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Had my first game of 40k for about 8 years the other day so many sticking points regarding rules. I play Eldar my friend plays dark angels. My friend says SM always pass morale checks. Is this correct? I understand it may be the case for suffering casualties but does he also get the benefit of not having to pass the test when it comes to close combat with my Banshees???
Also if anyone who reads this is familiar with Eldar is there any way to cast fortune on a war walker. The walker doesn't get an armour save but is there an agreed modifier on any dice roll for this?
Unless there is some weird DA thing im not aware of, you were definitely cheated there. They take moral tests just like everything else. The only exception is 'and they shall know no fear' which all marines have, and it means they may take caualties in combat rather than run away.
They automaticly pass tests to regroup.. see page 74. "and they shall know no fear."
they still have to make all other checks.. so yes.... you can pin marines and even make them fall back..
As for the war walker, no you can't really fortune it (well, you can but it's wasted as there's no armour save for him to retake).
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If he was playing a pure Deathwing force, then yes. They would be fearless, so they would not be required to take Morale tests. But that is the only instance in which a Dark Angel force would be entirely immune to Morale tests.
Nights Justice Space Marines
Eldar Eth Kariel Craftworld
Spear of Kurnous - High Elf Expeditionary Army
And being Fearless would then subject them to the No Retreat! rule on P.48 BGB in Close Combat.
"Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"
marines auto regroup-if and only if-there is no enemy within 6"-something far tii many marines overlook.
DA have their own rules, which I believe includes fearless. If that is the case, then they are subject to the no retreat rule (as all marines that fail to get away from a sweeping advance).
And warwalkers get no save as they have armour values. IE, the weapons strength plus D6 (namely armour penetration) must meet or exceed it to cause damage. Fortune doesn't help, although you could waste the casting by casting it on your walker (just risks autokilling your farseer with a perils test).
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And don't forget that under "and they shall know no fear", if they are caught in a sweeping advance, they instead suffer "No Retreat!", if outnumbered appropriately.
"It takes a vast amount of self control to be this dangerous."
---Ogvai Ogvai Helmshrot, Jarl of Tra, VI Legion Astartes
Cheers thats a great help twoards epic Eldar victories