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Old October 24th, 2009, 23:57   #1 (permalink)
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Default Blocking Outflankers

I was wondering, since I play Guard and the tables at the gaming store around here are 4x4, what would happen if I were to line the sides of my half of the table with guardsmen.

Would my opponent still be able to outflank and just get tied up in an automatic assault or does he have to outflank somewhere more than an inch away from my models.

Also, if the situation were I had my men lined up one model deep against the side of the table, would he be able to outflank infantry past them since they can move in 6"?


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Old October 25th, 2009, 03:49   #2 (permalink)
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He wouldn't be able to come in on that table edge.
It's a valid tactic, just hard to use since it strings out your own troops way to much
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Old October 25th, 2009, 14:27   #3 (permalink)
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Originally Posted by AppleCookie View Post
I was wondering, since I play Guard and the tables at the gaming store around here are 4x4, what would happen if I were to line the sides of my half of the table with guardsmen.

Would my opponent still be able to outflank and just get tied up in an automatic assault or does he have to outflank somewhere more than an inch away from my models.

Also, if the situation were I had my men lined up one model deep against the side of the table, would he be able to outflank infantry past them since they can move in 6"?
Remember seeing something like this in a picture of the day at a tournament.

First turn dawn of war, person going second decides to not deploy anything electing to put all out in his first turn. Playing going first was a tau player, he then infiltrates his kroot to totally block out the entire long side of his opponent's table. Game ends! Because anything that can't come out is destroyed!
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Old October 25th, 2009, 20:26   #4 (permalink)
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Sneaky, totally unsportsmanlike, certainly wouldn't win sporting opponent brownie points, but hey - nice!

E.
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Old October 25th, 2009, 21:09   #5 (permalink)
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Originally Posted by Sun the Unwilling View Post
Remember seeing something like this in a picture of the day at a tournament.

First turn dawn of war, person going second decides to not deploy anything electing to put all out in his first turn. Playing going first was a tau player, he then infiltrates his kroot to totally block out the entire long side of his opponent's table. Game ends! Because anything that can't come out is destroyed!
lol, that is soo funny, but that's a step above gamesmenship. not a good thing to do.
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Old November 7th, 2009, 16:16   #6 (permalink)
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Do need to point out that this would work only on tyranids and other non vehicle armies.

Skimmers, jetbikes, jump packs can all move over friendly and enemy models.

The rest can just tank shock their way through.

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Old November 9th, 2009, 05:21   #7 (permalink)
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The rest can just tank shock their way through.

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Um, things that can move ‘over’ models are fine and good to go because they can be placed beyond the 1” rule, but pure Tank Shock is a no go here.

TS uses the normal rules for moving vehicles with certain exceptions and additions and the model must be placed before declaring a TS, and since you can’t place it to begin with you again fall foul of the 1” rule.

This is my ‘opinion’ here as the only real hard evidence I can see denying this involves ’Death or Glory.’

If successful DoG is attempted on a vehicle TSing its way onto the board it gets very problematical on where to place the wreck. It just gets messy indeed.

Thanks.
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Old November 9th, 2009, 08:05   #8 (permalink)
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TS uses the normal rules for moving vehicles with certain exceptions and additions and the model must be placed before declaring a TS, and since you can’t place it to begin with you again fall foul of the 1” rule.

Thanks.
I've never seen that before Can you give me a page reference that states the model must be on thee field before tank shocking?

In regards to placing the wreck, just as soon its off the board

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Old November 9th, 2009, 22:13   #9 (permalink)
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I've never seen that before Can you give me a page reference that states the model must be on thee field before tank shocking?

In regards to placing the wreck, just as soon its off the board

Glavas
Supply a page reference? No, as I have said this is just my opinion here.

Maybe worthy of a separate thread perhaps as I don’t mind one bit if I am wrong on this.

Cheers.

P.S. Just an edit to illustrate my position here.

For a rule to be valid it must not break any other rule (Wicky’s first thought on any rules debates.)

So although nothing that I can see will deny a tank from Tank Shocking out of reserves, it is the subsequent impossibility of a successful Death or Glory attack that gives either a stunned, destroyed or immobilized result.

These results tell us that the vehicle halts directly in front of the DoG model, and where is this model now parked when it has not completed coming out of reserves?

So to break no rules the model must at least gain its footprint on the table for a Tank Shock when coming in from reserves.

How is that?
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Last edited by Wicky; November 10th, 2009 at 02:23. Reason: Clarification.
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Old November 10th, 2009, 07:47   #10 (permalink)
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Originally Posted by Wicky View Post
Supply a page reference? No, as I have said this is just my opinion here.

Maybe worthy of a separate thread perhaps as I don’t mind one bit if I am wrong on this.

Cheers.

P.S. Just an edit to illustrate my position here.

For a rule to be valid it must not break any other rule (Wicky’s first thought on any rules debates.)

So although nothing that I can see will deny a tank from Tank Shocking out of reserves, it is the subsequent impossibility of a successful Death or Glory attack that gives either a stunned, destroyed or immobilized result.

These results tell us that the vehicle halts directly in front of the DoG model, and where is this model now parked when it has not completed coming out of reserves?

So to break no rules the model must at least gain its footprint on the table for a Tank Shock when coming in from reserves.

How is that?
I see. It's makes sense i suppose. What in the scenario of tank shocking a unit who cannot DG and do anything to the tank? ( a very likely scenario give the anti vehicle power of most infiltrators)

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