Necron Destroyers Movement - Warhammer 40K Fantasy
 

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  1. #1
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    It says they move like jet bikes, but I cant find out how jet bikes move.
    Can anyone point out to me where it is in any books or tell me?
    And having a heavy 3 weapon with a 36" range and being able to move and fire it
    is absolute cheese : >


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  3. #2
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    Rulebook, page 94.

    jwu

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    Oh yeah thanks : >

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    In my oppinion the move and shoot thing for the necrons just seems a bit too cheesy...
    Anyone else got any oppinion on this?
    check out my blog: DRAGONSLAYERO

    HEY!
    I WAS IN THE IMPERIAL (Norwegian) GUARD!

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    I think its just fine (if you play necrons)

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    If you ask me its perfectly fine. Yes I do play necrons but I also play against them and had no problem with the move and shoot, and its to show how advanced the technology is.

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    One of my armies IS Necrons, but I totally think the army is cheesy..

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    Originally posted by Dragonslayero@Jun 13 2003, 03:15
    In my oppinion the move and shoot thing for the necrons just seems a bit too cheesy...
    Anyone else got any oppinion on this?
    So far I have played about 10 games with the Necrons... Not a lot but enough to get an idea of what is going on... and every game all of my destoyers in a 2000 point army have been knocked out by turn 2. I have tried holding them back, screening and also the straightforward attack. All those tactics and they have been the target of early heavy fire every time. Due to the Single Wound, the T 5 helps but normally no one shoots at the Monolith, so all heavy fire goes for the Heavy Destoyers and Destroyers first off and deal with them no problem.

    If I take a weapon out or take a tank out in turn one with the detroyers, i am happy.

    Because I have tried them in all different ways playing and they still are gone by turn 2, this takes away from the cheesy smell.



    PS... any suggestions on playing them differently is helpful.
    __________________
    Micah Weihert

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