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i play orks (mainly against tau) and i was wondering if after you have won an assault you can consolidate into assaulting another enemy unit 3 inches away?
Yes, 3", or D6" consol if you massacre. This can be used to charge, move into cover, do whatever you like.
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You will no longer be able to consolidate into new enemy units in 5th edition. Pretty darn big change.
Yup, this means that assaults are going to become a lot less viable... Either you charge a unit that you can guarantee won't break until your opponent's assault phase, or you charge a unit that's in or very close to some solid cover, in the hopes of diving into the cover yourself when it's all over.
Any other tactic and your poor assault unit winds up sitting there, hung out to dry in front of an entire Guard gunline or something. Charge a unit, kill a unit, then BLAM!! - you die horribly as 200 lasguns and a few dozen heavy weapons vapourize the squad.
Having an assault unit steamroll through your lines was always the penalty for stupidly leaving your forces bunched too close together, just the same as losing whole squads to a good Battle Cannon shot after ignoring the unit coherency rules! This just lets shooty armies get away with being lazy - I'm not really looking forward to it.
You seem to take exception to ‘shooty armies getting away with being lazy.’
But under the new rules the same accusation could be leveled at assault troops who just dive into a combat without a ‘guarantee won't break until your opponent's assault phase, or you charge a unit that's in or very close to some solid cover, in the hopes of diving into the cover yourself when it's all over.’
There is little we can do about the new rules but much we can do in how we use them.
Are you really not looking forward to playing under the new system?
I personally can’t wait to get my new copy and let my deviously tactical brain invent new and better strategies for all this. (My way of staying positive.)
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Oh, don't pay me too much attention, Wicky... I'm not nearly as bitter as that came out - this is just a bit of an irritating change for me and it all kinda came out at once.
I guess it's largely to blame on the so-called "streamlining" GW's doing with this edition... Between combat squads, squad size based weapons options, vehicle defensive weapons, line of sight rules, the demise of traits and now this assault thing, I've found a really large part of the way my marine army plays just got tossed right out the window. Now I don't mind it too much, really - I can learn from it, develop new tactics... But this is one of several sweeping changes that GW has apparently made to cater to the lowest common denominator, and honestly, they come off to me as painfully dumb.
Being able to sweep through and hit a second unit makes perfect sense - what, the assault squad just won a fight, their morale is up, they've got the momentum and the shock of the assault going for them and they've got another target within reach - now they're going to stop dead to inspect the teeth of their chainswords?!? I think not.
I'll admit, my army is fairly assault based, and I specialize in the assault phase, so this hits close to home. Yes, when you can leapfrog from one unit to the next you can do tremendous damage, especially if the army isn't built to repel assaults, but there's an easy way to stop it: move your next unit back. It's called reacting to a threat, and it works - once you're 7 inches away, the assault unit can't touch you until their next movement phase. Now, instead of reacting to the threat logically and with some tactical sense, the neighbouring unit just has to sit there until the fight's done and a firing opportunity is magically handed to them when the squad stops instead of moving the couple of inches to hit them.
So functionally, it's now the same as assaulting a unit that's already 7" or more away - which does happen now and doesn't deserve nearly the drama my last post gave it. There's ways to work with it, and ways to minimize the risk to the suddenly stranded squad. But the same applies to the other guy, yet he's been absolved of any responsibility to help himself out by GW just eliminating the threat altogether. It just doesn't sit right, you know?
And as to looking forward to 5th? Sure I am. There's a lot of cool stuff there, and I rather like the general new direction... But at the same time, some of the rules seem really heavy handed, and some of them just plain don't make sense. I'm quite neutral at the moment, there's good and bad in nearly equal proportions... We'll see how things go once I get to play the new rules a bit.
I feel your pain. I play an assault heavy nid force. However, after play testing a couple 5th ed games (my store has an advanced copy of the rule book) I can say it doesn't hurt you that bad. Think back and realize how many times did you actually consolidate into another unit after CC? For me, it was about 1 in 5 combats. It isn't that big of a deal.
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