Multi-wound models - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Page 1 of 2 12 LastLast
Results 1 to 10 of 16
  1. #1
    Member ajay29's Avatar
    Join Date
    Sep 2007
    Age
    31
    Posts
    249
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    21 (x1)

    Multi-wound models

    Ok, I was under the impression that in 5th ed a unit of multiwound models have much more survivability as you can allocate wounds across the unit before taking off a model.

    Last night I was flicking through my rule book and I was scanning the mutiwound model unit section in shooting.
    Unless I read it incorrectly, it said that if the models in a unit are identical (e.g. 3 Nid warriors armed with devourers and talons), then you have to take off whole models...

    Have I read it incorrectly, or am I going to have to arm all my warriors differently in order for 4 wounds to actually take off 1 model (1 wound on each, then last wound on a wounded model for a kill)?


    Im asking this off memory, so excuse me if I'm being an idiot....

    Herald of the Colonel; Festooned with pistols, riddled with vermin, and finger lickin' good...

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Son of LO psichotykwyrm's Avatar
    Join Date
    Mar 2007
    Location
    Panama City Beach, Florida
    Age
    33
    Posts
    2,638
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    443 (x8)

    You read it correctly, identical multi-wound models must remove whole models and may not "spread" wounds.

    Interesting to note, although this will not apply to Tyranid Warriors (due to synapse), that Instant Death causing wounds must be placed first on unwounded models.

    This is all in the right hand column of page 26.
    "It takes a vast amount of self control to be this dangerous."
    ---Ogvai Ogvai Helmshrot, Jarl of Tra, VI Legion Astartes

  4. #3
    Member ajay29's Avatar
    Join Date
    Sep 2007
    Age
    31
    Posts
    249
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    21 (x1)

    Quote Originally Posted by psichotykwyrm View Post
    You read it correctly, identical multi-wound models must remove whole models and may not "spread" wounds.

    Interesting to note, although this will not apply to Tyranid Warriors (due to synapse), that Instant Death causing wounds must be placed first on unwounded models.

    This is all in the right hand column of page 26.
    Crap, I've been playing it wrong then the last few games....

    So, going by the rules, if I had 3 warriors all armed differently, they would have a greater survivability than 3 identical wariors, as i would have to spread the wounds out (instant death being a moot point for warriors)?

    I was confused as a lot of people said that the wound allocation rules now benefitted Nids....
    Can I still allocate a wound to, say, a broodlord in his retinue of stealers in order to save a stealer from dying?

    Thnkas for ur input so far, +rep
    Herald of the Colonel; Festooned with pistols, riddled with vermin, and finger lickin' good...

  5. #4
    Acting XO of Tanith 1st MadLarkin's Avatar
    Join Date
    Mar 2007
    Location
    College Station
    Age
    27
    Posts
    1,349
    Mentioned
    0 Post(s)
    Tagged
    1 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputation
    192 (x4)

    Remember you apply wounds to each model first, and then roll to wound. So it could be you take even wounds across your warriors, keeping the 3 alive, but you could roll snake eyes on the first warrior and pass all the rest and so would lose a whole model.

    Although they still are more survivable. With the new SM codex, i'm going to equip vanguard (if i ever use them) differently for just that reason.
    Most Notable Achievements:
    Killed a Revenant Titan in one shot.
    Killed 900 pts worth of Blood Angels in 2 turns while only loosing 4 pts.

  6. #5
    LO Zealot
    Join Date
    Oct 2005
    Age
    38
    Posts
    1,568
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputation
    280 (x6)

    Remember you apply wounds to each model first, and then roll to wound. So it could be you take even wounds across your warriors, keeping the 3 alive, but you could roll snake eyes on the first warrior and pass all the rest and so would lose a whole model
    Even though you assign wounds to an individual model, you roll them in groups of similar models. Meaning, if you have 4 guys, one of which is different, and take 8 wounds... each individual model takes two shots. But, since guys 1-3 are all the same, you roll those 6 wounds together and remove a model per failed save (up to the 3 total). The only guy who rolls his separately is the unique person. You don't actually roll saves for each individual model unless it's somehow unique from everyone else.



    Quote Originally Posted by ajay29 View Post
    I was confused as a lot of people said that the wound allocation rules now benefitted Nids....
    Can I still allocate a wound to, say, a broodlord in his retinue of stealers in order to save a stealer from dying?
    It only benefits if you take different layouts on your warriors. I had a situation last night where the wound allocation saved a squad of plague marines from certain death.. There were three left, a PFist champ, a plasma gunner, and a regular bolter guy. A terminator squad shot at them and caused 3 rends and 4 regular wounds. Normally the three rends would wipe out the squad, but with the new allocation, it went like:
    - Rend on bolter joe
    - Regular wound on plasma
    - Regular wound on pfist
    - Rend on bolter joe
    - Regular wound on plasma
    - Regular wound on pfist
    - Rend on bolter joe

    So that ended up being 2 saves a piece for the pfist and plasma gunner (which they made with 3+ followed by FNP), then three rends obliterating the regular bolter joe. It's a bit cheesy to do, but hey, they were the last things by his objective in a capture & control mission in the very late game, so eh... :p

    Lastly, yes, you can take a wound on a broodlord when the squad gets shot. Even if you only take one wound, you can put it on him.... The only restriction is that you cannot put a second wound on him (from a single unit firing) unless every stealer has taken their first also.

  7. #6
    Suffer not the Unclean InquisitorAffe's Avatar
    Join Date
    Nov 2006
    Location
    Edmonton, AB
    Age
    36
    Posts
    2,251
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    381 (x8)

    Quote Originally Posted by ajay29 View Post
    I was confused as a lot of people said that the wound allocation rules now benefitted Nids....
    Can I still allocate a wound to, say, a broodlord in his retinue of stealers in order to save a stealer from dying?

    Thnkas for ur input so far, +rep
    Yup, you sure can.

  8. #7
    Member ajay29's Avatar
    Join Date
    Sep 2007
    Age
    31
    Posts
    249
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    21 (x1)

    Quote Originally Posted by MadLarkin View Post
    Remember you apply wounds to each model first, and then roll to wound. So it could be you take even wounds across your warriors, keeping the 3 alive, but you could roll snake eyes on the first warrior and pass all the rest and so would lose a whole model.

    Although they still are more survivable. With the new SM codex, i'm going to equip vanguard (if i ever use them) differently for just that reason.

    Understood, what I meant was 3 individually equipped warriors could tyake 3 hits, three wounds, and i could stick one on each. Therefore 3 failed saves means no dead warriors, hence more survivable!

    Rep for all guys, thanks for the help!
    Herald of the Colonel; Festooned with pistols, riddled with vermin, and finger lickin' good...

  9. #8
    Member Julnlecs's Avatar
    Join Date
    Jun 2008
    Location
    Bakersfield, California
    Age
    29
    Posts
    141
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    8 (x1)

    yea your correct on that. say they get shot. 3 wounds one on each one fails others dont so he has one wound left. next time they get shot, one wound, it has to go to the warrior with one wound left. he fails he dies. you cant give it to another one until he dies, well i think it works that way.
    Traitors dine in heLL.

  10. #9
    Senior Member
    Join Date
    May 2008
    Posts
    472
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputation
    53 (x1)

    Quote Originally Posted by Julnlecs View Post
    yea your correct on that. say they get shot. 3 wounds one on each one fails others dont so he has one wound left. next time they get shot, one wound, it has to go to the warrior with one wound left. he fails he dies. you cant give it to another one until he dies, well i think it works that way.
    since he is an individually equipped model seperate from the rest of the brood, why would you have to assign it to the already wounded model?
    Dear Game Designer,
    Rock is Cheese. Paper is fine.
    Signed,
    Scissors

  11. #10
    The ORIGINAL Sniper Puss eiglepulper's Avatar
    Join Date
    Jul 2005
    Location
    Northern Ireland
    Age
    57
    Posts
    2,841
    Mentioned
    5 Post(s)
    Tagged
    1 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    596 (x8)

    The last sentence of the italicised paragraph under "Units of Multiple-wound models" on P.26 BRB will help you out there, DJinni.

    E.
    "Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"

+ Reply to Thread
Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts