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In this game I played, there were these 2 objectives 12.01" away from each other. I moved one of my units so that they formed a line between 1 objective to the other, thus claiming one and trying to claim the other (he had an immobilised landraider w/both sponsoons destroyed on it, and I had a meltagun). Alas, the game ended after that turn before I was able to destroy the LR.
My question is, if the game didn't end then and another of his units fired on mine and killed some of my men, could I remove my models in the middle, thus breaking unit cohesion? And if so, would I still claim both objectives (assuming the LR was destroyed by another of my units) if my unit wasn't in cohesion?
Plus, I'm not sure if one squad can even claim two objectives. I know that in 4th edition, it was one objective per squad. I'm not sure if that carried over into 5th or not.
I agree with LN on the cohesion issue, however, I'd say you can claim 2+ objectives with one sqaud, indeed, I've claimed 3 before with a large mob of boyz, before they got shot to bits!
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But the way I intepret it is, you need to maintain unit coherency, meaning that you can not end your move with the units out of coherency or shoot/assault another unit if you are inchoherent. But it doesn't say that you have to maintain coherency when you lose guys. As a matter of fact, it explicitly states that it's possible a unit can get broken up and lose coherency, usually due to casualties (p.12). You just have to restore unit coherency in your next movement phase if that happens.
Is there any evidence to the contrary that I cannot remove my middle guys as casualties?
In my hypothetical situation, I lost coherency and the game ends afterwards before I could get back into coherency (and it could have been the case in the actual game if only his unit would have targeted my unit with his shooting). However, my end guys, though not in coherency, are still within range of the objectives. Would the objectives count?
Last edited by jy2; February 21st, 2009 at 17:39.
I'm pretty sure that the case you're referencing is when there is no choice - i.e., the only models that may be selected as casualties are those that would break coherency, so you have to do it. If it's a voluntary removal, I don't think you're allowed to.
Hmmmm...I can't think of any example where you'll be forced to remove guys to break unit cohesion. Seems like you can always remove the guys on the ends and keep coherency. If that's the case, then why'd GW bother to put that comment in about the possibility of losing cohesion due to casualties. I would think that they'll say something instead like: if a unit loses any models as a result of an unsaved wound, then they must remove a model in such a way that the unit still maintains coherency.
I see where you are coming from, but I'm still not quite convinced yet. I see that you have to maintain coherency when moving, shooting, and assaulting, but I can't seem to find any reference in the rulebook about having to maintain coherency while "dying".
It is perfectly permissible to remove any casualty you like. In terms of the spirit of the game casualties are random. The enemy does not pick off opposing soldiers from the ends so that their enemy may maintain unit cohesion. In fact it more than likely doesn't even enter their mind at all as they are more distracted with the immediate task of killing and bloodshed. Bullets will land where they may. Again casualties are random when firing into a squad, this is why GW explicitly allows for breakage of unit cohesion in casualty removal. It is also why GW explicitly states that unit cohesion is ONLY a factor after MOVEMENT, This is further supported by the fact that GW even provides rules for regaining unit cohesion.
Now the unit takes 10 saves. All the regular CSM pass, but the champ, icon, and meltas all fail, leaving 3 CSM on each end separated by a huge gap.
Because only exactly identical models take saves together, there are plenty of times when you have to lose a special weapon, or your opponent gets a lucky champ/sarge kill.
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