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I've been confused with some aspects of the Imperial Guard codex.
Under an Infantry Platoon it says each Platoon counts as a single troop choice... Otherwise they function as independent units. By they do they mean Infantry squads act as independent units? So if a squad in my Platoon is charged, only that 1 Squad will pile into close combat?
Does a Platoon have to stay in unit coherency? Or can Squads just split up and really spread out?
The Doctrine Die-Hards. It says any Imperial Guard infantry unit or Rough Riders can take it. Based on the other answers if a Squad counts as its own unit each squad must be given Die-Hards, and not the platoon as a whole. Correct?
Melta bombs. What are they? I can't find them in the codex or the mini rule book. Also in the IG codex there is rules for Demolition charges, how do I arm my men with these? Its not listed in war gear and I don't know of any unit that can take them.
Once you get used to the somewhat sticky language Platoons are easy to understand.
- All of the Infantry squads and the Command squads in a platoon take up one slot on the force organization chart.
- The entire platoon is deployed at the same time.
- All squads in said platoon function independently as separate units and need not remain or be set up in coherency
- Close combat is done by squad not by platoon.
- Aside from some very rare cases Doctrines are always taken and paid for separately each squad.(You were correct there.)
As for meltabombs, I don't have the mini rulebook (because the full size isn't a paperback and so functions as a backup weapon when all red range rulers are gone), but they should be located under grenades in the vehicles and assaults section right above 'Walkers in Assaults'
I believe the only way to use them in a Guard army is to buy them as wargear for a sergeant, officer, etc.
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Rules for grenades are on page 72 of the rulebook.