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i was wondering if most players use 5th or still use 4th when they play
I generally play 5th because you don't see alot of tourneys in older formats, but I do like the edition better for a few reasons. In 4th any objectives were a secondary consideration, a few extra VP, but now that they are all that matter, it forces players to strategize more than just trying to kill things. Also the games seem to flow better and get a nice speed boost because transports are less of death traps and infantry can run. I also like a move away from paper mache vehicles of previous editions where you almost felt like an idiot for putting a land raider down.
Blais's Paint Studio-Getting broken armies good soft scores since 2009
@gunshy: why do you wonder this anyway, as a matter of interest?
"Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"
I, strangely enough, play 4th alot more than 5th, as I rarely play anyway, and when I do, it's always with the same guy.. So we've never really bothered to update.
I always play 5th in pick-up games, because, well, you have to...
FABRICATI DIEM, PVNC
theres no point in still playing 4th ed . i play 5th competitively
Traitors dine in heLL.
I play 5th simply because those are the new real rules for the game now. Not sure why you wouldn't play the new edition. All of the doom & gloom posts about the leaked rumors way back when proved to be unfounded. There are a couple of things that might have been better in 4th, but for the most part, it's an improved ruleset.
More than anything else, it's different.... I played 4th. *A LOT*. It got to the point where I could predict outcomes of my games after deployment, barring any majorly abnormal dice. Change = good, imo.
There are lots of things I like about 5th edition, but I think loosing VPs is the biggest problem.
You can win now, without even firing a single shot, just by contesting all of your opponents points in a last turn rush. This is especially true for fast moving armies, like eldar. My jetbike and skimmer list can pretty much just sit out of range the whole game then turbo boost turn 5 to win 1 objective to none due to contesting. I expect to see much more of this as people start to catch on that 40k isn't a war game about killing anymore, and that saddens me, as it takes some of the fun out of it.
True line of sight can be a hassle (where is that *&#$ laser pointer?), the new wound allocation has the ability to be abused, and some of the shooting rules (magic bullet) are just plain silly.
All these things were changes that people had objections to in the months leading up to 5th edition and they still hold true in my opinion.
In the end, though, the rules are much more clear, and that alone is enough of a reason to switch.
This was actually a bigger problem in 4th edition because you knew hands down when the game would end. Ever play alpha cleanse against three unkillable holo-falcons in 4th? It was almost an auto-loss if you weren't playing necrons (or just got really lucky).
5th edition is better, but there are still a lot of problems in it. Sure things were fixed from 4th edition, but they created all new problems, and in a few months when everyone knows exactly how to break 5th we will see more people complaining about rules problems. Everyone is still in a 4th edition mindset, so they might not see everything, but give it time. I wish they would have released a 5th edition "beta" to all of the gamers so we could test it out for a couple months and let them know what we thought first before going to the printer.