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Let's say I have two units of six gaunts in CC with 5 space marines. At the end of the CC one unit of gaunts (unit A) looses two modes, the other unit (unit B ) had lost 3 models, and the SMurfs lost none. On top of that, the gaunts are in synapse range and are considered fearless.
The gaunts lost by 5 models and therefore have to take 5 wounds. Where do these wounds go?
a) Each unit takes 5 saves
b) Unit A takes 2 saves and Unit B takes 3 saves
c) Nid player chooses where the 5 saves go
Last edited by magnet_man; August 14th, 2008 at 18:14.
"The internet perceives censorship as damage, and routes around it."
This is clearly explained in the multiple units in combat part of the rulebook.
Don't have a page atm though. It's a)
A big nerf for gaunt tar pits.
Hive Fleet Lucanus : 2000 points
It is NOT actually addressed in the Multiple Combat (P.41) section or in the No Retreat section (P.44). The only thing that even hits at an answer is on P.44 under the No Retreat rule where it states that these units (referring to the fearless loosing units of combat) suffer a number of wounds equal to the number their side lost by.
By that wording it could be argued that either each unit take the total hits or that the total hits are freely allocated out by the defending player; however, I don’t think that there is any language to support the wounds being forced to be allocated proportionally to the units that took the original wounds, even though that is the way that would make the most sense.
Personally I think that the way it is worded leans toward you solution C, though as I said I think that it should be B.
Primary Army: Tyranids; Secondary Army: Space Wolves
It's Illeagle, but it' s not that illeagle. - John Public
1) The multiple combat section states each individual unit suffers the full value of their side's combat resolution score.
2)The No Retreat rule says a fearless unit must take a number of saves equal to the combat resolution rather than take a morale test.
3)Therefore, answer a, each fearless unit must take 5 saves, in the example above, would be correct.
Tyranid and Eldar player....don't ask me how I ended up playing these two armies, just smile, nod, slowly move away and don't make eye contact!