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Ok so the guys at my local game store have been saying to make 90 degree angles off the center of the vehicle to get the arcs.
However the example in the book looks more like 30 and 60 degree arcs off the center. That would be easy, ish, to apply if one used a template.
However maybe the important factor is the "corners" where you go from the center to the corners to get the arcs.
However the end of serpents/falcons aren't so well defined. Luckily the front and side arcs are the same value.
But how would you draw the lines?
And what about dreads? If you use their "corners" than they have a huge rear arc.
For odd shaped vehicles, what I would do is draw an imaginary square or rectangle around the vehicle so that the edges of the square hits the edges of the vehicle's hull (imagine a circle within a square or an oval within a rectangle). Then I would draw a line from opposite corners of that imaginary rectangle to get my arc of fire. Remember not to include gun barrels or any decorations, antennas, etc. sticking out of the vehicle as those do not count as part of the hull.
Dreads have a larger rear arc, but then again they also have a larger frontal arc as well to balance it out.
Excuse me for my poor drawing, but in my diagrams, the diagonal lines are supposed to bisect the corners.
I do it the way jy2 described. create the smallest rectangle that encloses the entire model and then go through the corners. Of course no Eldar player will ever relent on this and the seem to believe the rear arc ought to be defined by like, the INSIDE edges of the engines, or something
For based walkers I've always just used 90 degrees.
Having a template cut with designator lines painted on it sounds like a good idea. I'll have to look into that one for my Tau.
And that's one stunning paint job on the Falcon. Done by a chap called Jutami, I think?
"Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"
Looking at the pictures in the rules, it looks more like the lines go from the centre of the model to the corner - it doesn't make much of a difference with square vehicles, but if it's rectangular then you'll end up with larger side sections (which is only fair if the vehicle is fairly long!)
The template isn't as useful if it's corners. Though if you opponent agrees I thing both Eldar and Tau use the same basic hull for multiple things.
The trick is that the wave serpent is a bit longer than the falcon. But only in the narrow rear section after the engines. Which means you can have a model standing clearly beside the cargo section but still looking right into the engine. (some opponents want to call that a rear shot).