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Ok, so the Chaos Codex says that Sorcerers with a Mark of Tzeentch can have two psychic powers, and if you add a Familiar they have three. When describing the Chaos psychic powers, it says models with the Mark of Tzeentch can use two powers per turn, as long as both don't count as a shooting weapon.
Now my question is, can I use, say, Warptime, and then Bolt of Change in the same turn? Cause it seems that the Mark of Tzeentch gives out two advantages (ability to use multiple spells, and the +1 to an Inv Sv), whereas the others only give one each, so I think I might be reading something wrong.
It's quite legal as far as I know I love my daemon prince of Tzeentch with Warp time and wind of chaos
I like MoT and Gift of Chaos. Since it's not a shooting attack, you can actually use it twice. That means you have a 2/3 chance to turn Marneus Calgar into a spawn. Better yet, you get 1/3 chance to turn that annoying little Nightbringer who would slaughter you in close combat into a spawn.
Ok, thanks for clearing that up.
Seems kinda unfair though, MoT has three effects (alright, two are for sorcerers only), the others only have one.
It isn't exactly cheap and as you say most of the effects only help a psyker. I may need to reread my chaos space marine codex but I know my eldar can't cast the same power twice (unless you take big E and he doesn't count) can you really GoC twice a round? I know the MCs could fire off two shooting powers but have to be different powers. If this is true it could really help out my slowly forming sorcerer CSM list.