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This is more a clarification to see if I am interpreting this right, since I started reading the 5th Ed Rulebook last night while really tired.
Squad A is falling back at the start of the opponents turn.
The opponent shoots at Squad A and loses 25% of its models.
End of the shooting phase it has to make a Morale check, which it automatically fails... and makes a fall back move again.
Then at the start of Squad A's player turn it can fallback again.
Reason for this post is that it seems you can make a unit falling back really run away quickly if you keep shooting it. Just seemed odd that you can make a unit (if it rolls double 6 on fall back) be as far away from where it was in its last player turn as a Fast Vehicle moving flat out.
On reading the rulebook it seems the same way to me - it probably represents the falling back warriors fleeing as fast as their feet / hooves / claws / wings or whatever will carry them regardless of risk - if someone is running away from you and you start shooting at them, they are liable to run away faster!