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Ku’gath the Plaguefather
The first unit in our Codex that belongs to Nurgle is the special character Ku’gath the Plaguefather. The first problem is he costs 300 points. In a 1500 point list, because the Mono-Nurgle list requires Epidemius, you’re already down 110 points, which means your spending almost 30% of your points on your HQ along. In any game less than 1500 points, you’re better off with the Greater Unclean One. If you’ve got spare points, I suggest using Ku’gath. Since he suffers from SaP (Slow and Purposeful), he’ll take a while to get to any enemy. For that reason, you have to Deep Strike him really, really close to the enemy’s face. By that, I mean go big or go home. You’re scattering 67% of the time, and on average 7 inches. Ku’gath can’t get into close combat the first turn, so running into cover or running towards the enemy are two of your choices. Ku’gath also has a special shooting attack, Necrotic Missiles. At AP 2 and being the large pie plate, it’s a very good anti-MEQ and anti-TEQ. Unfortunately, it does nothing to vehicles, and it only wounds half the models (average). He also has Breath of Chaos, which is slightly more reliable since it doesn’t scatter. Nurgling Infestation, his other special ability allows you plop down a new Nurgling every turn after Ku’gath is already on the table. Nurglings can still capture objectives as of 5th edition and if you’re Tally is maxed out, Nurglings can do quite a bit. Ku’gath is really tough and can take a lot of damage. He has 1 more wound than the GUO, an Invulnerable save and FNP.
Greater Unclean One
In the smaller games (500 – 1500 ) pts, the GUO is one of the best HQs in the Chaos Daemons Codex. He’s cheaper than the other three Greater Daemons, and has 1 more wound than any of them. Unlike Ku’gath, he can take Unholy Strength, which makes him slightly better against Vehicles. Mechanized lists are one of the biggest challenges of the Mono-Nurgle list, so a GUO (or Ku’gath) is absolutely necessary. Most of the other optional upgrades are more or less useless on the GUO. Aura of Decay is only strength 2 and you’ll be really, really lucky if you can land any wounds at all with it (and enemies still get normal armour saves). Cloud of Flies is cheap and allows the GUO to survive better against being charged at and gives him semi-Frag Grenades (does not work on vehicles), so I’d say CoF is a must have. The other upgrade that’s useful is Breath of Chaos, since it helps a lot on racking kills for the Tally.Epidemius
As mentioned before, a Mono-Nurgle list must run Epidemius. You’ll want him in your favoured wave, since the earlier he’s on the table, the earlier you can start counting kills. He’s an Independent Character (unlike the Masque) which means he can come in with a small group of Plaguebearers to keep him alive. I suggest attaching him to a squad of 5-9 Plaguebearers and putting them near a home objective, or the back. Be mindful of any potential outflankers or deepstrikers. He has a weaker Invulnerable Save than the GUO, but he still has FNP.Herald Nurgle
Note that in a Chaos Daemons list, you may take up to 4 potential HQs. If you take Ku’gath/GUO, you can only take 2 more, 1 of which should be Epidemius, meaning you can have the option of taking a Herald of Nurgle. Point for point, a slightly upgraded HoN (No, not Heroes of Newerth, Herald of Nurgle) costs the same as a Plaguebearer squad, but he cannot hold objectives. One way you can use him is with Breath of Chaos, and have him coming in by himself and trying to kill as many units as possible and letting him die shortly after. However, in any case, I suggest skipping over the Herald of Nurgle.
Beasts of Nurgle
The Beasts of Nurgle are multi-wound units with almost similar stats to that of the Plaguebearer. A single Beast of Nurgle costs 2.33 Plaguebearers. The only difference is that the Beast of Nurgle has D6 attacks, which means that on a roll of 2 or less, your Beast of Nurgle is actually doing WORSE than two Plaguebearers in close combat. If you want to run them, or if you like the model or the fluff, I suggest taking more than one, since then you have a better chance of rolling higher numbers of attacks. Otherwise, I’d skip the Beast or Nurgle. Remember that although its called a Beast of Nurgle, it is not a Beast-type unit.TROOPS
We’ve arrived at the best Troop selection in the Chaos Daemons codex. They’re relatively cheap (for T5 models). They have an Invulnerable Save, which means you don’t have to worry about AP, and they have FNP. They’re extremely useful at capturing objectives and just staying there (and not doing anything). At WS 3, they’re not very reliable in close combat unless your Tally is quite high. I’d advise using the minimal squad number, but I’d also advise against using more than 10. You have to Deep Strike them, and the more you have, the more likely they’ll mishap. After Deep Striking them, Run them to scatter them as much as possible (against Template and Blast Weapons). Remember that going to ground is a great option for them since they’re not likely to do anything except stand by an objective. The three upgrade choices for the Plaguebearer are mostly useless. Noxious Touch is already granted by the Tally, and your Plaguebearers should be coming in second wave, so they shouldn’t be holding a Chaos Icon. I can kind of see the Instrument of Chaos being slightly useful, but only if you have points to spare (since it does nothing for shooting and since a large handful of enemies are Fearless).
