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40k In Progress Tacticas Post General 40K Tacticas that are not yet finished here.

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Old March 5th, 2008, 03:02   #11 (permalink)
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Quote:
Originally Posted by Romulus View Post
The broodlord option is nice but you loose 'Fleet of Claw' so I opt to make my stealers be 'Scouts' instead. This gives them a free move at game start.

Setup 12 inches in.
After set up move 6" (scout)
Turn 1 move 6" then fleet 1' to 6"
Turn 1 charge 6'

You can cover a lot of ground that way.....with the Broodlord tagging along you loose that.
but, if memory serves broodlords can't get a scout move, and if one model can't move the distance, none of them can.

it's still a turn 2 charge at the least because you must be beyond 12" that means legally, your can't charge on first turn, unless the foe is foolish enough to try to assault the stealers themselves...

I'd opt for a dakka flyrant as a über unit. And grots! how can you not say no to 30 grots annoying your opponent and tormenying them?
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Old March 5th, 2008, 16:14   #12 (permalink)
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I believe he was saying that he would simply go w/out a broodlord, and opt for scouting fleet genestealers.

This allows a technical first turn charge if your opponent is at the very edge of his deployment zone and you are also ... or an easy first turn charge in apoc if the board edges are near each other.

You pay an exorbitant amount for it, though, per stealer, realistically.
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Old March 7th, 2008, 20:35   #13 (permalink)
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If you just ignores what's tactically sound and so one and just want to make one über-unit I think that few things stand up to the "Rolling Death of Orcs" - Warboss with 9 Nobz and Painboy.

1 Warboss with Power Klaw; Slugga; Dakkagun; Stikkbombs; Furious Charge; Mob Rule; Waaagh!; 'Eavy Armour; Bosspole; Cybork Body; Warbike

9 Nobz (Count as Troop Troops); Power Klaw (x9); Slugga (x9); Dakkagun; Stikkbombs; Feel No Pain; Furious Charge; Mob Rule; Waaagh!; 'Eavy Armour (x9); Bosspole (x9); Cybork Body; Waaagh! Banner (x9); Warbike
1 Painboy 'Urty Syringe; Dakkagun; Stikkbombs (Squad based); Furious Charge; Mob Rule; Waaagh!; Cybork Body; Dok's Tools; Grot Orderly; Warbike

Total Cost: 1140 points

Theses guys move 12", can turboboost, have a 4+ save/5+ inv. save, Feel No Pain and can reroll one failed FNP. Every nob have 2W and Boss have 3. T for Nob 4/5 and Boss 5/6 (so no instakill except from St 10 guns on the boss). WS is better than SM.

Have in total 41 PK-attacks (w S 8-1 and then some attacks from the Painboy, on the charge they get 51 PK-attacks + the Painboy. And they get to shoot before charging, everyone having a pistol so some shots coming you're way as well before gettin' charged!

I think even Dante and his boys would get into trouble if charged by these and that is w/o using Apocalypse-rules or anything. Just follow the codex and the FOC, just need one more troop-choice to be a viable 40K-list.

(I know this is a 'over-the-top-all-the-eggs-in-one-basket-unit' but that IS what he asked for!)
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Old March 7th, 2008, 20:43   #14 (permalink)
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Quote:
Originally Posted by MVBrandt View Post
I believe he was saying that he would simply go w/out a broodlord, and opt for scouting fleet genestealers.

This allows a technical first turn charge if your opponent is at the very edge of his deployment zone and you are also ... or an easy first turn charge in apoc if the board edges are near each other.

You pay an exorbitant amount for it, though, per stealer, realistically.
Actually made a small Scout-Stealer unit like that in a game which (with the help of good rolling) made it's maximum of 24" move in "one" turn. 6" Scout move, 6" Move, D6" fleet gave 6" Fleet and then assault 6". My opponents Librarian got a nasty surprise..... But I wouldn't count on it performing reliable so it was just an experiment, but it was fun in that game.
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Old March 8th, 2008, 20:59   #15 (permalink)
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The purpose of this topic was to find the most expensive units and just show what they can do. These are just made up for fun and have no tactical purpose whatsoever. sodcactus has the right idea, just make up these units from the codexes and just show how powerful a single unit can actually be.
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Old March 9th, 2008, 05:05   #16 (permalink)
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Don't forget the "Ork Megamob":

Grazkul Thraka

Mad Dok Grotsnik

10x Meganobz, with Cybork Bodies because of the Mad Dok.

For ~835pts, you get 12 multi-wound powerklaws with Fearless and Feel No Pain. Granted, they are extremely slow, but I thought the idea was to scare the enemy with "uber-ness".
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Old April 26th, 2008, 12:23   #17 (permalink)
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Hmm.

Abaddon the Despoiler
Lucius the Eternal
Ahriman of the Thousand Sons
Huron Blackheart
Typhus Herald of Nurgle
Kharn the Betrayer
Fabius Bile
Terminator Lord
Daemon weapon
Chaos Lord
Mark of Khorne
Daemon Weapon
Jugganaught
Chaos Terminators x10
Icon of Khorne
Lightning Claws x5
Power Fists x5
Heavy Flamer x2
Champions x10
Combi-Plasma x 8
Greater Daemons x10
Lesser Daemons x 20


When that impacts the enemy lines, I think it would really hurt. (Although it costs well over 2000 points.) I would love to see the enemy's face as the terminators slowly erupt into Greater Daemons.
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Old September 7th, 2008, 20:05   #18 (permalink)
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ok, got NOOO idea about the legalness of this but something along these lines:

lysander in terminator armour

chaplain in terminator armour (can he take thunder hammer and storm shield?)

six-man assault terminator command squad with thunder hammers and storm shields (perhaps with an apothacary and standard bearer)


chaplain or librarian in terminator armour and armed to uberness

six-man assault terminator command squad with thunder hammers and storm shields (perhaps with an apothacary and standard bearer)

all of the above are tied together by being mounted in a thunderhawk transport (which IIRC can take a maximum of thirty power armoured marines: ergo fifteen terminators)


like i stated before, i don't have a clue as to how much it costs or what other equipment i should/could give this force because i am currently not at home and therefore don't have my codex on hand
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Old September 9th, 2008, 00:25   #19 (permalink)
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Ill trump for 50 conscripts with grenade launchers led by a commisar. Makes me smile every time.

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Quote:
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2. There's a level of unnecessary pedantry going on (I mean, ferries?)
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Old October 21st, 2008, 16:30   #20 (permalink)
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How about the eldar mounted seer coucil-

1 farseer: doom, eldritch storm, fortune, spirit stones, jetbike, singing spear
as many warlocks as you can take: one of each power and plenty of destructors, jetbikes, singing spears

This unit has 3+ saves, 4+ invulnerables which can be re-rolled with fortune, jetbikes so they are highly mobile, heaps of template and pie plate weapons which, when coupled with doom are absolutely fantastic against non-power armour infantry, more than capable of levelling a tactical squad though. On top of this they have the various warlock powers, can turbo boost and all have singing spears so are awesome against tanks. The only thing they may have trouble against are assaulting masses of power armour troops, but with the shooting there really shouldnt be much left in assault range.

Not sure if you can add an autarch on bike with laser lance or not, would be happy to find out. If so this would be an even more kick ass setup. very versatile.

Dont have the codex with me so can't really post any kind of points values or max number of warlocks in a squad.
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