Some multiple combats questions - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 5 of 5
  1. #1
    Senior Member
    Join Date
    May 2006
    Age
    36
    Posts
    1,271
    Mentioned
    9 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputation
    53 (x3)

    Some multiple combats questions

    Alright while I can't find the exact rule the example on p41 indicates that models must fight enemies in base to base contact with them if there are some. They cannot elect to fight a different unit that a member of their unit within 2" is in B2B with.

    So, for example, if there is a unit with a nasty special character and an upgrade character, both with power fists, and you want to attack with a unit with a special char that is vulnerable to instant killing from either of those. If you put them in B2B with a regular goon , and get regular models in B2B with the enemy char and upgrade than no instant killing attacking will be coming at your char, even though your char is free to slaughter some regular goons to win the combat, correct?

    Similarly if you put your char in a screened position within your squad it is quite possible (though harder as they charge forward) to protect them from getting insta killed on a charge (though if they don't get into base to base at all I understand that they can't attack).


  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Scourge Lord Krovin-Rezh's Avatar
    Join Date
    Jun 2008
    Location
    Arizona
    Posts
    1,638
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputation
    204 (x6)

    Hello. You missed an important rule, which is that an independent character can only attack a unit he is in base contact with during assaults. Remember, he is another unit of his own when attacks are made in close combat. So if he (his unit) is out of base contact with the enemy, he's not in the fight. Of course, since he's still joined during the other phases, he still counts as locked in combat and may not move away or shoot.

    Long story short, you can have your IC untouchable during close combat by blocking off the enemy with a joined unit, but he will not be able to attack if you do so.

    Refer to: BRB p 49 - INDEPENDENT CHARACTERS & ASSAULTS

    --•-My 40K projects-•--

  4. #3
    Fun guy from Yuggoth Moglun's Avatar
    Join Date
    Jul 2007
    Location
    Winnipeg
    Age
    33
    Posts
    772
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputation
    235 (x4)

    The rule you're looking for is actually in the FAQ, very first point.
    http://www.games-workshop.com/MEDIA_...March_2009.pdf

    Otherwise this all looks correct, although you'll have to keep in mind that you must follow the rules on page 34 when moving into the assault and that as per page 49 the IC moves first when you're defending or piling in.
    Put the box on the table by the window in the kitchen.

  5. #4
    Member
    Join Date
    Feb 2008
    Posts
    161
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    9 (x1)

    Quote Originally Posted by sunnyside View Post
    Alright while I can't find the exact rule the example on p41 indicates that models must fight enemies in base to base contact with them if there are some. They cannot elect to fight a different unit that a member of their unit within 2" is in B2B with.

    So, for example, if there is a unit with a nasty special character and an upgrade character, both with power fists, and you want to attack with a unit with a special char that is vulnerable to instant killing from either of those. If you put them in B2B with a regular goon , and get regular models in B2B with the enemy char and upgrade than no instant killing attacking will be coming at your char, even though your char is free to slaughter some regular goons to win the combat, correct?

    Similarly if you put your char in a screened position within your squad it is quite possible (though harder as they charge forward) to protect them from getting insta killed on a charge (though if they don't get into base to base at all I understand that they can't attack).
    Just so I understand this correctly, the only way this rule works is that IC's count as different units. So if the special character is an IC, you can shield yourself from him, but likely the upgrade character is part of the rest of the unit, so you can't shield yourself from his instant killing. Yes?

  6. #5
    Fun guy from Yuggoth Moglun's Avatar
    Join Date
    Jul 2007
    Location
    Winnipeg
    Age
    33
    Posts
    772
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputation
    235 (x4)

    Quote Originally Posted by EldarNewb View Post
    Just so I understand this correctly, the only way this rule works is that IC's count as different units. So if the special character is an IC, you can shield yourself from him, but likely the upgrade character is part of the rest of the unit, so you can't shield yourself from his instant killing. Yes?
    Depends. If the enemy upgrade character is in B2B with your regular guys but not with your IC, or is not in B2B with anyone and is only within 2" of someone in B2B with your regular guys, then he can hit your regular guys with his instant death attacks but he can't attack your IC. If he's in B2B with your IC or within 2" of someone in B2B with it and is not himself in contact with any of your guys, then he can attack the IC. If that upgrade character is not even engaged (which is unlikely but possible), then he can't attack at all.
    On the other hand, for the IC to attack or be attacked he must be in B2B with an enemy, and he can only attack those units that he is in contact with.

    It's possible to avoid specific models like this, but keep in mind that between the attacker's assault move and the defender's counter charge, and then pile ins at the end of each turn, they have quite a bit of movement distance available to them so it's very unlikely an IC will be kept out of combat entirely.
    Put the box on the table by the window in the kitchen.

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts