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okay this weekend a situation came up, a squad of necron warriros fired into a squad of Terminators
1 special weapon, one veteran sergeant upgrade, the HQ(with upgraded special weapon), and two basic termiantors for that army (the army, and configuration of the terminators is not important).
they were within 12" and received double dose of rapid fire dealing out 27 wounds total.
the wounds were then assigned as follows
Special weapon: 5
Veteran model: 5
HQ model: 5
Basic troopers: 12
my opponent had different colored dice and different sized dice to reflect everyone and so rolled everything together, the terminator with the special weapon had successfully rolled all 2+ (not surprising) the veteran sergeant rolled three 1's and so was removed, the HQ only had a single 1 (so took a wound), and the Basic troopers together had 5 1's. so were removed.
after the smoke cleared and the shower of blood ceased. we are left with the following.
my query is a request to see if it is the correct way, or if there are other examples, according to the book that looks right but just seems oh so wrong.
Dear Game Designer,
Rock is Cheese. Paper is fine.
Seems correct to me, except of course for the poor dice rolling. Then again, that was a lot of wounds to save against.
-Thread Killer Bryan
Tyranid Hive Fleet Typhoeus
T'au Empire, Bork'an Sept
Looks fine to me. When I play with mates, we always roll everything individually so as not to confuse things, but other than that nothing is done different. So long as you have allocated your wounds correctly, and then rolled your saves correctly, nothing much can be done differently!...
I don't think it's any more 'wrong' from a realism perspective than the old way. I mean, the necrons ostensibly sprayed fire into the squad more or less saturating it. It's not unrealistic that the same guy took more than one shot that went through his armor while someone else's armor held up.
Why that wouldn't have been the case if they'd all had storm bolters and power fists is another issue of course =)
Bottom line, mixed squads are an extremely powerful defensive advantage in 5th ed. Mixing in a cheap chainfist upgrade could very easily save you an entire 40+ point model, every game.
This was one of those kinda tricky rules, but another rinkle to it is when you have a special weapon in your own squad that has an AP better than your opponent's armour save.
So, something to the form of 2 plasma wounds and 4 bolter wounds on 3 terminators allocated..
2 plasmas on 1 basic terminator
2 bolter wounds on the sgt.
2 bolter wounds on the special weapon.
this is how we have been doing it in my group, but is it correct?
Last edited by Enjoi_Tyranids; September 18th, 2008 at 23:35.
Yup, totally legal way to mitigate low AP incoming fire.