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I am trying to figure out the edges of the rules concerning buildings, especially bastions in Planetstrike. I have every codex and rule book, but trying to xref sometimes gets me confused.
In general I understand that a building with an AV is treated like an immobile transport. This goes for both armor penetration rolls (especially RE melta weapons) and that at most only a single unit can get inside, along with any attached ICs. However, I'm a little confused on a couple of things I hope you experts can help me with:
Grenades: I understand a melta bomb or krak grenade could do the same damage against a bastion as it could against a Land Raider, so you use the same rules on both. They are explosive, makes sense. What I am not so sure on is Haywire grenades for Eldar or EMP grendades for Tau -- do they do the same odd damage to a building as they would to a tank? I could see why they would because the electronics, security or power sources could get scrambled by them, but it doesn't make 100% fluff sense to me. How do you folks play it? I suspect we are supposed to treat that bastion in Planetstrike like a glued down Land Raider, and just copy 99.9% of the rules over, so Haywire and EMP are supposed to work against bastions, but it seems just a bit odd to me.
Templates: I understand that a template weapon like the ubiquitous flamers et al can shoot in the windows or fire ports of a bastion and fry folks -- this makes sense. They roll a D6 for hits instead of auto hit, which also makes sense as occupants could run and dive out of the way inside the building. My question here is, a template weapon can only shoot at models on the same level or 1 above. If the bastion has 3 or more floors, could you just declare all your models are on the third floor or above and hence avoid damage? If there is a roof, I assume they are still "in the building" and could not be hit, unless they are on the roof of a 1 or 2 story building.
Blast: I read clearly that blast weapons do NOT have true template = flamer kind of wounding of models in or on a bastion. Just use the center hole and see if it hits the outside of the bastion, until the bastion becomes a ruin, then use the usual rules declaring where it is fired within the ruin.
Ordnance: So my Fire Warriors are on the roof and a big ordance pie plate gets dropped on them. They are "in the building" so they don't get hit, right? Ordnance hits the top floor, so they have to bust the bastion to a ruin before they can lob ordanance at me, and hit me only on the top floor of the ruin?
Hopefully I wasn't too detailed in my rules giving on this forum, but I felt I had to explain the rules to get the question asked correctly.
You may want to Re-read the planetstike book when concerning models on the roof.....if your models are truly on the roof and not just representing being in the building there are some serious detriments to the building and the unit...i cant remember what offhand but i remember thinking...well why the heck would you put guys on roofs then?
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Haywires work fine. Shutting down safety features, causing overloads in the structures wiring,etc...
If bastion defenders are on the roof of the building (and are actually on the roof, not just up there for show) you add +1 on the vehicle damage chart as if it were open-topped.
As for the template question.. I believe moving within a bastion is the same with moving in any building in that it takes 3" of movement to jump up a storey. So, if your opponent has taken the time to move up to the 3rd+ floor then ya, I guess your templates would be useless against them? Until you blow the building to pieces anyway and they are sitting ducks in a crater.