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Over the weekend, I was in a tournament where I tried to move my defiler into difficult (not dangerous) terrain. There was some confusion as to how this works- I was treating it the same as moving infantry in difficult terrain and I rolled double ones. I was told that this meant I was immobilized.
This would be true for a vehicle, but I thought walkers were different. I know that a one in "dangerous terrain" would immobilize it, and double ones would destroy it, but this was just your usual "difficult terrain". Who was correct?
As long as it was difficult terrain and not dangerous terrain, you were. Page 61 BGB, under the sub-heading Walkers.
Thousand Sons ~2750 points | Eldar ~1000 points
Tzeentch Daemons ~2000 points
Yeah, you were right. The ability to move into terrain safely is pretty much the whole point of walkers, after all.
Political language is designed to make lies sound truthful and murder respectable, and to give an appearance of solidity to pure wind.
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