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If I'm dealing with a plateu, or a hill or something, I suppose entering it would count as difficult terrain. But a winged tyrant, for example, ignores terrain moved over. If I want to land on the hill/plateau, roof of the building, do I take a wound or take a difficult terrain test, or do I just flap over it and land on the flat surface? How, in general, do wings and difficult terrain work, since the codexes and rulebooks are pretty vague.
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A hill should not count at all unless it provides cover. The point is that the wings are too large to walking about in a forest or a building, NOT to land on a perfectly clear hill. Anyone who pushes the point that a hill is difficult terrain and can't be entered is really stretching the feel of the rule here.
If you are playing City Fight, then I guess he could land on the roof of a building without I'll effects either, as he's not actually trying to go into the building.
In the rulebook it states that the model should be removed as a casualty if rolling a 1. This means the model is killed outright.
But I read in the chaos codex that greater daemons with wings doesn't have to roll for this and so I hade a homerule (but perhaps it's a real one). This means hive tyrants and other monstrous creatures are also immune to this.
I think it makes sense...
It would be best to sort out this query with your opponent before the battle so that there cant be any "misunderstandings" during the battle! same with certifying cover and there saves. Right the way i play is that the hil leading up tp the plateua is difficult (depending on the steepness of the slope, still its like 3D6! whilst the plateau itself is clear hence the tyrant can land on top of it. Same with buildings, the roof is clear, unless stated before hand that the roof is unstable and may collapse or there are rocks and boulders loose capables ad random debris there then its difficult. Anyway you should not be taking any wounds because winged tyranids arent allowed to enter difficult terrain unless they are forced into it, ie falling back etc so if some argues that you have moved your tyrant into difficult terrainand should loose a wound, you can say that you didnt know this counted as difficult terrain and ask if you can move it out of the terrain, if s/hes says no then you can inform your opponent that you actually arent allowed to move into difficult terrain so you would have to move it as it is an illegal move.... or at least thats what I'd do....
Jeez! thats a big paragraph... looks like only 2 sentences too oopsy!
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This is a part of my pre-game discussion with my opponent... What terrain counts as what.
And since there are different types of difficult terrain, I go over with my opponent on which of them the Winged 'Nids can't move into. Steep hills, building roofs, swamps and such are the most common problems...
My opponents are usually quite sensible on this matter, and it's pretty easy to differentiate "open" and "cluttered" difficult terrain, "cluttered" being the type of terrain which Winged creatures clearly should not be able to enter.
In these cases I propose a house rule for Winged Tyranids for entering "open" difficult terrain:
Winged Tyranids need to roll a difficult terrain test like Jump/Jetpacks, and if they fail they lose a wound with no save possible.
After all, they're still trying to land on uneven or otherwise dangerous ground and should be penalized for it just like Jump/Jetpacks.
"Cluttered" difficult terrain follows the rules in the Codex: You simply can not choose to move into such terrain, no matter what.
The important thing is that You bear this in mind and discuss it over before the game!
"The meat things seek to destroy ourselves. They hunt us as we hunt them but they are weak and uncertain. The inferior flesh will be entirely destroyed, all biomatter consumed. Ourselves will fight to the last, all weak flesh must be devoured."