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I mentioned yesterday, at my gaming club, that I am considering a 'Mechanised Tau' army. Being very recently re-introduced to 40k (Tau weren't around when I used to play...) I had no idea that this army was considered 'cheese'. For the record, my understanding of a mechanised army is that no footsloggers are without a transport (i.e., it is possible to have a Mech Space Marine army).
After chatting with some great people from the forum, I've learned that the cry of cheese is a bit of a whinge on their behalf, since Mechanised Tau is effective, but in no way unbeatable. There is one strategy I was told that definitely sounds cheesy though and it involves a squad of firewarriors in a devilfish.
My understanding is thus:
A Rhino ends its move with a squad of guardians 4" from its left side. The tactical squad inside disembarks on the right side of the Rhino. Now we have marines on one side of the rhino, guardians on the other. AFAIK, the marines cannot shoot the guardians, because the rhino blocks LoS. This, however, also blocks LoS and movement of the Guardians, should they wish to assault the marines they will have to go around the Rhino.
Consider the same situation with a Devilfish (skimmer). The Guardians are on the left of the skimmer, the Fire Warriors disembark to the right. AFAIK, the Firewarriors can shoot through (under) the Devilfish. Can the guardians shoot through it? Can either unit move through it?
If someone could please clarify and/or correct these understandings, it would be greatly appreciated!
what am I, the pope?
Type 'fish fury tactica' into searchy and you'll learn everything you never wanted to know.
Short answer, yes anybody can shoot under it; no, nobody can move through it.
It's not impossible to deal with though. Moving around the vehicle, whilst a novel and radical proposition, should solve any ills.
When the Fish of Fury gets cheesy is when a person puts two Devilfishies side by side, and then deploys a FW squad in between. Squads can't get in to assault the FW squad, because they can't move within 1'' or 2'' of the transport without getting locked in assault with the tank. The FW squad can shoot forward, left, right, wherever. It can shoot at the assaulting squad even if it gets locked in CC with the Devilfish, due to the Vehicles in Close Combat rules. A unit within 1'' of another unit can't make an assault move, so the assaulting squad is essentially unable to get at the Fire Warriors. They then get shot at, repeatedly.
You can move over the floating-in-the-air Devilfish, regardless of common sense, so jump infantry are perfectly fine, being capable of jumping over the vehicles and assaulting back the way they jumped.
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Come, sons of LO! Kneel before Poodle!
Mr_Wayne: "Some people believe that the World Eaters do not field any ranged weaponry. Those people often die at a distance."
Just to double clarify, house rules (not mine) always employed with my buddies and mine (one of whom occasionally plays Tau) go along the lines that the turn the FW disembark, the fish had to land, blocking LoS for that turn to either side. Not true at all?
Nids & Guard
GMail = MVBrandt
Codex: Tau Empire, pg 30 under "landing gear".
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
The point about Fish of Fury is that the vehicle moves up, the guys get out in the same turn and do their thing. The DF cannot land that turn; landing may only take place if the vehicle has not moved in that turn.
Also, the point made by ze_poodle is valid but one also has to remember that the rule for staying 1" away (P.15 BGB second paragraph of Movement Distance) says that you must remain this distance away from *the model* [which implies 'as a whole']. This differs to the rules for shooting at a vehicle, which say you must measure to the hull. Engines are not considered as part of the hull of a vehicle, so measuring is not done to this point. However, they are indeed part of the model as a whole, therefore any unit wishing to assault the FW unit to the rear of the DF must maintain a 1" gap all the way around the vehicle on their approach path, avoidng encroaching on the engine nacelles of the DF. This makes it very hard to reach the FWs, especially if the Tau player can judge his distances well between the rear of his DF and the front row of the enemy unit he is FoF'ing.
"Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"
You know its a novel idea is to shoot down the tank in the way...
And then remembering how much you have to pay to get that fish.
I don't think it can really be considered unfair, for a 3rd of the price you can get a rhino, they block LoS and movement. With skimmers sure they block movement but you can still shoot those guys huddled up behind. Do you know what a frag missile does to this tactic...kills many fire warriors.
Check out my Codex: Farmyard Animals here!
If anyone wants any kind of help writing fluff for any kind of GW army just ask.
*careful wording here*
Devilfish are "of the magnitude" of 80+ points. An upgrade or two still keeps them in that range.
Rhinos (AFAIK) are "of the magnitude" of 50+ points and are much easier to destroy & less heavily armed.
GoGo fish powah!
what am I, the pope?