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Old November 28th, 2008, 22:48   #1 (permalink)
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Default Going to Ground and Fall back

Ok well i've been thinking about my Inquisitorial Stormtroopers lately, their a great pts bargain, yet I don't find them entirely reliable...

Does a unit of Stormtroopers which has 'going to ground', and take a morale check (25% shooting casualties)
immediately return to normal when they have failed that Morale test and they are under 50% strength?

Basically I read two sides, that they return to normal immediately
OR
because they are under half strength they do not do this.

Can someone please shed some holy light for INQ stormtroopers?

Edit: Seperate Question
If they do return to normal immediately because of this failed morale check (not under half strength) can they go onto move/shoot/assault normally in my turn.

I've just go this idea of them jumping out the windows and then being free to do what they want. (revenge)
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Old November 29th, 2008, 03:37   #2 (permalink)
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Default

Quote:
Originally Posted by image vertification sux View Post
Ok well i've been thinking about my Inquisitorial Stormtroopers lately, their a great pts bargain, yet I don't find them entirely reliable...

Does a unit of Stormtroopers which has 'going to ground', and take a morale check (25% shooting casualties)
immediately return to normal when they have failed that Morale test and they are under 50% strength?

Basically I read two sides, that they return to normal immediately
OR
because they are under half strength they do not do this.

Can someone please shed some holy light for INQ stormtroopers?

Edit: Seperate Question
If they do return to normal immediately because of this failed morale check (not under half strength) can they go onto move/shoot/assault normally in my turn.

I've just go this idea of them jumping out the windows and then being free to do what they want. (revenge)
For one, a unit that fails a Morale check is not "normal", as they are Falling Back.

So if the unit is falling back now, they obviously cannot regroup if they are under 50% strength. (Barring any special rules.)

It flows like this:

1. Unit is "Gone to Ground".
2. Takes 25% casualties and fails morale test.
3. Unit falls back. (Will do this even if "pinned" in 5e)
4. At the beginning of their turn, they make a Regroup test (if eligible).
5. They either continue to Fall Back or make a Regroup move. (page 46.)

By "return to normal", do you mean the sequence of events by which "going to ground" is undone by Falling Back?????
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Old November 29th, 2008, 14:46   #3 (permalink)
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But at point 3.1: if the unit has to fall back, it will return to normal immediately.
so that means it doesnt have to regroup now it immediately has returned to normal?
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Old November 30th, 2008, 08:36   #4 (permalink)
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But at point 3.1: if the unit has to fall back, it will return to normal immediately.
so that means it doesnt have to regroup now it immediately has returned to normal?
No. A unit only Regroups when it rallies from Falling Back at the beginning of their turn, or if it rallies when assaulted while Falling Back.

Why would the unit regroup immediately? They are now Falling Back.
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Old November 30th, 2008, 14:54   #5 (permalink)
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When the Gone to Ground unit is required to take a Morale Check and fails it, it is required to fall back as per usual. It "returns to normal immediately" in that the permission to move and shoot is reinstated albeit in relation to the Fall Back rules.

They still have to attempt to regroup if allowed by their current condition, ie half strength or greater, etc.

E.
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Old November 30th, 2008, 23:40   #6 (permalink)
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Thankyou!
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Old November 30th, 2008, 23:43   #7 (permalink)
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Ok i may aswell quickly ask my next question.
Can I use firepoints if I use Smoke Luanchers on the same turn?
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Old December 1st, 2008, 00:19   #8 (permalink)
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Oh no, this again!

I might refer you to this existing thread for some light reading about shooting from a vehicle that has popped smoke-
http://www.librarium-online.com/foru...-vs-smoke.html

Good Luck!
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Old December 1st, 2008, 14:16   #9 (permalink)
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Can I use firepoints if I use Smoke Luanchers on the same turn?
No. A vehicle is not normally allowed firing if it launched smoke.
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Old December 1st, 2008, 22:26   #10 (permalink)
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No. A vehicle is not normally allowed firing if it launched smoke.
The problem here is that it’s not the vehicle that is doing the shooting and so smoke should not really affect passengers from firing from a firing point. (Smoke prevents the ‘vehicle’ from firing only.)

But we run into the same issue with the vehicle being theoretically ‘obscured’ with 50% of the facing side having no line of sight.

In practice, the game needs to run on true line of sight, but here we have only a line of sight in theory, so how do you determine which part of the vehicle is theoretically blocked?

Is it the fire point, the main gun, the sponson or do you just claim which weapons to use for maximum advantage in the game?

Smoke implies a theoretical LOS, whereas 5th Ed runs on a true LOS and its here that the rules are lacking and unclear.

Cheers.
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