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Ok having alittle dispute between myself and a friend of mine,he wants me to throw the questions on the net...so here goes,and thanks for the hel
1, Can Terminators run?,(I say no they can't)
2, are there any Termies that can run such as Black templars?(have no idea on this one)
3,can skimmers hide behind terain,then pop up from that same terain,shoot and then not be shot at in the other players turn?(i think not)
On page 60 of the rule book it shows vehicle facing armour values,does this do away with true line of sight on vehicles?
Eg,my Exorcist can draw a bead with a laser pointer to hit the side of a predator,from its organ mounted missiles(base of the weapon not the top of the pipes),yet from the sister in the from section the angle is such that it would hit the front armour with a laser pointer,which should be used?
Thanks in advance,and yes i know my grammer suxs
3. No, if you can shoot them, they can shoot you back as long as they have LOS (unless you wipe them out with your shooting). However, his skimmer would get a cover save.
4. You have to be in the arc of fire in order to shoot at that side, even if you have LOS to another side. So if you're facing front armor, even though you can see its side armor, you roll to penetrate against its front.
I would say if over 50% of your vehicle is within the side arc of fire, then you could shoot its side.
Last edited by jy2; March 22nd, 2009 at 00:11.
I checked the rulebook and this is my take on it:
1 & 2) Terminators can run.
3) Yes a skimmer can move up over terrain shoot and then be put right back down on the spot it started at to not be shot at if its behind terrain. I don't play skimmers but I know they move over all terrain so they just fly up, shoot, and then get placed right back down. That's how I see it.
4) You draw line of site from the firing weapon to what you want to shoot at. If a vehicle can draw line of sight to a vehicles side armor then its gun can shoot at its sides. I can not find any mention in the rule book about an arc of fire rule. 5th edition is true line of sight; if you can see you can shoot it.
"When Blood Speaks, Shadows Answer."
Skimmers, well, skim. The model is where it is, physically on the table. They do not fly, they cannot arbitrarily declare how high they are. It is where the model is.That is not how it works.4) You draw line of site from the firing weapon to what you want to shoot at. If a vehicle can draw line of sight to a vehicles side armor then its gun can shoot at its sides. I can not find any mention in the rule book about an arc of fire rule. 5th edition is true line of sight; if you can see you can shoot it.
"Armour values for individual vehicles also vary depending on which facing of the vehicle the shot comes from"
Emphasis of course mine. The armor value used to resolve the attack is based on the origin of the shot. The only exception is the case noted on p62 where the originating arc is completely obscured by terrain or other models.
There is no such rule anywhere that lets the firer choose which spot on the target to shoot at. When you nominate a target, you say, "That tank." Not "the side of that tank." The AV to roll against is then determined using the rules on P60, which say you use the value for the arc that the shot originated in.
I don't see that this in any way "does away with" true line of sight for vehicles. TLOS means, if you can see the model, you can shoot the model. Determining how to complete the damage roll is a totally separate process with different rules, as given on p60. It has nothing to do with LOS and is based on which arc the shot originates in.
Last edited by InquisitorAffe; March 22nd, 2009 at 06:54.
Affe is right. I'll just add a little more about armor facings.
In practice, the best way to figure out facings is to draw imaginary lines outward from the four corners of the vehicle. Whichever side of the line the models shooting end up on determines which facing they shoot at. If they can't see that facing at all, they can shoot at another visible facing, but the vehicle gets a better cover save.
--•-My 40K projects-•--
i'd love to play ravenwing against you lol sorry to be harsh but thats the worst interpretation of the rules i've seen in along time.
but elder star engines allowed you to move 6 shoot a weapon then move six in assault phrase.
but overall movement counted towards how much could shoot vyper squads where awesome for using it sucks they nerfed it
The armor line of site rules in the book are pretty acurate from a purely pysics standpoint.
Ever try shooting a peice of armor from more than a 45degree angle?
90% of the time the round will just riccoche off the peice of armor and you'll just get a little dink. Hell, I've personaly seen RPGs ping off the sides of lightly armored HMMWVs because the shot was fired at to drastic an angle.
It's like skipping a rock on water.
I've always taken the rule as whatever armor face you'd get the most direct shot at, if you're equal with 2 sides, the firer then picks which one.
Maybe if you want to use the true line of sight of the weapon, house rule it to only work with AP1 or AP2 weapons, but even then, it's still likely to just roccoche off...
As for the skimmers issue, can't the eldar ones move in the assault phase?
Letting them pop in and out of the cover?
Last edited by Nhyx; March 22nd, 2009 at 10:24.
Yes, I did deep-strike your sister...
Necrons : W-8 D-3 L-7 (Sleeping in their TombFoam, waiting for a new codex)
Chaos Forces (CSM/CD): W-42 D-19 L-28
Apocalypse Games : W-4 D-0 L-1 (4 Titans, Brass Scorp, 3 Baneblades, 2 Bombers, 3 Fighters, and a Partrage in a Pear Tree)
That's the Tau with their Crisis Suits.As for the skimmers issue, can't the eldar ones move in the assault phase?
Letting them pop in and out of the cover?Wrong. Star Engines allows the vehicle to move an extra 12" in the shooting phase instead of shooting.but elder star engines allowed you to move 6 shoot a weapon then move six in assault phrase.