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a friend and i have run into a dispute over whether or not vehicles have revers as in moving in a backwords motion with out the vehical using it's free pivot to go back the direction it came. after reading over and over what it says in the new rules we still can not agree. it says that pivoting is a free move the uses both forward and reverse motion he says that it means the pivot creates a reverse motion by allowing you to go back the way you came, but in the case of moving down an ally way if you path becomes blocked by a large building, a space too tight to move through or a destroyed unit you vehicle be come stuck and cannot get out be cause he says there is no reverse and since you can't pivot because the vehicle is too long to make a complete turn it becomes stuck for the rest of the game. i say this is completly bogus because the idea that in 47 thousand years vehicals will no longer have reverse is just plane stupid and that of course they have reverse be cause in a constantly changing battle field sooner or later your going to have to back up. and yet no where in the rule book does it ever say units can move in reverse only that "they can pivot for free combining forward and revers motion" which we both have read to mean two different things.
You can turn as many times as you like (pg56, first sentence, 3rd paragraph). So you can turn, drive, turn back again.
So in effect, reversing is fair and legal in that sense. But neither do the vehicle rules say a vehicle can only move forward - moving backward is a move . So I see no particular reason why vehicles wouldn't have a reverse gear.
In the dark future of the 41st millennium there is only mirror, signal, manoeuvre.
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
Like Rork was saying, turning, moving, and turning back gives the same result. As long as you measure from the "center" of the vehicle, most players could care less if you moved it sideways. (Unless of course you're ramming or tank shocking, which have their own rules that explicitly outline forward movement.)
"It takes a vast amount of self control to be this dangerous."
---Ogvai Ogvai Helmshrot, Jarl of Tra, VI Legion Astartes
I slide vehicles sideways or at angles all the time. I feel it's a more honest way to measure movement. (and I'm a little bit OCD about measuring) There's just no way to be particularly accurate about measuring a move if you're spinning that sucker around 3 or 4 times as you go and measuring from the leading edge every time. You gain an inch or more with each spin, if you're even spinning around the true center to begin with!
Particularly in tournaments, when I start the move I pick one corner of the tank (handy perk of playing imperial) to be the 'measuring corner' and make sure that corner does not travel through more than the allowed movement.
I agree with the others but want to add that there really are no directional limitations to ‘movement.’
You simply have the ability to travel.
Turning to face is merely done from the vehicles centre with the caveat of any part of the vehicle not finishing beyond the allotted distance.
If you really want to ponder forward and reverse just consider the symmetrical Necron Monolith when its crew announces “We are going to move forward 6 inches!
Now which way would that be?” (Answer – it doesn’t matter!)
In a controversy the instant we feel anger we have already ceased striving for the truth, and have begun striving for ourselves.
Most tracked vehicles can turn on the spot by running one track forward and the other backwards. Since these vehicles are able to turn in either direction it can be assumed that either track can be run backwards. This then leads to the idea of running both tracks backwards and using reverse!
It also makes sense if you look at tank firing points (like cover for tanks). They trundle up to it so the gun can fire but most of the tank is hidden. When it comes time to move they won't just drive straight over the fire point but will back away and turn.
No more NG spearmen, thanks! Now I need some pump-wagons!
just keep to the rules about moving from one hull point like a base.
Army » « Necrons » « Tyranids
Just to point out one little thing, as this has been hashed before: Movement is from nearest edge to nearest edge. So, if you park your rhino sideways in your deployment zone (12"), start it's movement by spinning it to face your opponent, then move it, the "nose" or ass-end should wind up no further than 24" into the board, as you cannot gain movement by spinning. Some people have tried this in the past-people that should know better. If the rules say you can move 12", then you can indeed move 12", not 14" because you swiveled.
And yea, nothing in the rules says you have to move forward, but everything in them implies it. If you want, look at how to move infantry and the turning to face section, same with vehicles. Just something to consider.
And remember, vehicles can drive through terrain and buildings, just take your tests...
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