what to wash away with massive amounts of firepower first, then you might as well stop playing, because all you care about is winning. ANd, really, playing against people who only want to win is not fun at all.
__________________ "Tell me what you cherish most. Give me the pleasure of taking it away." Sephiroth, Final Fantasy VII: Advent Children | |||||
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| | #27 (permalink) | ||||
| RAWR! KROXIGOR!! ![]() Join Date: Nov 2006 Location: Brisbane, Australia Age: 3
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Also, no one said you can't use tactics and make your list better then the opponents at the same time.
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| | #28 (permalink) |
| Member Join Date: Jun 2007 Location: Alemeda County, California
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Well, you are right about one thing, overloading isn't fun! As the name implies, you get an insane amount of "something" in your army while fulfilling the minimum requirement in everything else. That would be a terrible list to play in my opinion because it is so cheap and yet in so simple a concept, albeit a concept than 99 percent of gamers instinctively don't use because they want to have fun, win, and not beat down the other player while laughing maniacally... (an armored company guy at my shop did). Cheers:happy: |
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| | #29 (permalink) |
| Member Join Date: Dec 2007
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I know this Tactica isn't exactly fresh, but I think the topic is one that will remain valid and important for as long as Wargaming exists ![]() Overloading is valid and effective way of designing an army, and although all the counter-points regarding dealing with these armies using more balanced lists are important I don't think they remove the point of Overloading (specialised lists). One thing I think will be interesting is seeing how 5th Ed effects these kinds of army. Many of the traditional single aspect lists will have to adapt, some won't be valid anymore (Nidzilla will go through some major changes). Personally I tend to design my all comers lists with more anti-tank capability than I should need. I know this gives me a efficiency hit against armies with few tanks or Monsters but at least high strength weapons can still hurt troops. Although I field a number of multi-purpose units, at least half of my armies tend to be specialised to specific roles, again certain opposition lists will make some of these redundant but rarely is their nothing they can be used for. |
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| | #30 (permalink) |
| Senior Member ![]() Join Date: Dec 2007 Location: York/Halifax
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I like to have my units as flexible yet hard hitting as possibly but the expensive is that they are weaker and tend to be outnumbered. Main thing is to play nicely not upset anyone. If your using a nasty list don't be nasty yourself.
__________________ My Third Year Results (Sept 2009- June 2010) - W/L/D Vamps - 9/5/0 Bretonnia - 0/0/0 Orcs and Goblins 10/1/0 |
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