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I'm headed off to my first tourney next week, and, for stuff to look out for both for me and for other people doing, what are the common mistakes seen when playing, ommisions of checks, misuse of moves, those sorts of things.
I might be some greenhorn, but I'm trying not to look like one, or let that kind of behavior slide.
Do not meddle in the affairs of Tyranids, for you are crunchy, and good with ketchup.
Movement is a big thing. Some times people will try to stretch that 6th inch a little. And the Assault move can get stretched too. One of the big downers for me is when the other person does not have a tape and dice. Also the other player knows his army.
Why use science and education when ignorance and superstition will work just as well.
Are you talking about actual cheating or just rules that are commonly disputed? Movement is probably far and away the most common 'cheat.' Person only measures the leading model in the squad and then piles the rest up behind him, all of the sudden that gaunt that was trailing by 7 inches to frustrate your blast weapons is now right up on top of the leader. Tau/Eldar players with skimmer tanks are really bad too. Was that really over 6 and under 12? Especially when it gets picked up and put back down over a piece of terrain. I attribute this more to it being rather hard to measure movement for oddly shaped vehicles than to anyone intentionally cheating. You can't go around stressing yourself out on the assumption everyone is trying to cheat you and expect to have a good time.
It's like dice cups. I hate dice cups. Knowing that some tiny portion of people out there have arcane techniques for cheating with dice cups that apparently work automatically sets off a reaction when I see someone using one. There's no rational reason to think any particular person is actually cheating with no evidence, but it makes me stressed and paranoid when I'd rather be having fun.
The most common kind of accidentaly cheating is just cheating by ommission. e.g., forgetting to check instinctive behavior for lictors or forgetting to apply vulnerable to blasts to open topped vehicles. It's not that people do it on purpose, there's just so many special rules to remember, it's tough to keep track of what affects other armies you've never played.
For rules disputes, most common are always over terrain. Other popular ones are can blasts kill models out of line of sight of the firer, can you move other units before deep striking reserves, can I take one wound on the multiwound hero in my squad of regular troopers, how does majority armor work. I'm also *still* regularly surprised by the number of people who never actually read the rulebook and still use 3rd edition rules for ICs in close combat. (My #1 vote for 40K rule most commonly flubbed up by GW staffers, especially the fantasy guys who just learned 40k for the job.)
other things to watch for is sometimes I see new players premeasure for shooting, or assault armies sometimes not rolling to move and / or charge through cover. ( had someone move and assault with 3 squads at me and even though they were all like 11" away when I shot him he said he made all the rolls and still got to me with all of them, even if he was that lucky the only dice I saw him roll was to hit in the assault phase ) but yeah most mistakes are not on purpose just someone spacing out a lesser used rule for a unit or something.
Good luck in the tourny.
- You must set fire to water or you will be extinguished.
Watch people roll thier dice, Its so easy for people to just look at thier dice for a second and accendently mix up what they rolled. My friend once had these tiger skin looking dice, and the stripes made them really hard to see and he would always think he was rolling 6 for his necrons and stuff. I would have to correct him like every other time. Eventually i made him buy new dice as this would happen like a hundred times per game.
That is not dead which may eternal lie,
for in strange aeons even death may die.
Hmmm, can't find anywhere a list of common 'omissions' or rules frequently forgotten or played wrong. Plenty of lists of clarification on difficult rules! I guess everyone's experience would vary rather wildly depending on who you play with.
Common ones I see would be...
Instinctive Behavior like I already griped about
Proper calculation of outnumbering when multiwound characters or MCs are involved in an assault
Needing base contact to sweeping advance
Consolidating 3", not d6" after a sweeping advance (exacerbated by the typo on the reference sheet)
Ordnance rolls 2d6 pick highest to penetrate, *not* on the damage chart
Proper handling of open topped vehicles (man Tau players get frowny when you make the pirahna play by the rules)
Gauss is not any sort of 'mini-rend' it really only means anything on a non-vehicle if it's T8 or higher. Honest
Sure there's lots more. Mostly just borrow other codexes fromyour friends so you have an idea of what other army's special rules are like.
True line of sight over vehicles
Checking min range on IDF weapons!
Skimmers do not get to decide how high they're flying, if you're not ABOVE the terrain piece, you're *on the ground* behind it.
Be also aware of people who tend to extend their arm over the table - no, not waving it like some demented elephantine excrescence! - because some folk have been known to measure the length of their forearm-to-fingertip, or the wrist-to-fingertip, and what they could actually be doing is pre-measuring.
Also, be very sure to discuss what counts as Area Terrain and how it affects the LOS rule. Some people count the entire base area of the terrain piece as "The Area Terrain", even though there is a completely clear LOS available past the wall of the building because the base it's mounted on stretches out a further inch from the wall edge. Although it is totally nonsensical that you couldn't see along this corridor, the rules say that you can't so iron out that sort of potential problem before it arises in the game.
Make sure you know the LOS rules and the Majority Armour saves ones as well. And do try to pull the Torrent of Fire (P.26 BGB third paragraph right column) and Torrent of Blows (P.41 BGB 6th line of first paragraph under Armour Saves) tricks too. They will really brass off your opponent!
"Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"
Best piece of advice you can get is never lose sight of the objective. If you play a fast army you don't need to go for them until the later stages of the game but don't forget they're there. I've won games before purely because I had a dirt cheap squad hiding out of sight claiming an objective whilst the rest of my army was annihlated.
And never underestimate the value of the last turn, most people just think 1st turn=auto-win but if you have the last turn you get an entire turn of freedom. You can do anything when you know your opponent is incapable of retaliation of any kind and that changes games much more than shooting first.
Out of curiousity what army do you play?
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Hmm, I must have been having a dyslexic moment last time that came up. it is D6", thanks! =)
One mistake I often see noobs make is shooting at a squad that they want to assault.
Sometimes the opponent takes models closest to the assaulting unit from that squad denying you the charge.