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I know if the book it has the example of the shooting, and allocating wounds on models that are differently equiped. Such as 1 vet serg, with power weapon, 2 missile launcher guys, and 2 bolters.
I was wondering in close combat does this equipment matter? Lets says i take 2 wounds, but on the serg. Would I still have to allocate the wound onto another model?
Somehow i dont think this rule applies in close combat. unless its an IC in the group.
The rules do apply in close combat too.
If you take wounds on any models that are part of the squad (independent characters are an exception as they act as a unit of their own in close combat even if they have joined a squad) then you have to allocate all of these wounds to all the models in your squad as described on page 25 of the main rulebook, even in close combat.
This is specifically stated for close combat on top of page 39 of the main rulebook.
As with what Red stated. In CC, attackers don't hit specific models. All wounds are identified, then placed across the squad, then models take their saves.
then allocated per sub unit, (group of identically equipped member of the unit. (Identically equipped does not include sgnts etc - they also stand out even if they hold the same armament)
and wounds are allocateed and saves taken. remove casualties / apply wounds for each failed save.
Adeptus Mechanicus Marines: http://www.librarium-online.com/foru...ml#post1655065
Techincally you allocate wounds to a unit, but in CC an IC is considered a different unit, so if you want any attacks to hit it you must allocate attacks to it. This is not the case with shooting attacks, where if the IC is joined to another unit he can't be targeted specifically.
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I interpreted this to mean the Sgt. took two wounds, which though being a part of a sub-group within in the squad, these wounds would still be spread across the entire squad, prior to doubling up on the Sgt.Lets says i take 2 wounds, but on the serg.