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A couple of 5th ed questions.
I have played a couple of games and these two questions came up.
1) I understand about wound allocation from shooting, but...
A unit of three marines (Bolter, Flamer, Missile Launcher) suffers six wounds from shooting. Four wounds are caused by bolters and two are caused by a melta gun.
I allocate the wounds. One melta to the bolter, one bolter to the flamer and one bolter to the M.L. Now all marines have one wound allocated to them. Now I continue... A second melta to the bolter, a second bolter to the flamer and a second bolter to the M.L.
My question is can I rack up the nasty shots (Low AP) on a single model? And when you have lots of models with the same weapons, if you have allocated two 'no saves' to a single model do you only take one un-saved casualty?
I know it is a long question and I will try to clarify it better if needs be.
2) Vehicle squadrons.
If a vehicle in a squadron suffers an immobilised result it counts as wrecked. O.K.
What happens if this is in assault?
I charged a unit of killer kans with some 'stealers. In the first turn of combat I immoblised one of the Kans.
Now common sense suggests that the Kan can still attack back. But the rules state that it is wrecked?
Any thoughts on this one?
Should vehicles in a squadron that are immobilised in assault be allowed to attack back? Or are they wrecked immedietly?
1)The way you allocated the wounds are correct! :) So yes, in a way, if there's enough shots and not enough guys to take them, you can end up "racking up" the nasty wounds on a specific model like you did.
And as for your other question in there, keep in mind that the casualties are all taken from the same "identical group" of models. So let's say you have 3 identical marines facing 4 bolter shots and 2 melta shots, even though you assign the 2 melta shot to the same Marine, you'll still be throwing all your saving throws at the same time. So you'll throw 4 saving throws for your marines and add to that the 2 "no-saves" wounds and remove the casualties from there (so basically in this example, 2 Marines will die for sure because of the melta wounds, and the 3rd will too if you miss one of the 4 saves you're taking because of the bolter shots)
Read carefully the example at the bottom of p25 of the rulebook, it can help you makes sense of it, too :)
2) I can answer that one quickly for you :) Since Killer Kans are Vehicles with the subtype "Walkers", they actually follow the rules outlined for them in p73 of the rulebook ;)
Last edited by Lode; July 16th, 2008 at 00:32.
Yeah, I noticed that about walker squadrons the other day. It's pretty silly. Hopefully it's an oversight that gets FAQ'd.
Squadrons of Walkers
... Damage results are resolved as for vehicle squadrons, ...
What have I missed that would prevent a member of a walker squadron that suffers an Immobilized result during an assault from becoming Destroyed?
"Damage results are resolved as described for
vehicle squadrons, however, and they attack back,
perform sweeping advances, pile-in moves and
consolidations like walkers (see Walkers and Assault)."
Then if you go read the "Walkers and Assault" section, specifically the 4th paragraph, you'll see what happen when a Walker is Immobilized.
If the damage results are anything but destroyed or Immobilized then the walkers can attack back. And as they are all mobile they can sweep, pile in and consolidate as normal.
I myself think that walkers in combat, should not be destroyed on a roll of Immobilized and ignore shaken and stunned in combat. Assuming the walkers win the combat, an immobilized walkers should then be destroyed and the squad continue as normal.
I still think the rule should allow the squadron to not destroy their buddies if they do not move, once they move, the damaged vehicles could then be destroyed. But Iguess that would complicate things.
So as the rule stands. Walkers in combat do not get any exceptions to the destroyed on immobilized rule. A bit harsh, but thems the rules.
Arch Overfiend & Grand Despot
I currently play:
Doom Eagle Space Marines
Hive Fleet Omega Tyranids
Goff Ork Boyz(dead)
Tau of O'me
Inquisitorial Xeno Hunters
and my attempted foray into fantasy
'Dark Angel Green' Dark Elves in need of fluff
Cheers for the swift responses.
The wound allocation is now cleared up thankyou.
Walkers in combat.
Two rules I see are:
- Walkers attack in close combat as infantry.
- Walker squadrons auffer damage results in the same way as normal squadrons.
So they should be wrecked in close combat if they are immobilised.
I agree with your statement that walkers in a squadron in close combat should be wrecked if they are immobilized.