Nurglings, unlike the rest of the Nurgle army are--wait for it—one of the fastest units available to us. They are not affected by Slow and Purposeful, but they lose FNP. They are all W3 and have the Stealth special rule. Remember that they cannot claim objectives, but they can contest for them. When the Tally gets going, they’ll be slightly useful at killing things, but with WS 2, I wouldn’t really rely on them. A small squad can soak up a lot of hits and tie enemies up in close combat.HEAVY SUPPORT
The DP (No, not double penetration) is the only other solution to anti-tanks that are available to a Mono-Nurgle army. Against mech lists, you’ll have a lot of trouble catching up to transports and tanks, so Daemonic Flight is almost a must. Remember that 3 Daemon Princes are better than 2 Winged Daemon Princes, since Wings are quite expensive. You also have to equip all your Daemons with the Mark of Nurgle so you can count their kills for the Tally. Unholy Might helps against Vehicles, so if you can spare the points, I’d say put it on each one. Iron Hide also helps a lot. The DP only has a measly 5+ Invulnerable Save, so a hail of Lasgun or Bolter fire can kill it without a problem. The Iron Hide protects it from weaker units, but not against any anti-tank weapons with high AP. In a list where we are running no vehicles, you can count that you’re opponent’s Lascannons will be aimed at our T6 Daemon Princes. I’d also suggest giving them Cloud of Flies, so they can rip open enemy units in cover. Another way to arm them is without Unholy Might and give them Breath of Chaos instead, but it’s a fairly expensive option.
I know it’s against Fluff and it kills the whole look of your Mono-Nurgle army, but there are several other units you can take from the Chaos Daemons list and “splash” them into your army. There are three that I suggest trying or looking into:SOUL GRINDER OF CHAOS
The biggest consequence of the Soul Grinder is it takes up a Heavy Support selection. You’ll generally need those selections for Daemon Princes that can help with your Tally, so I really don’t suggest the Soul Grinder. With the Tongue-weapon, it’s got nice anti-tank capabilities, but with BS 3, it’s not so reliable, since you’re missing half the time. It’s also the only vehicle we’ve got, so all your opponent’s Meltaguns, Rail Guns and other anti-tank weapons will be aimed at it and blow FA13 away in no time. If you’re really pressed for a unit to use against Mech Lists (ie. The high-speed Eldar), I suggest skipping over the Soul Grinder and looking at the next unit I suggest:
HERALD OF TZEENTCH
The Mono-Nurgle uses 3 of the 4 HQ selections we are allotted, and it gets expensive if you’ve opted for Ku’gath instead of a GUO. The Herald of Tzeentch is cheap and the turn it comes down, it can blow a tank to sunshine (before dying shortly after). Remember in a Mono-Nurgle, it cannot join one of your Plaguebearer squads, so I’d definitely take the Chariot of Tzeentch, which, repeat after me, makes your HoT a 5 wound model. The only other upgrade you need for it is Breath of Chaos, which in total makes your HoT only 95 points.
