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This actually bothers me more than the complex unit wound allocation.
The whole deal about being able to hit the entire unit if you can only see one model seems like an odd change too.
Say one unit has all but one model behind a building, it can only fire that one model at a squad completely in the open, and that squad in the open still gets a cover save because 50% of your unit cant see 50% of theirs. Returning fire the unit in the open gets to fire all of their weapons on your unit, cover saves again.
So it would actually be better to have the squad out in the open in this situation...
Help! (explain to me why this is as it is or if I am not reading it right)
Thats right. As your lone man is the only one in the unit with LOS to the enemy so only one who can shoot. If then more than half the enemy unit is hidden behind cover they get a save. Then the unit in the open can fire all weapons at your unit where they can only see the one man, again your unit would be allowed a cover save.
It depends what the hidden unit wants to do weather its better been more open. If you only wanted your heavy weapon in the unit to shoot best to have hidden with him sticking out, like the current situation. If you want more to shoot then your going to have to get them so they can see. Its normally best to be on the edge of cover so you are in cover but still have LOS to the enemy.
Hope this helps.
"Should take you a while though because of your sloth like pace"
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Cover from True Line of Sight is determined by which models are actually firing. If you only have one model that can see the enemy, and it is therefore the only one that may shoot, then cover saves are determined by that model's Line of Sight.
So if the target unit is completely out in the open, there should be no cover save.
Last edited by psichotykwyrm; July 16th, 2009 at 13:46. Reason: spelling
"It takes a vast amount of self control to be this dangerous."
---Ogvai Ogvai Helmshrot, Jarl of Tra, VI Legion Astartes
That seems unrelated to wyrm's post? You're referring to rules about how much of the target unit can be seen. He's saying that assessing how much can be seen only takes into account firing models that are actually firing, which is correct.
edit: also, where do you play, have we met?
I've just started with 40k and haven't played any games yet. The closest hobby store would be at kingsway mall.
After re reading the rules it does say that you only need the majority of the firing units. this makes A LOT more sense to me.
I think I really need to play a few games and everything will probably seem a lot more logical after that. I should be done assembling and painting the rest of the battleforce box set in a week or two.
The bit about hitting models that are behind a building or something actually makes a lot of sense if you think about it - even today, many battle rifles will happily blast through a tree trunk to kill you, and a .50 calibre weapon will tear straight through building walls if they're not fortified. The shots will be weaker and somewhat less likely to pierce armour or score fatal wounds because of the obstacle (ergo the cover save), but still quite capable of killing men who weren't even visible.
Add Boltgun shells, Lascannon blasts, and Plasma weaponry to the equation, and it's only more plausible when you're in the 40K universe!
Warhammer is an abstraction of a battle. While you may only see one model in the unit its still logical that they other models can be hurt for various reasons. Ricochets or bullets piercing the cover hitting the unit or members of the unit replacing their fallen commrades and picking up their weapon to take its place.
It's perfectly reasonable
Models on a board may be standing in a specific location, but that is also an abstracted part of the game. In reality, that is only the game's location of the squad, while a real squad of combatants would be constantly moving about that general location. This explains how an entire units can be hit if only one model is visible, and is the official explanation found on the 2nd-to-last paragraph on page 24 of the rulebook.
Now, why that road doesn't go both ways (for shooters without visibility) is a very good question. I doubt GW has a good answer for that one.
Last edited by Krovin-Rezh; July 19th, 2009 at 09:10.
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