Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I'm not quite sure what to make of the roll to wound/multiple toughness section in the rulebook (pg 23).
Lets say a a tomb spider created a scarab swarm. Firstly, is the majority toughness based on wounds or based on # of models?
Lets say there are 3 scarab swarms and a tomb spider in one unit. 10 marines rapid fire and majority toughness is used to the bolters wound on 3s. 12 wounds are made on 3+ to wound. Does this mean the tomb spider has to make a save now, even though it was wounded on a 3+ instead of a 6+?
Sorry Chief, but yes, you are spot on.
Those Scarabs, being in the majority, will 'lower' the Spyders Toughness. You are exactly right in saying that those bolter shots are getting a good To Wound deal on the hulking Spyder.
One of the reasons Spyders never see the table in any of my games
LO RULESOriginally Posted by Jaffar_Hasad
The Scarab swarms do not even have to be in the majority. Even a single one will reduce the Toughness of the Tomb Spyder. (P.23 BGB line 4 of Multiple Toughness).
In your example the Scarabs would have to make 9 saves and the TS 3. The Scarabs would not get saves because of the AP of the boltguns, so the TS would be left to make its standard save against the other wounding hits.
"Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"
more specifically, the bgb also reads that models not receiving a save are removed first. So if you got hit with 4 bolters, that would kill a base and put a wound on another scarab, with the TS not taking any saves.
16,000+ of Eldar (only need flyers)
7,000+ of Nids (want heirophant)
6,000+ of Space Marines (need rever titan)
4,400+ of Cygnar (all models for the faction)
1,500+ of Legion (just started)