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This came up in a game the other day. How do I determine how far a model can move vertically? I checked the rulebook and could find no such information. I remember in 4th you could move up as far as you could move over, but the 5th edition BGB doesn't specify.
My gaming group's new motto: That army you're using is overpowered because it hurts my guys, codex is broken and needs a rewrite.
I believe in 5th it is now a straight line, so, if you can move 6 inches, then you can move 6 inches out, or 6 inches up (but not both) or 6 inches in a direction that is not parallel to the board...
to use the nice 3,4,5 triangle method: If you want to move 5 inches, you would move 4 inches out and 3 up, or 3 out and 4 up...
This would be a whole lot easier to explain with a picture...
Check out the section later in the book on Ruins. (Sorry that I don't have a page number.)
Basically, within a Ruin, you subtract the vertical distance from your total movement. So for a standard ruin with 3" between levels, a 6" move will allow 3" vertically and 3" horizontally; or a possible 6" vertically.
"It takes a vast amount of self control to be this dangerous."
---Ogvai Ogvai Helmshrot, Jarl of Tra, VI Legion Astartes
Pg 83 explains this
Basically Roll for Difficult Terrain and assuming each level is 3"
you can move horizontally or vertically the number rolled
Ex rolled a 4
move up 1 level (3") and horizontally 1"
or move 4" horizontally
You can never be between levels or 'floating'
so if you rolled a 2 you can only move horizontally
Arch Overfiend & Grand Despot
I currently play:
Doom Eagle Space Marines
Hive Fleet Omega Tyranids
Goff Ork Boyz(dead)
Tau of O'me
Inquisitorial Xeno Hunters
and my attempted foray into fantasy
'Dark Angel Green' Dark Elves in need of fluff