THE MASQUE/HERALD OF SLAANESH
I’ve grouped these two units together because they fulfill the same purpose: a non-Independent Character that can use Pavane. The Masque can use it up to 3 times, and has a more reliable Invulnerable Save. But at only 2 wounds, you may be sceptical about using her, but think about how she can group units together to make Necrotic Missiles / Breath of Chaos hit more reliably and let your DPs/Greater Daemons get into close combat faster.YOUR FIRST WAVE
By now, you should’ve familiarized yourself with the Daemons’ fun way of deployment. I’ll be talking as if your First Wave is always the one coming in, but sometimes that’s not true. If it isn’t, that’s fine, since most Nurgle units are extremely resilient, meaning we can take a lot of beating. You’ll definitely want Epidemius attached to a squad of Plaguebearers in your Preferred Wave, as well as some units to start your Tally going. If your opponent has opted to keep their entire army in reserve, deploy Epidemius in cover and slightly in the back. I can’t really tell you how to deploy the rest, but to think about where your opponent’s units are coming from. Otherwise, take your Greater Daemon and all your Daemon Princes and maybe one squad of Plaguebearers in your Preferred Wave and watch as on the second turn, your Monstrous Creatures start tearing open tanks and units left, right and center.
Last edited by vertejaune; July 7th, 2010 at 00:32.
HQ: Kugath is a little expensive for me but the extra wound and the shooting attack really help. Beware of summoning nurglings in kill pioint missions. Regular GUO I agree with taking cloud of flies and stay at that. Breath of Chaos is ok but expensive and you risk a misshap when deepstriking that close. Heralds I agree are worthless apart from epidemius who needs to be in at least a 10 man Plague bearer unit.
Elites: Quite right.
Troops: I like to take an Icon in one PB unit for bringing in reserves safely. Anthing more than one icon is wasteful. Nurglings cannot claim objectives. For about 8 weeks between the codex coming out and 5th edition rulebook they could, but Nurglings are swarms and the swarm USR prevents them from claiming objectives.
Fast: Errmmm... There aren't any. Well allow me to review the newest addition to a Nurgle army from Forgeworld in the shape of the blight drone. Available to a daemon army including at least one unit of plaguebearers (check) you can take these as fast attack slots and can even squadron them if you have a need to max out.
First off they are a vehicle and a fast one at that. A similar concern to the soulgrinder can appear as it is generally better to have quite a few tanks or none at all. Most enemies worth their salt will have an antitank capability that will concentrate on any lone vehicles. Being a skimmer they can fly around giving your army some reasonable speed. At only BS2 the battlecannon is innacurate but they have a S6 heavy flamer weapon alternative and a backup TL autocannon. Sadly this vehicle has no Mark of Nurgle and so won't contribute to the tally. It is however immune to stunns and shaken results.
Heavy: Wings are only to be used if you have points left over. MoN, Hide and Flies are mandatory. Nox is nice in non Epidemius lists but the tally should provide this by turn 3. Daemonic Gaze I think is the best shooting attack. It has 24" range meaning you can add to the tally on the turn you arrive and at S5 and BS5 you can kill 5 MEQs in the open with 3 princes. On turn 2 you kill another 5 and try to get into combat. It also removes the pressure to deepstrike in too close to use breath of chaos.
Quorn! - Protein for the Protein God.
Ku'gath the Plaguefather Section:
Bringing the nurglings out requires a 4+ roll, they deep strike within twelve inches of him, and you still list the nurglings as scoring here. He also wounds on 2+ in CC because of Noxious Touch.
Wounds on 2+ in CC because of Noxious Touch.
You point out they have the Stealth USR but negelct to mention the Vulnerable To Blasts/Templates USR.
Beasts of Nurgle Section:
You neglect to mention the attacks are poisoned and thus wound on 4+ roll which impacts the validity of your "roll 2 or less and they are worse then plaguebeares" statement.
In addition the plague bearers have poisoned 4+ that gets improved to poisoned 3+ with the tally of nurgle in an epidemius list. But the poor old beast of nurgle doesn't get the improvement until Nox comes along when the tally gets higher.
The main reason PBs are better than beasts is of course the scoring rule. Beasts have a few more attacks on average and they don't loose half their offense when they take one wound but they cost more and the fact that PBs can claim objectives really tips the balance in my view.
Quorn! - Protein for the Protein God.
I like this guide, it really helps alot. It should be copy and pasted into the chaos daemons section and stickied. You've hit the nail on the head here.
Furies could be included at no quarrel as they have no allegiance. But they suck.
Also remember there is the plague hulk (walker) and mamon nurgle prince (Hq). Blight drone already mentioned.
One thing I have to say is that due to everyone else being so slow, that the daemon princes with wings are just so much better, as they are the only ones who can catch vehicles fleeing.
Eldar -APOC- 6500 Points
Chaos Daemons -Fate Crusher- 3500 Points
Grey knights - 1000 Points