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A situation came up in a game. My opponent had a squad w/2 flamers and fired at my squad (along with their bolters). Now both templates were only able to cover the same 3 guys from my 10-man squad (the 3 closest to them). I claimed that temp shots had to be resolved one at a time so that if 3 of my closest guys dies (from his 1st flamer), then the 2nd flamer wouldn't be able to damage anyone since the rest of the squad would be out of range. He claims all the flamers and bolters are rolled at the same time. In that case, he would have rolled for 6 wounds for his flamer and could potentially take out 6 of my guys even though only 3 were in range. I guess, my question is, how would mutliple flame temps be actually resolved in this situation?
He was right. You determine hits from all weapons, then you determine wounds from all weapons (sorry, no page reference on hand).
Put the box on the table by the window in the kitchen.
pg 17 - 18. Fast rolling with different weapons.
Essentially, the entire squad fires simultaneously. So, place templates, record number of hits. Roll Bolter hits. Roll wounds. Assign wounds. Roll Saves.
Additionally, pg 24 Remove Casualties.
Any member of a unit can be removed as a casualty, even if they are out of reach, los, or not under the particular template.
pg 29 Multiple Template Weapons
This is the silver bullet to your question. And is the same as described above.