Assaulting And Moving - Warhammer 40K Fantasy
 

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  1. #1
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    When a unit gets to the assault phase, can they move an extra 6" even if
    an enemy unit isnt within 6".
    eg can a normal unit move a total of 12" in a turn
    And can hormagaunts always move 18" (6" normal move plus 12" assault move(fleet of claw) because they are basically always assaulting?
    I didnt quite understand the assault movement rules because Im used to 2nd edition : >


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  3. #2
    Son of LO BorninDarkness's Avatar
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    No, only if they reach the enemy. There are some exceptions (Eldar jetbikes), but these are always noted in the unit description.
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    Senior Member PrOtOcoN's Avatar
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    As i understand it (i had trouble with this as well...still do if i&#39;m wrong). If the enemy isnt within charge range (6", 12" whatever) then the charge doesnt happen.
    They simply dont move at all.

    Your fluffraping hurts my eyes. - TehDarkPredator

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    Senior Member Antioch's Avatar
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    That&#39;s the way I&#39;ve always played. If you can&#39;t reach the enemy, then you dont move.
    If Knowledge is Power, then Genius is Tyranny.

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    Ok thanks : >

  7. #6
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    Just to be sure:
    Being able to reach the enemy isn&#39;t sufficient either, you actually have to reach him. A charge move can only be made if it brings you into close combat, you may not move into another direction. Eldar Jetbikes are an exception.

    jwu

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    Lurking in the dark CryoGenFX's Avatar
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    also, just to clear it up a bit, the hormagaunts 12" assault move is not the fleet of claw rule, it&#39;s bounding leap. you still get fleet of claw/wing if you&#39;re not within charging range.

    that means that in a single round a hormagaunt can move 6", then in the shooting phase, move d6" (unaffected by terrain mods), and if within charge range, 12" more. that&#39;s a maximum of 24 whopping " in a single round...

    yummy

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