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In close combat, you must distribute the number of wounds between a squad evenly before making armour saves.
This is reasonable enough.
What happens when squad members have a different toughness?
Broodlord with genestealer retinue.
Would seem a little unfair if goes by majority, because then the broodlord would only count as T4 instead of T5.
What is the advantage of the broodlord having T5 then?
That brings up the question then, Can the Broodlord be targetted separately in Close Combat? From what I recall, he is treated as an upgrade character while his genestealer retinue is alive.
So only when he's alone, then?
It is a good question. I wish I had my codexes on me.
Yep, that's correct. He is an IC and the Stealers with him form a retinue. The BRB specifies that an IC with a retinue is 'just' an upgrade character (like a Sergeant for example) and therefore cannot be directly picked out in CC. The downside(?) to this is that any wounds caused on the BL+Retinue unit are able to be put on the BL, or could spill over onto him.
A BL with 5 Stealers getting hit with 6 wounds will require the BL to take one of those wounds.
"Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"
How about models in a unit with different WS?
For all of your opponents moves when the unit he is targetting has different stats you use the average, if there's an even split you use the highest. So when you get down to 2 members of the squad, it uses the Broodlords toughness. Same goes for WS and I.
Inititive is inititive.
Broodlord and retinue vs MEQ...
Broodlord strikes first, then genestealers, then MEQ.