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| | #41 (permalink) |
| aka SandWyrm Join Date: Dec 2008 Location: Indianapolis
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Rep Power: 18 ![]() ![]() ![]() ![]() ![]() ![]() | Last edited by kgoreham; December 3rd, 2008 at 07:47. |
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| | #42 (permalink) | ||||
| RAWR! KROXIGOR!! ![]() Join Date: Nov 2006 Location: Brisbane, Australia Age: 3
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I agree with you on some points that these kind of lists are beatable but you must agree that they are LESS beatable then an army that does not attempt to dry up your targets for some weapons, and overload those of others. One more hypothetical example of why overloading is desirable. You have a 3 lascannons, 3 heavy bolters, 3 missile launchers, 3 autocannons, 10 plasmaguns and 90 lasguns in army (fairly balanced would you say? I know there's no tanks but this simplifies things), would you rather face: A - a marine army with 40 marines, 2 rhinos, a drop pod, 2 landspeeders, 5 bikers and a predator. B - a marine army with 3 combat squads in Land Raiders.
__________________ My 'Abusing army threat management thresholds' Tactica | ||||
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| | #43 (permalink) | |
| Junior Member Join Date: Nov 2008
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It's easy to say "oh I have no problems with it" because thats a very loose generalisation that applies limited personal experience against the wider problem. Not trying to "invalidate" your point for the sake of it, just saying that singular points of personal reference in isolation aren't really addressing the greater issue. | |
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| | #44 (permalink) | |||||
| aka SandWyrm Join Date: Dec 2008 Location: Indianapolis
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Rep Power: 18 ![]() ![]() ![]() ![]() ![]() ![]() | How many objectives are we talking about here? In a C&C misson, you would set up your castle on your own objective. If he dropped all his troops on his, then the result isn't any nastier than a standard deployment would be. With the added benefit that he wasted all those extra points for drop troops. He then has to foot-slog into my fire lines while I run Chimeras into his. If the mission is Seize Ground, then all I have to do is grab the 2-3 objectives closest to the one I'm sitting on. So I shoot him up piecemeal as he drops his troops in from reserve over 3 turns. Once I feel safe enough, I can march out and seize what I need. My sentinels can help contest the rest. Annihilation missions might well be a pain. But then they always are for guard. Quote:
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| | #45 (permalink) | ||
| aka SandWyrm Join Date: Dec 2008 Location: Indianapolis
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| | #46 (permalink) |
| Por'vre T'olku Shien |
I like this tactica. You make a lot of good points, and the discussion that followed it gives the methods both to use and counter it. I play tau (if you hadn't figured that much out from my sig and title line), and the one person I play against most plays Tyrranids... and his two main lists are Nidzilla and Gaunt Swarm style. He's done a balanced version before, and I honestly thing the list is far nastier when he has multiple strengths. While I personally don't like the style of play (I vastly prefer the TAC stle mentioned earlier), I can acknowledge that it is a very good way to rapidly overwhelm poorly-constructed or poorly-planned list. I consider it much like Full Burn decks in M:tG in that respect. They'll obliterate the unprepared, but be ready to face poor records if you don't do it well or start finding truly adaptable players. My one question is this: I realize that this tactica works quite well in the 1k-3kpoint range, but what do you do in the 500-750 range? I find that it is incredibly difficult to make a single-aspect list there, if only due to 1+ limits on most armies (Tau example would be that you MUST take a 60+ point commander and MUST take a 60+ point FW squad at a minimum).
__________________ I fight for the Greater Good. Too bad for you it's MY Greater Good. Snow Forces of T'olku W/L/D : 3-4-2... I like to think I'm learning, though. Last edited by PsyBomb; December 16th, 2008 at 07:01. |
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| | #47 (permalink) | ||
| RAWR! KROXIGOR!! ![]() Join Date: Nov 2006 Location: Brisbane, Australia Age: 3
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__________________ My 'Abusing army threat management thresholds' Tactica Last edited by kroxigor01; December 16th, 2008 at 11:58. | ||
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| | #48 (permalink) |
| Kind of a big deal Join Date: Nov 2008
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A lot of good points..."CYA" lists (the common offenders being 'Nids, IG, and Orkz for spam, or SMs if you count LC spam) are annoying as hell (except my first game where a friend who was getting me into the game loaned me half of his Templar army, and half to my opponent. My TL LC dread insta-gibbed both his landraider and his AsCa dread...so to some extent it's about the numbers that show.) I have actually given this problem a lot of thought, the local enemies being Necrons, Lascannon-spamming space marines, Nidzilla/untold numbers spam Tyrannid list, another Space Marine list (blessfully balanced that Templar army) and Tau. I made my army to deal with multiple "cya" variants, and accomplished this mainly with loading up on firepower, and the occasional Fire Prism. To some extent, the set-up of the army is very important; as was said in the first post, I get to Falcon my units (if I had Dragons I would definitely dragon-wagon the falcon...which rhymes to a heretical extent) I get lots of AV 12 skimmers, and then I get brightlances. Lots of brightlances. they are my security blanket, insurance, and the answer to all questions involving armor. These help alot, but I use the Eldar move really fast rule (officially "fleet of foot") to be very tricksy and hard to hit. It's the only viable strategy with glass cannons. Space Marines just give themselves enough armor to be able to walk through death-pies to the strategic points. That being said, a lot of it just comes out to how the dice are rolled. I've seen the same two players, with similar deployments, on the same map, with the same army list, duke it out and the winner was not always the same. My strategy against "cya" armies is to understand (like was said) that any unit not efficient (no tanks to pop, few infantry to mow down, etc) are meatshields. leadership save to shoot at not the closest target has saved my reapers more than once. With Eldar and Space Marines at least, one can take units that can pay off many times their own in their field, including units like; landraider, fire prism, terminators, devastators, any kind of SM veteran, howling basnhees, dark reapers, Eldar rangers, and striking scorpions. Many of these units can tie down many times their own, numerically and in point value, saving one's bacon. Leaving rangers and scorpions on one side of the field and sweeping around with the rest of my army on the other side can work. To have a good "tac" army, one cannot just have units that will use combine all their fire and pray that it's enough, one must take units that are EXTREMELY good at one thing (popping the big-bads, killing light infantry, killing heavy infantry, etc) and use those properly (viz. don't get your reapers in CC or put your termies down-range of lascannons). I think what this boils down to is a) plan at least one legal list. I have different lists for different types of spam that my friends use b) understand how to and how not to use your units. Shooty units need an un-obstructed view and not be in CC, etc c) understand how your army can counter "tac" armies or the various kinds of "cya" armies; ex: could your devastators do more if they targetted...? d) play tactically. don't assault with your snipers e) make due sacrifices to the dice gods (I kid)
__________________ YOU ARE NOT BEATEN UNTIL YOU ADMIT IT. Hence DON'T! -General George S. Patton Jr. Darwin's Law of Pedestrians: The cars have the right-of-way. |
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