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How do they work again, I'm going to be playing a necron army soon against an eldar player whos planning on using haywire nades to take out my monolith. Only thing is i forget what they do and how they work....help?
Without revealing too much (LO policy) i can say they are nasty against vehicles: roll a D6 and you get a slight chance of penetrating and a large chance of glancing hit.
Got a "good" rumour from a GW staffer? Forget about it, LO'ers know more than any random GW shop staffer.
Voor alle nederlanders:
The Dutch Legion
Although you have to roll to hit as normal.
As per LO rules, we can't give out specifics like that. However, a quick visit to P.35 of the Eldar Codex will tell you all you need to know.
"Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"
The haywire grenades are the eldars best chance (well...maybe 2nd best after a Wraithlord) of damaging a monolith. But you have to keep in mind that:
1) Each model only gets 1 attack with a grenade (even if he were to normally get 2-3 attacks).
2) As long as your lith isn't immobilised, he'll only hit you on 6's.
3) they attack your tank, however, as they aren't considered locked in combat, next turn they're basically sitting ducks for your whole army to shoot.
Of course it's a walker...it walks on air! LOL.
Good catch Deris87. For some reason I was thinking of walkers when replying to this thread.
Ignore the grenades. Only thing carrying them are swooping hawks and Autarchs. The latter is wasted if using it solely for grenades and the former are a down right liability to take in an Eldar list!
If you cant get rid of 10 or so T3 4+ models then id worry about your list and hell to those grenades! If by some divine intervention 10 swooping hawks hit your Lith then your looking at 4-5 hits with perhaps one of them being penetrating and the rest glancing if moving otherwise double that figure. An since that unit costs 210 points minimum its a big chunk of the army to use up. Oh and their weapons will be laughable against the average Cron. Having said that though, they are in our top 4 for taking down Liths. Look out for:
Twin linked Fire Prisms, highest st and lowest ap possible.
Wraithlords, basically a dread in CC.
Witchblades and Singing spears, found on farseers and warlocks. If a power fist doubles then we got one that triples!
Haywire grenades, see above.
Last edited by Pheonix Lord; April 21st, 2009 at 22:19.
I hear and I forget, I see and I remember, I do and I understand
Success is the ability to go from failure to failure without losing your enthusiasm.
I think I remember something about the monolith auto requiring that you only hit on a 6+ in close combat I think. But it doesn't matter anyway. A monolith is a skimmer and swooping hawks always hit on a 4+ in close combat if you choose the power to do so.