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Okay, so Daemonhunters and Witchhunters FAQ's look like they were done at the same time, however, Daemonhunters have the current rules for PotMS and Witchhunters have the outdated PotMS, and therefore the monkeys that bang on keyboards and write the FAQ's should be shot.
Also, can someone post the wording that allows GK grand masters the good force weapon, as I want to compare with the Witchhunter force weapon, which reads: Absolutely nothing is mentioned about instadeath
Edit: rules text removed
Last edited by Zeuy; March 9th, 2009 at 19:16.
You may want to edit out that rule text, it's against forum rules to post full rules. But that is the "good" wording, as it doesn't invoke the Instant Death special rule the way the current Force Weapon rules in the BRB do.
Thank you, all I ever saw for cool killy force weapons were Nemesis weapons. Now my Witchhunter army gets to kill nids even better.
That's the idea, but definitely be aware that a lot of people like to argue this one. I think it's perfectly legitimate, it's a clear-cut case of codex trumps BRB, but not everyone likes to see it that way. I figure it makes up for WH and DH having 50pt rhinos and assault cannons that suck.
It's definitely something to discuss with your opponent before starting play. Otherwise, in the middle of play when your HQ goes up against his TMC and you claim that his carnie is dead with just 1 hit, all heck will break loose. "What!?! No way, he's immune to Instant Death, and your weapon causes...."
Yeah, but the BGB says units fall back towards their table edge, however I see lots of gaunts running towards warriors and tyrants. The BGB also says that sniper rifles are AP 6 or AP 2 if rending, but I've seen Eldar pathfinders with AP 1 rifles. Codex trumps BGB, end of story.
"Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"