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I've been hearing some people (obviously SM players) telling me that their Drop Pod hatch doors occupy the proximity of the immidiate location as part of a functional vehicle, thus opponent cannot run/assault through an opened hatch door that's laid down on the ground... only a SM player may freely move through such hatch door on the ground. Also, SM player gets cover saves being behind a laid-down hatch door due to the door's thickness that could potentially block 50% of the model from a certain angle. I've gotten into a few argument with different SM players because of this illogical non-sense, it's like having a converted land raider and an extended pull-out style front hatch door that can extend 24" across the table, and using it as both a cover and blocks things from crossing it... does it make sense?
My inclination is that just as wings, standards, etc. do not count as the body of a model, doors do not count as "part" of the vehicle.
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Since the vehicle occupies the area of its hull, and there is no core rule to change this with anything that can extend it, I would say that the doors in the open position are ignored in the game.
Does the Marine player suffer any penalty if the doors can’t be opened?
So how can they claim any advantage when they are?
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I'm not even sure if hte dropship should be giving cover from it's doors. But they definately are not part of it in terms of allowing units to disembark further and I would question if you need to pass difficult terrain (let alone stopped) when moving over them.
Anyone else's thoughts?
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While I don't see it as too likely to happen, the doors could in fact provide cover, just as anything in the game does, by obscuring True Line of Sight. True line of sight is exactly that, so if for some reason the shot was at just such an angle that the doors interposed the view sufficiently, cover would be provided. most likely in this case the SM squad is so close to the Pod that the pod itself is providing cover to most of the squad anyway.
Remember, everything can possibly provide cover in 5e.
As far as the doors "holding space"...
No other transport gets to drop its doors to get extra Disembark movement; why would this be any different for Drop Pods? As has been mentioned, all that matters with vehicles is their hulls. Measurements are drawn to the hull, and passengers disembark from open topped transports at any point from the hull. I can't emphasize the word hull enough. Hull, hull, hull...
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I would follow this logic.
The doors are part of the vehicle.
once the doors open the models inside must be deployed within 2" of any part of the hull (open topped) As the doors will take up most of the space, and the doors are in fact what make up the hull of the drop pod until it opens, it think 2" of the door is ok. Much like a Land Raider that opens its assault hatch.
The Pod itself and its doors give cover and block LoS as any other vehicle would. (to both sides)
The Marines player (and his opponent) cannot move over the doors or through the drop pod (just like you cannot clamber over a rhino parked in your way.)
Should the Drop pod become a wreck, it is now difficult terrain to both sides and both sides can move on or through it (with difficult terrain tests) and it provides cover, like any other wreck.
There are no rules that allow the Marine player to pass over or through any friendly vehicle, including the Drop Pod.
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I recently had this brought up by an opponent how seemed to want this both ways - he said that I couldn't disembark within 2" of the doors as they are not the "hull" (despite they fact that they represent 80% of the model's exterior), but also didn't want me to move across them because they were part of the vehicle.
Sorry, but you can't have it both ways. If it's not part of the hull then it doesn't block movement, otherwise I could say you can't move past the barrel of a gun sticking out from your tank, which is quite frankly daft.
Either you can disembark from them and they block movment, or you can't and they can be moved over freely. I'm not sure which is correct, and the rules don't really answer it in anyway, but I'm just saying it will be one or the other.
As far as the model concerned, I think the doors would be considered part of the hull simply because they constitute such a large part of it, and the drop pod is never really used "undeployed".
I hope someone can prove this definitively one way or the other though because I don't want to have to argue the case again.
Addendum: I've been checking in the rulebook, and the rules for Vehicles & Measuring Distances ( P56 ) say "measure to or from their hull (ignore gun barrels, dozer blades, antennas, banners and other decorative elements)". No mention of doors there.
Meanwhile, the rules for Shooting at Vehicles ( P60 ) say the unit "must be able to see it's hull or turret (ignoring the vehicle's gun barrels, antennas, decorative banner poles, etc.)". No mention of doors there either.
To be honest though, that is really made a moot point by the following:
Additionally, the rules for Open-Topped Vehicles ( P70 ) say "Models can embark or disembark within 2" of any point of the vehicle." Note the words "any point", not "the hull".
No obviously this would be open to flagrant modelling abuse from players who are gits, but from what I can see models should be allowed to disembark within 2" of the drop pod doors, as they are not stated as being distinct from the hull, but that is irrelevant anyway as RAW shows that they can embark from any part of the vehicle, not just the hull.
Can anyone show me anything that backs up the other side of the argument?