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What is the limits on taking allies for the various races?Is the apocalypse graph usable in regular tabletop?
Allies aren't used in typical tabletop 40k games, I believe. Those Apocalypse rules are only for Apocalypse.
The exceptions are Witch Hunters and Daemon Hunters, who can both take various Imperial troops to supplement their own, as detailed in their respective books.
It depends on your gaming fraternity, but mostly you'll probably find that illogical allies like Chaos Marines and Loyal Marines being fielded together would cause a few furrowed brows. The Apocalypse book doesn't have that little phrase about having a *really* good story as to why you should be able to field such allies for no reason.
There could be other reasons: some "wrong" allying would just look plain daft. Others could not happen for background reasons (Space Wolves ally with Dark Angels? Errm..don't think so). Why would *anyone* want to ally to Nids? Do they WANT to be the next thing on the menu?
So to answer your question - "allies" usually does end up restricting you as to whom you can sensibly/reasonably ally with. As to playing "Allies" in normal 40k games: there isn't any reason why you couldn't (with the above exceptions noted, of course!), but each army would have to be a separate detachment in itself, fulfilling all the required compulsory FOC slots for each detachment.
Last edited by eiglepulper; April 2nd, 2008 at 20:25.
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With your friends, do anything you like if they don't mind! In official rules, the only allying permitted is some limited rules that allow Inquisition armies to ally with other imperial forces.
Besides, that cursed graph doesn't make any sense anyway. Who heard of Necrons and Nids being friendly with anyone? It makes the mind spin. And then there's the fact that it's your typical "good/evil" (and in 40k one uses those terms loosely) split with no logic applied to it. Ugh.
But that's just your local insane fluff Nazi ranting. Pay him no heed. :C
Just a quick list of the valid 40k (non-apoc) forces that have ally rules:
1. Daemonhunters (GW Codex)
2. Witch Hunters (GW Codex)
3. Deathwatch Marines (Download here)
4. Kroot Mercenaries (Download here)
All of these -should- be tournament legal, though I believe they were all released under 3rd edition. Final say is of course up to the tournament organizers. But as these are all current GW publications (ie none of them are superseded by new editions), there should be no problem using them. The actual rules under which each force may be used as allies can be found in their respective codices. In general, Inquisition armies may only ally with Imperial armies, and only if they include no other allies except those from other branches of the Inquisition.
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